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Functions2,421 in github.com/DomWilliams0/name-needed

↓ 2 callersFunctionblock_centre
(block: SliceBlock)
game/world/src/mesh.rs:93
↓ 2 callersMethodblock_for_last_batch_with_bail
( &mut self, timeout: Duration, bail: impl Fn() -> bool, )
game/world/src/loader/loading.rs:433
↓ 2 callersMethodblock_type_mut
(&mut self)
game/world/src/block.rs:92
↓ 2 callersMethodbounds
Inclusive
shared/unit/src/world/range.rs:87
↓ 2 callersMethodbuild
(self)
game/simulation/src/definitions/registry.rs:38
↓ 2 callersFunctionbuild_registry
( defs: Vec<(CachedStr, Definition)>, )
game/simulation/src/definitions/loader/load.rs:64
↓ 2 callersFunctioncache_file
(params: &PlanetParams)
game/procgen/src/cache.rs:44
↓ 2 callersFunctioncalculate_boundary_slice_block_offsets
( direction: NeighbourOffset, coords: &mut [(BlockCoord, BlockCoord); CHUNK_SIZE.as_usize()],
game/world/src/chunk/terrain.rs:736
↓ 2 callersFunctioncalculate_regional_diagonals
Input should be in enum declaration order
game/procgen/src/region/row_scanning.rs:141
↓ 2 callersMethodcancel
(&mut self, job: SocietyJobHandle)
game/simulation/src/society/job/list.rs:145
↓ 2 callersMethodcapacity
(&self)
game/simulation/src/item/stack.rs:352
↓ 2 callersFunctioncheck
(slab: i32, slice: i32)
shared/unit/src/world/slab_index.rs:87
↓ 2 callersMethodcheck
(&self, check: &B)
game/simulation/src/physics/bounds.rs:67
↓ 2 callersMethodcheck_entity_distance
(&self, entity: Entity, max_dist_2: f32)
game/simulation/src/activity/context.rs:163
↓ 2 callersMethodchoose_random_walkable_block
(&self, max_attempts: usize)
game/world/src/world.rs:590
↓ 2 callersMethodchoose_random_walkable_block_filtered
( &self, choice: RandomWalkableBlock, mut extra_filter: impl FnMut(WorldPosition) -> b
game/world/src/world.rs:547
↓ 2 callersMethodchoose_with_stream_dses
"Stream" behaviours only apply to a single tick, avoiding the overhead of adding then immediately removing additional behaviours
game/ai/src/intelligence.rs:135
↓ 2 callersMethodchunk
(&self)
game/procgen/src/region/unit.rs:185
↓ 2 callersFunctionchunk_index
()
game/procgen/src/region/region.rs:731
↓ 2 callersMethodclear
(&mut self)
game/simulation/src/input/system.rs:366
↓ 2 callersMethodclear_path
(&self)
game/simulation/src/activity/context.rs:119
↓ 2 callersMethodcolor
(self)
game/procgen/src/render.rs:591
↓ 2 callersMethodcomponent
( &self, entity: Entity, )
game/simulation/src/ecs/world.rs:322
↓ 2 callersMethodcomponent_mut
( &self, entity: Entity, )
game/simulation/src/ecs/world.rs:335
↓ 2 callersMethodconsider
( &self, blackboard: &mut C::Blackboard, input_cache: &mut InputCache<C>, )
game/ai/src/consideration.rs:19
↓ 2 callersMethodconsider_input
(&self, input: f32)
game/ai/src/consideration.rs:36
↓ 2 callersMethodconsiderations
(&self, out: &mut Considerations<C>)
game/ai/src/decision.rs:199
↓ 2 callersMethodconsume_events
Hangs in event loop running filter against all of them until consumed is returned
game/simulation/src/activity/context.rs:285
↓ 2 callersMethodcontainer_mut
(&self, e: Entity)
game/simulation/src/ecs/world.rs:209
↓ 2 callersMethodcontainer_mut_unchecked
(&self, e: Entity)
game/simulation/src/item/inventory/component.rs:86
↓ 2 callersMethodcontains
(&self, entity: Entity)
game/simulation/src/item/inventory/container.rs:146
↓ 2 callersMethodcontains_type
(&self, ordinal: BitsetInner)
game/simulation/src/event/queue.rs:253
↓ 2 callersMethodcontents
Sorted by entity
game/simulation/src/item/inventory/container.rs:134
↓ 2 callersMethodcontinent_polygons
(&self)
game/procgen/src/continent.rs:177
↓ 2 callersMethodconvert_to_stack
Creates a new stack at the given entity's location and puts it inside. Item should not be a stack, should be stackable, and have a transform and physi
game/simulation/src/item/containers.rs:180
↓ 2 callersMethodcopy_components_to
Returns Err if either entity is not alive. Only components not marked as `#[clone(disallow)]`
game/simulation/src/ecs/world.rs:295
↓ 2 callersFunctioncorners_to_vertices
(block_corners: [MaybeUninit<V>; 4])
game/world/src/mesh.rs:159
↓ 2 callersMethodcow_clone
(&mut self)
game/world/src/chunk/slab.rs:73
↓ 2 callersFunctioncreate_chest
(ctx: &HookContext, pos: WorldPosition)
testing/src/tests/haul.rs:256
↓ 2 callersMethodcreate_slabs_until
Fills in gaps in slabs up to the inclusive target with empty placeholder slabs. Nop if zero
game/world/src/chunk/terrain.rs:200
↓ 2 callersMethodcurrent
(&self)
game/simulation/src/activity/status.rs:39
↓ 2 callersFunctioncurrent_tick
()
game/simulation/src/simulation.rs:660
↓ 2 callersMethoddebug_text
(&mut self, _centre: WorldPoint, _text: &str)
renderer/engine/src/lite.rs:60
↓ 2 callersFunctiondecrement
(val: &mut f64, decrement: f64)
game/procgen/src/climate.rs:534
↓ 2 callersFunctiondeep_clone
(chunks: &[ChunkDescriptor])
game/world/benches/terrain.rs:51
↓ 2 callersMethoddeep_clone
(&self)
game/world/src/chunk/terrain.rs:579
↓ 2 callersFunctiondeg
(f: F)
shared/common/src/lib.rs:60
↓ 2 callersMethodderef_mut
(&mut self)
game/simulation/src/ecs/world.rs:223
↓ 2 callersMethoddescription
(&self)
game/procgen/src/region/region.rs:570
↓ 2 callersMethoddescription
(&self, e: Entity)
renderer/engine/src/render/sdl/ui/context.rs:100
↓ 2 callersMethoddistance
(&self)
game/simulation/src/ai/consideration/world.rs:59
↓ 2 callersMethoddo_container
(&mut self, context: &UiContext, container: &Container)
renderer/engine/src/render/sdl/ui/windows/selection.rs:409
↓ 2 callersMethoddo_with_placed_container
( &mut self, wat: &'static str, container_pos: WorldPosition, mut f: impl FnMu
game/simulation/src/dev.rs:200
↓ 2 callersMethoddraw_array
(&self, primitive: Primitive)
renderer/engine/src/render/sdl/gl/vertex.rs:291
↓ 2 callersMethoddraw_array_with_count
(&self, primitive: Primitive, count: usize)
renderer/engine/src/render/sdl/gl/vertex.rs:295
↓ 2 callersMethoddraw_continents
(&mut self)
game/procgen/src/render.rs:50
↓ 2 callersMethoddrop_current
First element in vtable must be destructor
shared/common/src/dynslot.rs:52
↓ 2 callersMethodedges
(&self, block: BlockPosition)
game/world/src/navigation/block_navigation.rs:52
↓ 2 callersMethodelapsed
(&self)
game/simulation/src/runtime/futures.rs:60
↓ 2 callersMethodenable
(self)
renderer/engine/src/render/sdl/gl/capability.rs:36
↓ 2 callersMethodend_haul
If target is a location in the world, assumes we have already walked to it. This is the non-interrupted entrypoint
game/simulation/src/activity/subactivity/haul.rs:207
↓ 2 callersMethodend_haul_impl_sync
First part of end hauling that only supports dropping the item, not container. Call other async method after this to put in container
game/simulation/src/activity/subactivity/haul.rs:239
↓ 2 callersFunctionensure_null_terminated
(s: &str)
renderer/engine/src/render/sdl/gl/shader.rs:180
↓ 2 callersMethodentity
Container or inventory holder or stack
game/simulation/src/item/containers.rs:437
↓ 2 callersMethodentry_checked
None if out of range of the planet
game/procgen/src/region/regions.rs:471
↓ 2 callersMethodequip_slots
(&self)
game/simulation/src/item/inventory/component.rs:214
↓ 2 callersMethodexecute
(&mut self, world: Pin<&mut EcsWorld>)
game/simulation/src/queued_update.rs:60
↓ 2 callersFunctionextend_boundary_slice_block
( direction: NeighbourOffset, (x, y): (BlockCoord, BlockCoord), )
game/world/src/chunk/terrain.rs:770
↓ 2 callersFunctionextract_string_ref
(value: &ron::Value)
game/simulation/src/definitions/loader/helpers.rs:12
↓ 2 callersMethodfeatures_for_slab
( &'a self, slab: SlabLocation, slab_bounds: &'a Rect<f64>, )
game/procgen/src/region/region.rs:408
↓ 2 callersMethodfill
(&mut self, entity: Entity, volume: Volume, size: Length3)
game/simulation/src/item/inventory/component.rs:472
↓ 2 callersMethodfill_until
(&mut self, index: I, val: F)
game/world/src/chunk/double_sided_vec.rs:84
↓ 2 callersMethodfilter_blocks
(&self, f: F)
game/world/src/chunk/slice.rs:48
↓ 2 callersMethodfilter_blocks_in_range
( &'a self, range: &WorldPositionRange, mut f: impl FnMut(Block, &WorldPosition) -> bo
game/world/src/world.rs:649
↓ 2 callersMethodfilter_reachable_blocks_in_range
Filters blocks in the range that 1) pass the blocktype test, and 2) are adjacent to a walkable accessible block
game/world/src/world.rs:662
↓ 2 callersMethodfind_block_path
( &self, from: BlockPosition, to: BlockPosition, goal: SearchGoal, )
game/world/src/navigation/block_navigation.rs:64
↓ 2 callersFunctionfind_boundaries
(from: i32, to: i32, multiple: i32)
game/world/src/loader/update.rs:130
↓ 2 callersMethodfind_from_top
Filter is passed (above block, below block)
game/world/src/chunk/terrain.rs:651
↓ 2 callersMethodfind_ground_level
( &self, pos: SliceBlock, start_from: Option<GlobalSliceIndex>, end_at: Option
game/world/src/chunk/terrain.rs:639
↓ 2 callersMethodfind_highest_walkable
(&self, world: &InnerWorldRef)
game/simulation/src/input/event.rs:78
↓ 2 callersMethodfits
Returns new volume
game/simulation/src/item/inventory/container.rs:84
↓ 2 callersMethodflood_fill_areas
Flood fills from every block, increment area index after each flood fill Returns area count
game/world/src/navigation/discovery.rs:92
↓ 2 callersFunctionfrom_preset
(preset: WorldPreset)
game/world/src/presets.rs:13
↓ 2 callersMethodgenerate
(&mut self, rando: &mut dyn RngCore)
game/procgen/src/continent.rs:79
↓ 2 callersMethodgenerate_slab
Generates now and does not cache. Returns None if slab is out of range
game/procgen/src/planet.rs:182
↓ 2 callersMethodget_block
(self, z: impl Into<GlobalSliceIndex>)
shared/unit/src/world/chunk_location.rs:46
↓ 2 callersMethodget_block_tup
(&self, pos: (i32, i32, i32))
game/world/src/chunk/terrain.rs:78
↓ 2 callersMethodget_edges
(&self, from: WorldArea, to: WorldArea)
game/world/src/navigation/area_navigation.rs:275
↓ 2 callersMethodget_existing
( &self, region: RegionLocation<SIZE>, )
game/procgen/src/region/regions.rs:442
↓ 2 callersMethodget_neighbouring_slabs
None if should wait
game/world/src/chunk/chunk.rs:227
↓ 2 callersMethodget_node
(&self, area: WorldArea)
game/world/src/navigation/area_navigation.rs:267
↓ 2 callersMethodget_or_create
Loads requested region and all neighbours in preparation for slab generation
game/procgen/src/region/regions.rs:135
↓ 2 callersMethodget_vertical_offset
Can check below into slab below, but not above into slab above
game/world/src/navigation/discovery.rs:245
↓ 2 callersMethodground
(&self)
game/procgen/src/region/region.rs:664
↓ 2 callersMethodhas_activity_succeeded
TODO move this to a helper, mostly duplicated in equip tests
testing/src/tests/haul.rs:144
↓ 2 callersMethodhas_hauling_slots
(&self, extra_hands: u16)
game/simulation/src/item/inventory/component.rs:121
↓ 2 callersMethodhas_slab
(&self, slab_pos: SlabLocation)
game/world/src/world.rs:125
↓ 2 callersMethodhash
(&self, state: &mut H)
game/simulation/src/senses/sense.rs:41
↓ 2 callersMethodheight
(&self)
game/procgen/src/continent.rs:345
↓ 2 callersMethodhelper
(&self)
testing/src/tests/mod.rs:68
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