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github.com/DomWilliams0/name-needed
/ functions
Functions
2,421 in github.com/DomWilliams0/name-needed
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Functions
2,421
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Types & classes
760
↓ 2 callers
Method
set_container_communal
( &mut self, container_entity: Entity, new_society: Option<SocietyHandle>, )
game/simulation/src/item/containers.rs:122
↓ 2 callers
Method
set_request
(&mut self, req: PathRequest)
game/simulation/src/path/system.rs:147
↓ 2 callers
Function
slab_rando_seed
(slab: SlabLocation, planet_seed: u64)
game/procgen/src/region/feature.rs:362
↓ 2 callers
Method
slab_range
Inclusive
game/world/src/chunk/terrain.rs:211
↓ 2 callers
Method
slabs_from_top
(&self)
game/world/src/chunk/terrain.rs:157
↓ 2 callers
Method
slice
(self)
shared/unit/src/world/world_position.rs:19
↓ 2 callers
Method
slice_mut_with_policy
( &mut self, slice: S, policy: SlabCreationPolicy, f: F, )
game/world/src/chunk/terrain.rs:269
↓ 2 callers
Method
slices_from_bottom
(slice index *relative to this slab*, slice)
game/world/src/chunk/slab.rs:120
↓ 2 callers
Function
small_world_chunks
(sz: i32)
game/world/benches/terrain.rs:11
↓ 2 callers
Method
society_by_handle_mut
Fallible in case societies can be removed
game/simulation/src/society/registry.rs:68
↓ 2 callers
Method
source
(&self)
game/simulation/src/definitions/loader/step3_construction.rs:74
↓ 2 callers
Method
split_off
Returns Ok(None) if n is the exact size of the stack
game/simulation/src/item/stack.rs:239
↓ 2 callers
Method
split_off_full
( &mut self, n: u16, )
game/simulation/src/item/stack.rs:664
↓ 2 callers
Method
split_stack
Returns the split stack, which may be the same as the given stack
game/simulation/src/item/containers.rs:283
↓ 2 callers
Method
spread
( &mut self, mut rando: &mut SmallRng, slab: SlabLocation, slab_bounds: &Rect<
game/procgen/src/region/features/forest.rs:140
↓ 2 callers
Function
src_pos
()
testing/src/tests/haul.rs:288
↓ 2 callers
Method
start
(&mut self, _commands_out: &mut UiCommands)
renderer/engine/src/lite.rs:69
↓ 2 callers
Method
store_scaled_image
(&mut self, image: RgbaImage, scale: u32)
game/procgen/src/render.rs:179
↓ 2 callers
Method
submit
(&mut self, world: &EcsWorld, job: impl SocietyJobImpl + 'static)
game/simulation/src/society/job/list.rs:113
↓ 2 callers
Method
submit_async
( &mut self, task: impl Future<Output = LoadTerrainResult> + Send + 'static, done_chan
game/world/src/loader/worker_pool.rs:120
↓ 2 callers
Method
subscribe_to
Must manually unsubscribe or wait until activity end
game/simulation/src/activity/context.rs:306
↓ 2 callers
Method
take_terrain
(&mut self)
game/world/src/chunk/builder.rs:32
↓ 2 callers
Method
target
(&self)
game/simulation/src/path/follow.rs:59
↓ 2 callers
Method
target
(&self)
game/simulation/src/path/system.rs:188
↓ 2 callers
Method
tasks
(&self)
game/simulation/src/society/job/job.rs:149
↓ 2 callers
Function
tgt_pos
()
testing/src/tests/haul.rs:292
↓ 2 callers
Method
this_society
(&self)
game/simulation/src/society/job/list.rs:240
↓ 2 callers
Method
time
(&mut self)
game/simulation/src/perf.rs:46
↓ 2 callers
Function
truncate
(vec: V, max: F)
shared/common/src/lib.rs:74
↓ 2 callers
Method
try_add_offset_with_params
None if (self+offset) is negative or greater than planet size
game/procgen/src/region/unit.rs:57
↓ 2 callers
Method
ty
(&self)
game/procgen/src/biome.rs:458
↓ 2 callers
Method
unselect_all_with_comps
(&mut self, comp: &mut WriteStorage<SelectedComponent>)
game/simulation/src/input/system.rs:224
↓ 2 callers
Method
update
(&self, status: S)
game/simulation/src/activity/status.rs:28
↓ 2 callers
Method
update_from_neighbour_opacities
(&mut self, neighbours: NeighbourOpacity)
game/world/src/occlusion.rs:203
↓ 2 callers
Method
update_range
(&mut self, new_range: SliceRange, wat: &str)
game/world/src/viewer.rs:173
↓ 2 callers
Method
update_slab_status
(&self, slab: SlabIndex, state: SlabLoadingStatus)
game/world/src/chunk/chunk.rs:196
↓ 2 callers
Method
update_slabs_status
Does not notify
game/world/src/chunk/chunk.rs:201
↓ 2 callers
Method
update_value
Value is copied out of ptr, ensure the value is forgotten
shared/common/src/dynslot.rs:61
↓ 2 callers
Method
updater
(&self)
game/simulation/src/activity/status.rs:35
↓ 2 callers
Method
values
()
shared/common/src/input.rs:40
↓ 2 callers
Function
wait_for_loading_region
( region: RegionLocation<SIZE>, mut channel: watch::Receiver<()>, )
game/procgen/src/region/regions.rs:719
↓ 2 callers
Method
wait_for_slab
(&mut self, slab: SlabLocation)
game/world/src/world.rs:746
↓ 2 callers
Method
wait_n_ticks
(&self, n: u32)
testing/src/tests/mod.rs:79
↓ 2 callers
Function
wait_on_process_ref
(process: &mut Child)
testing/src/main.rs:182
↓ 2 callers
Method
wake_by_ref
(&self)
game/simulation/src/runtime/runtime.rs:324
↓ 2 callers
Method
walkable_area
(self)
game/world/src/block.rs:104
↓ 2 callers
Method
weight_type
(&self)
game/ai/src/decision.rs:203
↓ 2 callers
Method
with
(tick: u32)
game/simulation/src/simulation.rs:675
↓ 2 callers
Method
with_nutrition
(self, nutrition: NormalizedFloat)
renderer/main/src/scenarios.rs:323
↓ 2 callers
Method
with_position
(mut self, pos: P)
game/simulation/src/definitions/builder.rs:51
↓ 2 callers
Method
words
(&self)
game/markov/src/load.rs:61
↓ 2 callers
Method
world
(&self)
game/simulation/src/simulation.rs:297
↓ 2 callers
Method
yield_now
Ready next tick
game/simulation/src/activity/context.rs:337
↓ 2 callers
Method
z_offset
(self)
game/world/src/navigation/cost.rs:41
↓ 1 callers
Method
above_by
(self, n: i32)
shared/unit/src/world/block_position.rs:82
↓ 1 callers
Method
absorb_other
(&mut self, other: &mut Self)
game/procgen/src/region/features/forest.rs:244
↓ 1 callers
Method
action
(&self, _: &mut TestBlackboard)
game/ai/src/intelligence.rs:369
↓ 1 callers
Method
add
(&mut self, item: u32)
game/simulation/src/item/stack.rs:653
↓ 1 callers
Method
add
(&mut self, func: impl FnOnce() -> Option<ButtonType>)
game/simulation/src/input/popup.rs:479
↓ 1 callers
Method
add_communal_container
The given container must already be set to communal, returns true if successful
game/simulation/src/society/society.rs:48
↓ 1 callers
Method
add_component
(&mut self, name: String, fields: ComponentFields)
game/simulation/src/definitions/loader/step2_preprocessing.rs:106
↓ 1 callers
Method
add_many
(&mut self, entities: impl Iterator<Item = (Entity, DeathReason)>)
game/simulation/src/ecs/world.rs:121
↓ 1 callers
Method
add_multiple
(&mut self, func: impl FnOnce(&mut dyn FnMut(ButtonType)))
game/simulation/src/input/popup.rs:485
↓ 1 callers
Method
add_ref
(&mut self, task: T)
game/simulation/src/society/job/list.rs:327
↓ 1 callers
Method
add_region
(&self, region: RegionLocation<SIZE>)
game/procgen/src/region/feature.rs:279
↓ 1 callers
Method
add_reservation
Returns (Surplus(n), _) if there is a surplus of material to drop in a NEW stack. Second return val is the now-remaining requirement for this material
game/simulation/src/society/job/jobs/build.rs:190
↓ 1 callers
Method
add_sensed_entity
(&mut self, e: Entity, how: Sense)
game/simulation/src/senses/system.rs:166
↓ 1 callers
Function
align_up
(val: usize, align: usize)
shared/common/src/dynslot.rs:102
↓ 1 callers
Method
aligned
(self)
game/procgen/src/region/row_scanning.rs:247
↓ 1 callers
Method
all_components_for
Iterates through all known component types and checks each one
game/simulation/src/ecs/world.rs:286
↓ 1 callers
Method
all_decisions
(&self)
game/ai/src/intelligence.rs:222
↓ 1 callers
Method
all_equipped_items
(&self)
game/simulation/src/item/inventory/component.rs:384
↓ 1 callers
Method
all_features
(&self)
game/procgen/src/region/region.rs:418
↓ 1 callers
Function
all_names
()
renderer/main/src/scenarios.rs:33
↓ 1 callers
Method
all_slabs
(&self)
game/world/src/loader/terrain_source/memory.rs:71
↓ 1 callers
Method
allocator
(&self)
game/simulation/src/alloc.rs:16
↓ 1 callers
Method
allow_jobs_again
(&mut self)
game/simulation/src/society/job/list.rs:220
↓ 1 callers
Method
alpha
(&mut self)
shared/color/src/lib.rs:50
↓ 1 callers
Method
any_mut
(&mut self)
game/procgen/src/region/features/forest.rs:113
↓ 1 callers
Method
applies_to
(&self, slab: SlabLocation, slab_bounds: &Rect<f64>)
game/procgen/src/region/feature.rs:118
↓ 1 callers
Method
applies_to_block
Assumes [applies_to] has already been checked for slab. Pretty expensive, and panics if in invalid region
game/procgen/src/region/feature.rs:249
↓ 1 callers
Method
apply
(self, value: f32)
game/ai/src/consideration.rs:42
↓ 1 callers
Method
apply_block_damage
( &mut self, pos: BlockPosition, damage: BlockDurability, )
game/world/src/chunk/terrain.rs:307
↓ 1 callers
Method
apply_occlusion_updates
Returns iter of slabs affected, probably duplicated but in order
game/world/src/chunk/terrain.rs:586
↓ 1 callers
Method
apply_terrain_updates
Note changes are made immediately to the terrain but are not immediate to the player, because navigation/occlusion/finalization is queued to the loade
game/world/src/loader/loading.rs:239
↓ 1 callers
Method
apply_terrain_updates_in_place
( &mut self, updates: impl Iterator<Item = (SlabLocation, impl Iterator<Item = SlabTerrainUpda
game/world/src/world.rs:444
↓ 1 callers
Method
apply_to_slab
(&self, slab_idx: SlabIndex, slab: &mut SlabGrid)
game/procgen/src/region/region.rs:589
↓ 1 callers
Method
apply_wind
Apply wind velocities to transfer air pressure, temperature, moisture
game/procgen/src/climate.rs:317
↓ 1 callers
Method
apply_world_updates
(&mut self, world_viewer: &mut WorldViewer)
game/simulation/src/simulation.rs:309
↓ 1 callers
Method
area_count
(&self)
game/world/src/chunk/chunk.rs:114
↓ 1 callers
Method
area_for_block
(&self, pos: WorldPosition)
game/world/src/chunk/chunk.rs:98
↓ 1 callers
Method
area_graph
(&self)
game/world/src/world.rs:543
↓ 1 callers
Method
area_mut
(&mut self)
game/world/src/block.rs:116
↓ 1 callers
Method
areas_with_graph
Moves area->block graphs map out of self
game/world/src/navigation/discovery.rs:286
↓ 1 callers
Method
as_debug
(&self)
game/ai/src/decision.rs:215
↓ 1 callers
Method
as_debug
(&self)
game/simulation/src/ecs/world.rs:654
↓ 1 callers
Method
as_dse
TODO temporary box allocation is gross, use dynstack for dses More reservations = lower weight
game/simulation/src/society/job/task.rs:53
↓ 1 callers
Method
as_from
(self)
game/world/src/loader/update.rs:155
↓ 1 callers
Method
as_lite_ref
(&self)
game/simulation/src/simulation.rs:627
↓ 1 callers
Method
as_renderable
(&mut self, world: &EcsWorld)
game/simulation/src/input/popup.rs:78
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