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Functions5,512 in github.com/Detanup01/gbe_fork

↓ 1 callersMethodBIsFeatureInBlockList
dll/steam_parental.cpp:52
↓ 1 callersMethodBIsLowViolence
dll/steam_apps.cpp:106
↓ 1 callersMethodBIsParentalLockEnabled
dll/steam_parental.cpp:20
↓ 1 callersMethodBIsParentalLockLocked
dll/steam_parental.cpp:26
↓ 1 callersMethodBIsPhoneIdentifying
gets whether the users phone number is identifying
dll/steam_user.cpp:895
↓ 1 callersMethodBIsPhoneRequiringVerification
gets whether the users phone number is awaiting (re)verification
dll/steam_user.cpp:902
↓ 1 callersMethodBIsPhoneVerified
gets whether the users phone number is verified
dll/steam_user.cpp:881
↓ 1 callersMethodBIsPlaying
dll/steam_music.cpp:43
↓ 1 callersMethodBIsSubscribed
dll/steam_apps.cpp:100
↓ 1 callersMethodBIsSubscribedFromFamilySharing
Check if user borrowed this game via Family Sharing, If true, call GetAppOwner() to get the lender SteamID
dll/steam_apps.cpp:548
↓ 1 callersMethodBIsSubscribedFromFreeWeekend
Checks if the user is subscribed to the current app through a free weekend This function will return false for users who have a retail or other type o
dll/steam_apps.cpp:202
↓ 1 callersMethodBIsTimedTrial
check if game is a timed trial with limited playtime
dll/steam_apps.cpp:556
↓ 1 callersMethodBIsTwoFactorEnabled
gets whether the user has two factor enabled on their account
dll/steam_user.cpp:888
↓ 1 callersMethodBIsVACBanned
dll/steam_apps.cpp:118
↓ 1 callersMethodBMainLoop
dll/steam_client.cpp:1109
↓ 1 callersMethodBNewDataAvailable
Returns true if new data has been received since the last time action data was accessed via GetDigitalActionData or GetAnalogActionData. The game will
dll/steam_controller.cpp:326
↓ 1 callersMethodBOverlayNeedsPresent
Normally this call is unneeded if your game has a constantly running frame loop that calls the D3D Present API, or OGL SwapBuffers API every frame. H
dll/steam_utils.cpp:240
↓ 1 callersMethodBSendRemotePlayTogetherInvite
Invite a friend to Remote Play Together This returns false if the invite can't be sent
dll/steam_remoteplay.cpp:166
↓ 1 callersMethodBSessionRemotePlayTogether
Return true if the session has joined using a Remote Play Together invitation
dll/steam_remoteplay.cpp:71
↓ 1 callersMethodBSetDurationControlOnlineState
Advise steam china duration control system about the online state of the game. This will prevent offline gameplay time from counting against a user's
dll/steam_user.cpp:926
↓ 1 callersMethodBStartRemotePlayTogether
dll/steam_remoteplay.cpp:150
↓ 1 callersMethodBUpdateUserData
Update the data to be displayed in the server browser and matchmaking interfaces for a user currently connected to the server. For regular users you
dll/steam_gameserver.cpp:549
↓ 1 callersMethodBWaitForData
dll/steam_controller.cpp:316
↓ 1 callersMethodBeginAsyncRequestFakeIP
Begin asynchronous process of allocating a fake IPv4 address that other peers can use to contact us via P2P. IP addresses returned by this function a
dll/steam_networking_sockets.cpp:1994
↓ 1 callersMethodBeginFileWriteBatch
Indicate to Steam the beginning / end of a set of local file operations - for example, writing a game save that requires updating two files.
dll/steam_remote_storage.cpp:1242
↓ 1 callersFunctionCalculateSteamNetworkingPOPIDFromString
Convert 3- or 4-character ID to 32-bit int.
sdk/steam/steamnetworkingtypes.h:1844
↓ 1 callersMethodCallback
dll/steam_matchmaking.cpp:1558
↓ 1 callersMethodCallback
dll/steam_tv.cpp:104
↓ 1 callersMethodCallback
dll/steam_networking_socketsserialized.cpp:146
↓ 1 callersMethodCallback
dll/steam_networking_sockets.cpp:2101
↓ 1 callersMethodCallback
dll/steam_masterserver_updater.cpp:242
↓ 1 callersMethodCallback
dll/steam_timeline.cpp:524
↓ 1 callersMethodCallback
dll/steam_matchmaking_servers.cpp:951
↓ 1 callersMethodCallback
dll/steam_networking_utils.cpp:715
↓ 1 callersMethodCallback
dll/steam_gamesearch.cpp:200
↓ 1 callersMethodCallback
dll/steam_remoteplay.cpp:232
↓ 1 callersMethodCallback
dll/steam_networking.cpp:852
↓ 1 callersMethodCallback
dll/steam_friends.cpp:1464
↓ 1 callersMethodCallback
dll/steam_networking_messages.cpp:382
↓ 1 callersMethodCallback
dll/steam_parties.cpp:180
↓ 1 callersMethodCallback
dll/auth.cpp:1056
↓ 1 callersMethodCallback
dll/steam_unified_messages.cpp:108
↓ 1 callersMethodCancelQuery
Cancel an request which is operation on the given list type. You should call this to cancel any in-progress requests before destructing a callback ob
dll/steam_matchmaking_servers.cpp:425
↓ 1 callersMethodCancelRequestPlayersForGame
cancel request and leave the pool of game hosts looking for players if a set of players has already been sent to host, all players will receive Search
dll/steam_gamesearch.cpp:170
↓ 1 callersMethodCancelReservation
To cancel a reservation (due to timeout or user input), call this. Steam will open a new reservation slot. Note: The user may already be in-flight to
dll/steam_parties.cpp:139
↓ 1 callersMethodCancelServerQuery
Cancel an outstanding Ping/Players/Rules query from above. You should call this to cancel any in-progress requests before destructing a callback obje
dll/steam_matchmaking_servers.cpp:590
↓ 1 callersMethodChangeNumOpenSlots
dll/steam_parties.cpp:149
↓ 1 callersMethodCheckFileSignature
dll/steam_utils.cpp:257
↓ 1 callersMethodCheckPingDataUpToDate
dll/steam_networking_utils.cpp:194
↓ 1 callersMethodCheckResultSteamID
dll/steam_inventory.cpp:251
↓ 1 callersMethodClearAchievement
dll/steam_user_stats.cpp:391
↓ 1 callersMethodClearAllKeyValues
Call this to clear the whole list of key/values that are sent in rules queries.
dll/steam_gameserver.cpp:431
↓ 1 callersMethodClearRichPresence
dll/steam_friends.cpp:1056
↓ 1 callersMethodClearTimelineStateDescription
dll/steam_timeline.cpp:143
↓ 1 callersMethodClearTimelineTooltip
dll/steam_timeline.cpp:118
↓ 1 callersMethodClearUserAchievement
dll/steam_gameserverstats.cpp:343
↓ 1 callersMethodClose
libs/detours/image.cpp:789
↓ 1 callersMethodCloseChannelWithUser
Call this when you're done talking to a user on a specific channel. Once all open channels to a user have been closed, the open session to the user
dll/steam_networking_messages.cpp:305
↓ 1 callersMethodCloseClanChatWindowInSteam
dll/steam_friends.cpp:1294
↓ 1 callersMethodCloseConnection
Disconnects from the remote host and invalidates the connection handle. Any unread data on the connection is discarded. nReason is an application def
dll/steam_networking_sockets.cpp:559
↓ 1 callersMethodCloseListenSocket
Destroy a listen socket, and all the client sockets generated by accepting connections on the listen socket. pszNotifyRemoteReason determines what cl
dll/steam_networking_sockets.cpp:595
↓ 1 callersMethodCloseP2PChannelWithUser
call CloseP2PChannelWithUser() when you're done talking to a user on a specific channel. Once all channels open channels to a user have been closed, t
dll/steam_networking.cpp:366
↓ 1 callersMethodCloseP2PSessionWithUser
call CloseP2PSessionWithUser() when you're done talking to a user, will free up resources under-the-hood if the remote user tries to send data to you
dll/steam_networking.cpp:348
↓ 1 callersMethodCloseSessionWithUser
Call this when you're done talking to a user to immediately free up resources under-the-hood. If the remote user tries to send data to you again, anot
dll/steam_networking_messages.cpp:279
↓ 1 callersMethodCommitPublishedFileUpdate
dll/steam_remote_storage.cpp:799
↓ 1 callersMethodComputeNewPlayerCompatibility
dll/steam_gameserver.cpp:917
↓ 1 callersMethodConfigureConnectionLanes
Configure multiple outbound messages streams ("lanes") on a connection, and control head-of-line blocking between them. Messages within a given lane
dll/steam_networking_sockets.cpp:1259
↓ 1 callersMethodConnectByIPAddress
Creates a connection and begins talking to a "server" over UDP at the given IPv4 or IPv6 address. The remote host must be listening with a matching c
dll/steam_networking_sockets.cpp:360
↓ 1 callersMethodConnectP2P
Begin connecting to a server that is identified using a platform-specific identifier. This requires some sort of third party rendezvous service, and w
dll/steam_networking_sockets.cpp:429
↓ 1 callersMethodConnectP2PCustomSignaling
Create a P2P "client" connection that does signaling over a custom rendezvous/signaling channel. pSignaling points to a new object that you create ju
dll/steam_networking_sockets.cpp:1834
↓ 1 callersMethodConnectToGlobalInstance
dll/steam_client.cpp:1055
↓ 1 callersMethodConnectToHostedDedicatedServer
Client call to connect to a server hosted in a Valve data center, on the specified virtual port. You must have placed a ticket for this server into t
dll/steam_networking_sockets.cpp:1521
↓ 1 callersMethodConvertPingLocationToString
dll/steam_networking_utils.cpp:178
↓ 1 callersMethodConvertToSteam2
----------------------------------------------------------------------------- Purpose: Fills out a Steam2 ID structure Input: pTSteamGlobalUserID - St
sdk/steam/steamclientpublic.h:913
↓ 1 callersFunctionConvertUTF16toUTF8
libs/simpleini/ConvertUTF.c:224
↓ 1 callersFunctionConvertUTF32toUTF8
libs/simpleini/ConvertUTF.c:436
↓ 1 callersFunctionConvertUTF8toUTF16
libs/simpleini/ConvertUTF.c:358
↓ 1 callersFunctionConvertUTF8toUTF32
libs/simpleini/ConvertUTF.c:498
↓ 1 callersMethodCopy
libs/detours/disasm.cpp:2259
↓ 1 callersMethodCopyToClipboard
copy the currently selected text on the html page to the local clipboard
dll/steam_HTMLsurface.cpp:254
↓ 1 callersMethodCreateBeacon
dll/steam_parties.cpp:118
↓ 1 callersMethodCreateBrowser
dll/steam_HTMLsurface.cpp:59
↓ 1 callersMethodCreateConnectionSocket
dll/steam_networking.cpp:507
↓ 1 callersMethodCreateCookieContainer
Creates a cookie container handle which you must later free with ReleaseCookieContainer(). If bAllowResponsesToModify=true than any response to your
dll/steam_http.cpp:795
↓ 1 callersMethodCreateFakeUDPPort
Get an interface that can be used like a UDP port to send/receive datagrams to a FakeIP address. This is intended to make it easy to port existing UD
dll/steam_networking_sockets.cpp:2065
↓ 1 callersMethodCreateGlobalUser
SteamClient005 ----------------------------------------------------- creates a global instance of a steam user, so that other processes can share it u
dll/steam_client.cpp:1140
↓ 1 callersMethodCreateHTTPRequest
Initializes a new HTTP request, returning a handle to use in further operations on it. Requires the method (GET or POST) and the absolute URL for the
dll/steam_http.cpp:135
↓ 1 callersMethodCreateHostedDedicatedServerListenSocket
Create a listen socket on the specified virtual port. The physical UDP port to use will be determined by the SDR_LISTEN_PORT environment variable. I
dll/steam_networking_sockets.cpp:1642
↓ 1 callersMethodCreateItem
dll/steam_ugc.cpp:1026
↓ 1 callersMethodCreateListenSocket
creates a socket and listens others to connect will trigger a SocketStatusCallback_t callback on another client connecting nVirtualP2PPort is the uniq
dll/steam_networking.cpp:455
↓ 1 callersMethodCreateListenSocketIP
Creates a "server" socket that listens for clients to connect to by calling ConnectByIPAddress, over ordinary UDP (IPv4 or IPv6) You must select a sp
dll/steam_networking_sockets.cpp:321
↓ 1 callersMethodCreateListenSocketP2P
Like CreateListenSocketIP, but clients will connect using ConnectP2P nVirtualPort specifies how clients can connect to this socket using ConnectP2P.
dll/steam_networking_sockets.cpp:403
↓ 1 callersMethodCreateListenSocketP2PFakeIP
Create a listen socket that will listen for P2P connections sent to our FakeIP. A peer can initiate connections to this listen socket by calling Conn
dll/steam_networking_sockets.cpp:2019
↓ 1 callersMethodCreateLobby
dll/steam_matchmaking.cpp:618
↓ 1 callersMethodCreateLocalInstance
dll/steam_client.cpp:1071
↓ 1 callersMethodCreateMouseCursor
dll/steam_remoteplay.cpp:207
↓ 1 callersMethodCreateP2PConnectionSocket
creates a socket and begin connection to a remote destination can connect via a known steamID (client or game server), or directly to an IP on success
dll/steam_networking.cpp:493
↓ 1 callersMethodCreatePollGroup
Create a new poll group. You should destroy the poll group when you are done using DestroyPollGroup
dll/steam_networking_sockets.cpp:1341
↓ 1 callersMethodCreatePublishedFileUpdateRequest
dll/steam_remote_storage.cpp:718
↓ 1 callersMethodCreateQueryUGCDetailsRequest
Query for the details of the given published file ids (the RequestUGCDetails call is deprecated and replaced with this)
dll/steam_ugc.cpp:312
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