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Types & classes760 in github.com/DomWilliams0/name-needed

↓ 19 callersClassChunkLocation
shared/unit/src/world/chunk_location.rs:10
↓ 19 callersClassSlabIndex
Index of a slab in a chunk
shared/unit/src/world/slab_index.rs:25
↓ 13 callersClassContainer
game/simulation/src/item/inventory/container.rs:36
↓ 8 callersClassRange
game/procgen/src/biome.rs:60
↓ 8 callersClassWorldPosition
shared/unit/src/world/world_position.rs:12
↓ 7 callersClassHaul
testing/src/tests/haul.rs:16
↓ 6 callersClassSlabPositionAsCoord
shared/unit/src/world/grid.rs:7
↓ 5 callersClassDefinitionError
game/simulation/src/definitions/mod.rs:20
↓ 4 callersClassDefinitionErrors
game/simulation/src/definitions/mod.rs:60
↓ 4 callersClassGenericTerrainUpdate
game/world/src/loader/update.rs:25
↓ 3 callersClassBlockNavNode
game/world/src/navigation/block_navigation.rs:16
↓ 3 callersClassRegionLocation
game/procgen/src/region/unit.rs:13
↓ 3 callersClassResourceError
game/resources/src/error.rs:8
↓ 2 callersClassCachedStr
game/simulation/src/string.rs:13
↓ 2 callersClassConstantConsideration
game/simulation/src/ai/consideration/misc.rs:6
↓ 2 callersClassDesire
game/simulation/src/steer/context.rs:75
↓ 2 callersClassEntityWrapper
game/simulation/src/ecs/entity.rs:18
↓ 2 callersClassHasExtraHandsForHaulingConsideration
1 if this entity has this number of extra hands available for hauling, or is already hauling a matching entity, else 0 TODO also count currently occup
game/simulation/src/ai/consideration/items.rs:37
↓ 2 callersClassMetabolism
shared/unit/src/hunger.rs:11
↓ 2 callersClassOcclusionChunkUpdate
game/world/src/chunk/terrain.rs:127
↓ 2 callersClassRegionalFeature
game/procgen/src/region/feature.rs:214
↓ 2 callersClassResourcePath
A path to a resource, relative to the root resource path. Not identical to a file path (e.g. no relative ../, no C:\\)
game/resources/src/container.rs:37
↓ 2 callersClassTimedLoggedEntityEvent
game/simulation/src/activity/event_logging.rs:25
↓ 2 callersClassWorldPoint
shared/unit/src/world/world_point.rs:12
↓ 2 callersClassWorldRef
game/world/src/world_ref.rs:8
↓ 1 callersClassActivitySystem
Interrupts current with new activities
game/simulation/src/activity/system.rs:38
↓ 1 callersClassAreaNavNode
game/world/src/navigation/area_navigation.rs:21
↓ 1 callersClassAreaPath
game/world/src/navigation/path.rs:66
↓ 1 callersClassBlockNavEdge
game/world/src/navigation/block_navigation.rs:19
↓ 1 callersClassBlockOccurrences
game/simulation/src/input/system.rs:306
↓ 1 callersClassBlockPosition
shared/unit/src/world/block_position.rs:12
↓ 1 callersClassBlockTypeMatchesConsideration
game/simulation/src/ai/consideration/world.rs:24
↓ 1 callersClassBorrowedTexture
Won't delete texture on drop
renderer/engine/src/render/sdl/gl/texture.rs:12
↓ 1 callersClassBoundTexture
renderer/engine/src/render/sdl/gl/texture.rs:14
↓ 1 callersEnumBuildProgress
game/simulation/src/ecs/name.rs:77
↓ 1 callersClassCamera
renderer/engine/src/render/sdl/camera.rs:10
↓ 1 callersClassCanUseHeldItemConsideration
Same as `HoldingItemConsideration` but reduced if the item cannot be used immediately e.g. is being hauled
game/simulation/src/ai/consideration/items.rs:41
↓ 1 callersClassChunkBuilder
game/world/src/chunk/builder.rs:13
↓ 1 callersClassChunkBuilderApply
game/world/src/chunk/builder.rs:15
↓ 1 callersClassConfigurableDse
game/ai/src/intelligence.rs:354
↓ 1 callersClassConstantConsideration
Out of 100
game/ai/src/lib.rs:149
↓ 1 callersClassDebugRenderersBuilder
Collects registrations during setup. Can't use `inventory` crate due to generic param
game/simulation/src/render/debug.rs:47
↓ 1 callersClassDefinitionNameComponent
game/simulation/src/definitions/component.rs:12
↓ 1 callersClassDefinitionRegistry
game/simulation/src/definitions/registry.rs:9
↓ 1 callersClassDisplayThing1
shared/common/src/dynslot.rs:136
↓ 1 callersClassEcsExtComponents
game/simulation/src/ecs/world_ext.rs:12
↓ 1 callersClassEcsExtContainers
game/simulation/src/item/containers.rs:67
↓ 1 callersClassEcsExtDev
game/simulation/src/dev.rs:22
↓ 1 callersClassEcsWorldRef
game/simulation/src/simulation.rs:103
↓ 1 callersClassEngine
renderer/engine/src/engine.rs:9
↓ 1 callersClassEntry
game/procgen/src/biome.rs:446
↓ 1 callersClassEquipSlots
Mutable reference to contiguous empty slots in an inventory. Lifetime ensures inventory cannot be modified while this is held
game/simulation/src/item/inventory/component.rs:60
↓ 1 callersClassFields
game/simulation/src/definitions/loader/step2_preprocessing.rs:20
↓ 1 callersClassFoundSlotMut
game/simulation/src/item/inventory/component.rs:75
↓ 1 callersClassFrame
game/simulation/src/world_debug.rs:44
↓ 1 callersClassGlString
renderer/engine/src/render/sdl/gl/context.rs:13
↓ 1 callersClassGoingToDescription
game/simulation/src/activity/activity/go_to.rs:21
↓ 1 callersClassHoldingItemConsideration
Switch, 1 if holding an item matching the filter, otherwise 0
game/simulation/src/ai/consideration/items.rs:19
↓ 1 callersClassInner
game/simulation/src/activity/status.rs:14
↓ 1 callersClassInputCache
game/ai/src/intelligence.rs:55
↓ 1 callersClassInvalidBuildTemplatesError
game/simulation/src/ecs/world.rs:47
↓ 1 callersClassLargeThing
shared/common/src/dynslot.rs:155
↓ 1 callersClassLength2
shared/unit/src/space/length.rs:15
↓ 1 callersClassLength3
shared/unit/src/space/length.rs:11
↓ 1 callersClassLocalSliceIndexBelowTop
shared/unit/src/world/slice_index.rs:44
↓ 1 callersClassLogger
shared/logging/src/init.rs:12
↓ 1 callersClassMinScored
game/world/src/navigation/astar.rs:138
↓ 1 callersClassMouseLocation
game/simulation/src/input/event.rs:45
↓ 1 callersClassMyStr
game/simulation/src/activity/status.rs:78
↓ 1 callersClassNoLeaksGuard
game/simulation/src/ai/consideration/needs.rs:40
↓ 1 callersClassPathToken
game/simulation/src/path/system.rs:30
↓ 1 callersClassPlanetGrid
Grid covering the planet with the z dimension representing a few layers of surface air and 1 layer of high-up air (idk the terms I'm not a geographer)
game/procgen/src/climate.rs:40
↓ 1 callersClassPreparedUiPopup
game/simulation/src/input/popup.rs:12
↓ 1 callersClassProcessedComponents
game/simulation/src/definitions/loader/step2_preprocessing.rs:17
↓ 1 callersClassProgram
renderer/engine/src/render/sdl/gl/shader.rs:19
↓ 1 callersClassRegionChunksBlockRows
game/procgen/src/region/region.rs:83
↓ 1 callersEnumRenderer
testing/src/main.rs:134
↓ 1 callersClassRequestedSlabs
game/world/src/viewer.rs:32
↓ 1 callersClassRuntime
game/simulation/src/runtime/runtime.rs:34
↓ 1 callersEnumScriptOutput
renderer/engine/src/render/sdl/ui/windows/debug_renderer.rs:16
↓ 1 callersClassSeek
game/simulation/src/steer/behaviour.rs:19
↓ 1 callersClassSelection
renderer/engine/src/render/sdl/selection.rs:16
↓ 1 callersClassShader
renderer/engine/src/render/sdl/gl/shader.rs:12
↓ 1 callersClassSlabAreaIndex
game/world/src/navigation/mod.rs:19
↓ 1 callersClassSlabInternalNavigability
game/world/src/chunk/slab.rs:37
↓ 1 callersClassSlabNeighbour
game/procgen/src/region/subfeature.rs:45
↓ 1 callersClassSliceBlockAsCoord
shared/unit/src/world/grid.rs:10
↓ 1 callersClassSliceRange
game/world/src/viewer.rs:30
↓ 1 callersClassSocietyHandle
game/simulation/src/society/registry.rs:29
↓ 1 callersClassSocietyJobRef
game/simulation/src/society/job/job.rs:35
↓ 1 callersClassStartHaulingStatus
game/simulation/src/activity/subactivity/haul.rs:113
↓ 1 callersClassStatusReceiver
game/simulation/src/activity/status.rs:18
↓ 1 callersClassStatusUpdater
game/simulation/src/activity/status.rs:17
↓ 1 callersClassStop
game/simulation/src/steer/behaviour.rs:15
↓ 1 callersClassStopHaulingStatus
game/simulation/src/activity/subactivity/haul.rs:115
↓ 1 callersClassTaskRef
game/simulation/src/runtime/runtime.rs:68
↓ 1 callersClassTestHelper
testing/src/tests/mod.rs:26
↓ 1 callersClassTestInteractiveComponent
game/simulation/src/ecs/world.rs:651
↓ 1 callersClassTimerToken
game/simulation/src/event/timer.rs:23
↓ 1 callersClassWeakTaskRef
game/simulation/src/runtime/runtime.rs:70
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