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github.com/DomWilliams0/name-needed
/ functions
Functions
2,421 in github.com/DomWilliams0/name-needed
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Functions
2,421
◇
Types & classes
760
↓ 2 callers
Method
homogeneity_for
(&self, e: Self::Entity)
game/simulation/src/item/stack.rs:420
↓ 2 callers
Method
hook_context
(&mut self)
renderer/engine/src/engine.rs:37
↓ 2 callers
Function
increment
(val: &mut f64, increment: f64)
game/procgen/src/climate.rs:539
↓ 2 callers
Method
index
(&self, idx: usize)
shared/grid/src/grid_impl.rs:55
↓ 2 callers
Method
index_mut
(&mut self, idx: usize)
shared/grid/src/grid_impl.rs:60
↓ 2 callers
Method
index_range
Exclusive range
game/world/src/chunk/double_sided_vec.rs:134
↓ 2 callers
Method
init
(&mut self)
game/procgen/src/climate.rs:196
↓ 2 callers
Method
init_generator
(&mut self, rando: &mut dyn RngCore)
game/procgen/src/continent.rs:63
↓ 2 callers
Method
initial_generation
(&mut self)
game/procgen/src/planet.rs:91
↓ 2 callers
Method
inner_mut
(&mut self)
game/simulation/src/item/inventory/container.rs:26
↓ 2 callers
Function
instantiate
( defs: Vec<DeserializedDefinition>, templates: &TemplateLookup, string_cache: &StringCache, )
game/simulation/src/definitions/loader/step3_construction.rs:20
↓ 2 callers
Method
interrupt_current_action
Panics if society is None if current action is a streamed source
game/simulation/src/ai/system.rs:76
↓ 2 callers
Method
into_coord
(self, grid: &DynamicGrid<T>)
shared/grid/src/dynamic.rs:322
↓ 2 callers
Method
into_inner
(self)
game/simulation/src/definitions/loader/step1_deserialization.rs:125
↓ 2 callers
Method
into_option
(self)
game/procgen/src/region/row_scanning.rs:264
↓ 2 callers
Method
into_points_with_expansion
Expansion is subtracted from start point and added to end point (if any)
game/procgen/src/region/row_scanning.rs:177
↓ 2 callers
Method
into_slab_updates
(self)
game/world/src/loader/update.rs:32
↓ 2 callers
Method
is_almost
(&self, other: &Self, horizontal_distance: f32)
shared/unit/src/world/world_point.rs:86
↓ 2 callers
Method
is_communal_to_this
(&self, container: Entity, world: &impl ComponentWorld)
game/simulation/src/society/society.rs:82
↓ 2 callers
Function
is_copyable
(item: u32)
game/simulation/src/item/stack.rs:600
↓ 2 callers
Method
is_full
(&self)
game/simulation/src/item/stack.rs:335
↓ 2 callers
Method
is_land
(&self)
game/procgen/src/continent.rs:335
↓ 2 callers
Method
is_placeholder
(&self)
game/world/src/chunk/slab.rs:97
↓ 2 callers
Method
is_vertical
(self)
game/world/src/neighbour.rs:183
↓ 2 callers
Method
iter_average
(&self, layer: AirLayer, mut f: impl FnMut([usize; 2], T))
game/procgen/src/climate.rs:101
↓ 2 callers
Method
iter_coords_alone
(&self, z_range: CoordRange)
shared/grid/src/dynamic.rs:118
↓ 2 callers
Method
iter_decreasing
(&self)
game/world/src/chunk/double_sided_vec.rs:111
↓ 2 callers
Method
just_one
(&self)
game/simulation/src/input/system.rs:235
↓ 2 callers
Method
latitude_mul
0 at poles, 1 at equator
game/procgen/src/biome.rs:284
↓ 2 callers
Method
len
(&self)
game/simulation/src/queued_update.rs:132
↓ 2 callers
Method
limited_slab_indices
(&self, limit: (SlabIndex, SlabIndex))
game/world/src/chunk/terrain.rs:327
↓ 2 callers
Function
load_and_preprocess_with
( provider: F, )
game/simulation/src/definitions/loader/load.rs:41
↓ 2 callers
Function
load_world
( source: MemoryTerrainSource, pool: AsyncWorkerPool, )
game/world/src/world.rs:1160
↓ 2 callers
Method
location
( &self, world: &impl ComponentWorld, item: Entity, )
game/simulation/src/activity/subactivity/haul.rs:367
↓ 2 callers
Method
logger
(&self)
shared/logging/src/init.rs:113
↓ 2 callers
Method
lookup_definition
(&self, uid: CachedStr)
game/simulation/src/definitions/registry.rs:62
↓ 2 callers
Method
make_error
(&self, e: DefinitionErrorKind)
game/simulation/src/definitions/loader/step3_construction.rs:119
↓ 2 callers
Method
mark_ready
Can be called multiple times
game/simulation/src/runtime/runtime.rs:143
↓ 2 callers
Method
mark_slab_in_progress
(&self, slab: SlabIndex, terrain: &Slab)
game/world/src/chunk/chunk.rs:181
↓ 2 callers
Method
matches
(self, filter: ItemFilter)
game/simulation/src/item/filter.rs:23
↓ 2 callers
Method
matches
(&self, subject: Entity, event_ty: EntityEventType)
game/simulation/src/event/subscription.rs:149
↓ 2 callers
Method
max_of
(self, other: Self)
game/procgen/src/region/feature.rs:320
↓ 2 callers
Method
merge_with_bounds
Gut the other and absorb it into this's bounds
game/procgen/src/region/feature.rs:141
↓ 2 callers
Method
modify_x
Panics if new value is not finite
shared/unit/src/world/world_point.rs:124
↓ 2 callers
Method
move_by
(&mut self, delta: i32)
game/world/src/viewer.rs:206
↓ 2 callers
Method
multiplier
(self)
game/ai/src/decision.rs:158
↓ 2 callers
Method
name
(&self)
game/procgen/src/region/features/forest.rs:35
↓ 2 callers
Method
name
()
renderer/engine/src/render/sdl/backend.rs:149
↓ 2 callers
Function
neighbouring_regions_with_params
( centre: RegionLocation<SIZE>, params: &PlanetParams, )
game/procgen/src/region/regions.rs:731
↓ 2 callers
Method
new_path_with_goal
( &mut self, target: WorldPoint, goal: SearchGoal, speed: NormalizedFloat,
game/simulation/src/path/system.rs:162
↓ 2 callers
Method
new_society
(&mut self, name: String)
game/simulation/src/society/registry.rs:46
↓ 2 callers
Method
new_tab_bar
(&self, id: &str)
renderer/engine/src/render/sdl/ui/context.rs:89
↓ 2 callers
Function
new_xyz
xyz must be finite
shared/unit/src/world/world_point.rs:28
↓ 2 callers
Method
next
(&mut self, value: f64)
game/simulation/src/perf.rs:36
↓ 2 callers
Method
node_count
(&self)
game/world/src/navigation/area_navigation.rs:295
↓ 2 callers
Method
normalize_entity_z
(&self, pos: &mut WorldPoint)
renderer/engine/src/render/sdl/render/renderer.rs:109
↓ 2 callers
Method
notify
(&self, slab: SlabLocation)
game/world/src/world.rs:740
↓ 2 callers
Method
occlusion_mut
(&mut self)
game/world/src/block.rs:130
↓ 2 callers
Method
ok
(self)
game/world/src/navigation/mod.rs:66
↓ 2 callers
Method
on_resize
(&mut self, width: i32, height: i32)
renderer/engine/src/render/sdl/camera.rs:50
↓ 2 callers
Method
on_stack_creation
(&self, stack: Entity)
game/simulation/src/item/containers.rs:389
↓ 2 callers
Method
on_successful_stack_addition
stack_physical should be None for the initial creation
game/simulation/src/item/containers.rs:397
↓ 2 callers
Method
on_toggle
(&mut self, enabled: bool, world: &EcsWorld)
game/simulation/src/render/debug.rs:28
↓ 2 callers
Method
overlaps_with
(self, other: Self)
game/procgen/src/region/feature.rs:324
↓ 2 callers
Function
parse_modifiers
(modifiers: Mod)
renderer/engine/src/render/sdl/selection.rs:102
↓ 2 callers
Function
point_to_tile
currently unused
game/procgen/src/climate.rs:525
↓ 2 callers
Method
pop_batch
(&mut self, batch: BatchId)
game/world/src/loader/batch.rs:123
↓ 2 callers
Method
pop_smarts
(&mut self, id_to_remove: &C::AdditionalDseId)
game/ai/src/intelligence.rs:218
↓ 2 callers
Method
prepare
Called once per frame by render system
game/simulation/src/input/popup.rs:56
↓ 2 callers
Function
pretty_type_name
(name: &str)
game/ai/src/lib.rs:34
↓ 2 callers
Method
prev
noinspection DuplicatedCode Anti-clockwise
game/world/src/neighbour.rs:142
↓ 2 callers
Method
primary
(&self)
game/procgen/src/biome.rs:433
↓ 2 callers
Method
process_terrain
Discover navigability and occlusion
game/world/src/chunk/slab.rs:177
↓ 2 callers
Method
processed_components
(&self)
game/simulation/src/definitions/loader/step1_deserialization.rs:107
↓ 2 callers
Method
proportion
(&self)
shared/common/src/newtype.rs:32
↓ 2 callers
Method
ptr_debug
Dirty way to compare distinct instances by pointer value
game/procgen/src/region/feature.rs:209
↓ 2 callers
Method
region_ref_with_guard
( &self, guard: RwLockReadGuard<'a, RegionLoadState<SIZE, SIZE_2>>, )
game/procgen/src/region/regions.rs:754
↓ 2 callers
Function
register_tests
inventory doesn't work unless the test module object is actually referenced, defeating the whole purpose of using inventory
testing/src/lib.rs:142
↓ 2 callers
Method
release_ref
(&mut self, task: &T)
game/simulation/src/society/job/list.rs:331
↓ 2 callers
Method
remove_divine_command
(&mut self)
game/simulation/src/ai/system.rs:51
↓ 2 callers
Method
remove_from_container
Removes ContainedInComponent
game/simulation/src/ecs/world_ext.rs:92
↓ 2 callers
Method
remove_item
Removes the given item from any equip slots, returning the count. 0 if it wasn't there
game/simulation/src/item/inventory/component.rs:187
↓ 2 callers
Method
request_region
Expects to be requested already
game/procgen/src/region/regions.rs:364
↓ 2 callers
Method
reservations_mut
(&mut self)
game/simulation/src/society/job/list.rs:216
↓ 2 callers
Method
reset
(&mut self)
renderer/engine/src/render/sdl/ui/memory.rs:19
↓ 2 callers
Function
resolve
(name: Option<&str>)
renderer/main/src/scenarios.rs:20
↓ 2 callers
Method
resolve_and_cast_mut
( self, societies: &Societies, do_this: impl FnOnce(&mut J) -> R, )
game/simulation/src/society/job/list.rs:79
↓ 2 callers
Function
ring
()
game/world/src/presets.rs:209
↓ 2 callers
Method
sample_wrapped
Produces seamlessly wrapping noise
game/procgen/src/biome.rs:328
↓ 2 callers
Method
save
(&self, path: impl AsRef<Path>)
game/procgen/src/render.rs:417
↓ 2 callers
Function
scan
( chunks: RegionChunksBlockRows<SIZE>, biome: BiomeType, mut per_row: impl FnMut(BiomeRow<SIZE>),
game/procgen/src/region/row_scanning.rs:57
↓ 2 callers
Method
schedule_with
Returns (end tick, token)
game/simulation/src/event/timer.rs:67
↓ 2 callers
Method
scoped_disable
(self)
renderer/engine/src/render/sdl/gl/capability.rs:32
↓ 2 callers
Method
score
(&mut self, context: &mut IntelligenceContext<C>)
game/ai/src/intelligence.rs:84
↓ 2 callers
Method
screen_to_world
Returns (x, y) in world scale
renderer/engine/src/render/sdl/camera.rs:181
↓ 2 callers
Method
search_equipped
(&self, filter: ItemFilter, world: Option<&impl ComponentWorld>)
game/simulation/src/item/inventory/component.rs:222
↓ 2 callers
Method
seed
(&self)
game/procgen/src/params.rs:319
↓ 2 callers
Function
seeded_rng
(seed: Option<u64>)
shared/common/src/lib.rs:87
↓ 2 callers
Method
select_with_comps
(&mut self, selecteds: &mut WriteStorage<SelectedComponent>, e: Entity)
game/simulation/src/input/system.rs:202
↓ 2 callers
Method
set_centre
(&mut self, centre: impl Into<ViewPoint>)
renderer/engine/src/render/sdl/camera.rs:44
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