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github.com/Detanup01/gbe_fork
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Functions
5,512 in github.com/Detanup01/gbe_fork
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Functions
5,512
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Types & classes
1,706
↓ 2 callers
Function
stbi_failure_reason
libs/stb/stb_image.h:972
↓ 2 callers
Function
stbi_image_free
libs/stb/stb_image.h:1101
↓ 2 callers
Function
stbi_load
libs/stb/stb_image.h:1366
↓ 2 callers
Function
stbi_write_bmp_core
libs/stb/stb_image_write.h:492
↓ 2 callers
Function
stbi_write_hdr_core
libs/stb/stb_image_write.h:761
↓ 2 callers
Function
stbi_write_jpg_core
libs/stb/stb_image_write.h:1398
↓ 2 callers
Function
stbi_write_png_to_mem
libs/stb/stb_image_write.h:1128
↓ 2 callers
Function
stbi_write_tga_core
libs/stb/stb_image_write.h:532
↓ 2 callers
Function
stbir__calculate_region_transform
libs/stb/stb_image_resize2.h:7648
↓ 2 callers
Function
stbir__cleanup_gathered_coefficients
libs/stb/stb_image_resize2.h:3523
↓ 2 callers
Function
stbir__free_internal_mem
libs/stb/stb_image_resize2.h:6817
↓ 2 callers
Function
stbir__get_contributors
libs/stb/stb_image_resize2.h:3038
↓ 2 callers
Function
stbir__max
libs/stb/stb_image_resize2.h:1082
↓ 2 callers
Function
stbir__min
libs/stb/stb_image_resize2.h:1077
↓ 2 callers
Function
stbir__perform_resize
libs/stb/stb_image_resize2.h:7380
↓ 2 callers
Function
stbir__set_sampler
libs/stb/stb_image_resize2.h:6573
↓ 2 callers
Function
stbir_free_samplers
libs/stb/stb_image_resize2.h:7949
↓ 2 callers
Function
stbir_resize_extended
libs/stb/stb_image_resize2.h:7980
↓ 2 callers
Function
stbir_resize_uint8_linear
libs/stb/stb_image_resize2.h:8120
↓ 2 callers
Function
stbiw__fopen
libs/stb/stb_image_write.h:304
↓ 2 callers
Function
stbiw__jpg_DCT
libs/stb/stb_image_write.h:1270
↓ 2 callers
Function
stbiw__jpg_calcBits
libs/stb/stb_image_write.h:1318
↓ 2 callers
Function
stbiw__linear_to_rgbe
libs/stb/stb_image_write.h:639
↓ 2 callers
Function
stbiw__writefv
libs/stb/stb_image_write.h:349
↓ 2 callers
Function
stbiw__zhash
libs/stb/stb_image_write.h:867
↓ 2 callers
Function
stbiw__zlib_countm
libs/stb/stb_image_write.h:859
↓ 2 callers
Function
strneq
libs/detours/image.cpp:1333
↓ 2 callers
Method
timed_out
dll/callsystem.cpp:58
↓ 2 callers
Function
to_absolute_impl
helpers/common_helpers.cpp:288
↓ 2 callers
Function
try_parse_old_steam_interfaces_file
dll/settings_parser.cpp:1771
↓ 2 callers
Function
unload_dlls
dll/base.cpp:382
↓ 2 callers
Method
update
libs/sha/sha1.hpp:250
↓ 2 callers
Method
write_bson
! @param[in] j JSON value to serialize @pre j.type() == value_t::object */
libs/json/json.hpp:15807
↓ 2 callers
Method
write_cbor
! @param[in] j JSON value to serialize */
libs/json/json.hpp:15836
↓ 2 callers
Method
write_msgpack
! @param[in] j JSON value to serialize */
libs/json/json.hpp:16160
↓ 2 callers
Method
~Attribute_t
dll/steam_gamestats.cpp:94
↓ 1 callers
Method
AcceptConnection
Accept an incoming connection that has been received on a listen socket. When a connection attempt is received (perhaps after a few basic handshake p
dll/steam_networking_sockets.cpp:522
↓ 1 callers
Method
AcceptGame
after receiving SearchForGameResultCallback_t, accept or decline the game multiple SearchForGameResultCallback_t will follow as players accept game un
dll/steam_gamesearch.cpp:90
↓ 1 callers
Method
AcceptP2PSessionWithUser
AcceptP2PSessionWithUser() should only be called in response to a P2PSessionRequest_t callback P2PSessionRequest_t will be posted if another user trie
dll/steam_networking.cpp:336
↓ 1 callers
Method
AcceptSessionWithUser
AcceptSessionWithUser() should only be called in response to a SteamP2PSessionRequest_t callback SteamP2PSessionRequest_t will be posted if another us
dll/steam_networking_messages.cpp:261
↓ 1 callers
Method
ActivateGameOverlay
activates the game overlay, with an optional dialog to open valid options are "Friends", "Community", "Players", "Settings", "OfficialGameGroup", "Sta
dll/steam_friends.cpp:790
↓ 1 callers
Method
ActivateGameOverlayInviteDialog
activates game overlay to open the invite dialog. Invitations will be sent for the provided lobby.
dll/steam_friends.cpp:866
↓ 1 callers
Method
ActivateGameOverlayInviteDialogConnectString
Activates the game overlay to open an invite dialog that will send the provided Rich Presence connect string to selected friends
dll/steam_friends.cpp:1389
↓ 1 callers
Method
ActivateGameOverlayRemotePlayTogetherInviteDialog
dll/steam_friends.cpp:1373
↓ 1 callers
Method
ActivateGameOverlayToStore
activates game overlay to store page for app
dll/steam_friends.cpp:844
↓ 1 callers
Method
ActivateGameOverlayToUser
activates game overlay to a specific place valid options are "steamid" - opens the overlay web browser to the specified user or groups profile "chat"
dll/steam_friends.cpp:820
↓ 1 callers
Method
ActivateGameOverlayToWebPage
activates game overlay web browser directly to the specified URL full address with protocol type is required, e.g. http://www.steamgames.com/
dll/steam_friends.cpp:829
↓ 1 callers
Method
AddAppDependency
dll/steam_ugc.cpp:1684
↓ 1 callers
Method
AddBroadcastGameData
dll/steam_tv.cpp:62
↓ 1 callers
Method
AddContentDescriptor
dll/steam_ugc.cpp:1216
↓ 1 callers
Method
AddDependency
dll/steam_ugc.cpp:1660
↓ 1 callers
Method
AddExcludedTag
dll/steam_ugc.cpp:758
↓ 1 callers
Method
AddFavoriteGame
adds the game server to the local list; updates the time played of the server if it already exists in the list
dll/steam_matchmaking.cpp:320
↓ 1 callers
Method
AddGamePhaseTag
dll/steam_timeline.cpp:427
↓ 1 callers
Method
AddGameSearchParams
a keyname and a list of comma separated values: one of which is must be found in order for the match to qualify fails if a search is currently in prog
dll/steam_gamesearch.cpp:59
↓ 1 callers
Method
AddHeader
add this header to any url requests from this browser
dll/steam_HTMLsurface.cpp:149
↓ 1 callers
Method
AddInstantaneousTimelineEvent
dll/steam_timeline.cpp:158
↓ 1 callers
Method
AddItemKeyValueTag
dll/steam_ugc.cpp:1157
↓ 1 callers
Method
AddItemPreviewFile
dll/steam_ugc.cpp:1167
↓ 1 callers
Method
AddItemPreviewVideo
dll/steam_ugc.cpp:1177
↓ 1 callers
Method
AddItemToFavorites
dll/steam_ugc.cpp:1318
↓ 1 callers
Method
AddRangeTimelineEvent
dll/steam_timeline.cpp:164
↓ 1 callers
Method
AddRegion
dll/steam_tv.cpp:86
↓ 1 callers
Method
AddRequestLobbyListCompatibleMembersFilter
dll/steam_matchmaking.cpp:563
↓ 1 callers
Method
AddRequestLobbyListDistanceFilter
sets the distance for which we should search for lobbies (based on users IP address to location map on the Steam backed)
dll/steam_matchmaking.cpp:545
↓ 1 callers
Method
AddRequestLobbyListFilterSlotsAvailable
returns only lobbies with the specified number of slots available
dll/steam_matchmaking.cpp:536
↓ 1 callers
Method
AddRequestLobbyListNearValueFilter
returns results closest to the specified value. Multiple near filters can be added, with early filters taking precedence
dll/steam_matchmaking.cpp:527
↓ 1 callers
Method
AddRequestLobbyListNumericalFilter
numerical comparison
dll/steam_matchmaking.cpp:513
↓ 1 callers
Method
AddRequestLobbyListResultCountFilter
sets how many results to return, the lower the count the faster it is to download the lobby results & details to the client
dll/steam_matchmaking.cpp:554
↓ 1 callers
Method
AddRequestLobbyListStringFilter
filters for lobbies this needs to be called before RequestLobbyList() to take effect these are cleared on each call to RequestLobbyList()
dll/steam_matchmaking.cpp:497
↓ 1 callers
Method
AddRequiredKeyValueTag
dll/steam_ugc.cpp:968
↓ 1 callers
Method
AddRequiredTag
Options to set for querying UGC
dll/steam_ugc.cpp:734
↓ 1 callers
Method
AddRequiredTagGroup
dll/steam_ugc.cpp:746
↓ 1 callers
Method
AddScreenshotToLibrary
Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio as the
dll/steam_screenshots.cpp:67
↓ 1 callers
Method
AddTimelineEvent_old
Use this to mark an event on the Timeline. The event can be instantaneous or take some amount of time to complete, depending on the value passed in fl
dll/steam_timeline.cpp:230
↓ 1 callers
Method
AddTimelineMarker
dll/steam_tv.cpp:74
↓ 1 callers
Method
AddVRScreenshotToLibrary
Adds a VR screenshot to the user's screenshot library from disk in the supported type. pchFilename should be the normal 2D image used in the library v
dll/steam_screenshots.cpp:187
↓ 1 callers
Method
AdvertiseGame
set data to be replicated to friends so that they can join your game CSteamID steamIDGameServer - the steamID of the game server, received from the ga
dll/steam_user.cpp:729
↓ 1 callers
Method
AllocateMessage
Allocate and initialize a message object. Usually the reason you call this is to pass it to ISteamNetworkingSockets::SendMessages. The returned objec
dll/steam_networking_utils.cpp:85
↓ 1 callers
Method
AllowP2PPacketRelay
Allow P2P connections to fall back to being relayed through the Steam servers if a direct connection or NAT-traversal cannot be established. Only appl
dll/steam_networking.cpp:429
↓ 1 callers
Method
AllowStartRequest
You MUST call this in response to a HTML_StartRequest_t callback Set bAllowed to true to allow this navigation, false to cancel it and stay on the cur
dll/steam_HTMLsurface.cpp:341
↓ 1 callers
Method
AssociateWithClan
dll/steam_gameserver.cpp:908
↓ 1 callers
Method
AttachLeaderboardUGC
dll/steam_user_stats_leaderboard.cpp:595
↓ 1 callers
Method
BActivationSuccess
dll/steam_musicremote.cpp:39
↓ 1 callers
Method
BEnableRemotePlayTogetherDirectInput
dll/steam_remoteplay.cpp:173
↓ 1 callers
Method
BGameServerAccount
----------------------------------------------------------------------------- Purpose: Is this a game server account id? (Either persistent or anonym
sdk/steam/steamclientpublic.h:982
↓ 1 callers
Method
BGetCallback
SteamUser004 (old) --------------------------------------
dll/steam_user.cpp:1011
↓ 1 callers
Method
BGetDLCDataByIndex
Returns metadata for DLC by index, of range [0, GetDLCCount()]
dll/steam_apps.cpp:220
↓ 1 callers
Method
BGetSessionClientResolution
Get the resolution, in pixels, of the session client device This is set to 0x0 if the resolution is not available
dll/steam_remoteplay.cpp:141
↓ 1 callers
Method
BHasEquippedProfileItem
dll/steam_friends.cpp:1417
↓ 1 callers
Method
BInitWorkshopForGameServer
game servers can set a specific workshop folder before issuing any UGC commands. This is helpful if you want to support multiple game servers running
dll/steam_ugc.cpp:1597
↓ 1 callers
Method
BIsAppBlocked
dll/steam_parental.cpp:33
↓ 1 callers
Method
BIsAppInBlockList
dll/steam_parental.cpp:39
↓ 1 callers
Method
BIsAppInstalled
returns true if that app is installed (not necessarily owned) "This only works for base applications, not Downloadable Content (DLC). Use BIsDlcInstal
dll/steam_apps.cpp:403
↓ 1 callers
Method
BIsBehindNAT
returns true if this users looks like they are behind a NAT device. Only valid once the user has connected to steam (i.e a SteamServersConnected_t has
dll/steam_user.cpp:720
↓ 1 callers
Method
BIsCurrentMusicRemote
dll/steam_musicremote.cpp:33
↓ 1 callers
Method
BIsCybercafe
dll/steam_apps.cpp:112
↓ 1 callers
Method
BIsDlcInstalled
Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
dll/steam_apps.cpp:159
↓ 1 callers
Method
BIsEnabled
dll/steam_music.cpp:37
↓ 1 callers
Method
BIsFeatureBlocked
dll/steam_parental.cpp:46
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