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Functions5,512 in github.com/Detanup01/gbe_fork

↓ 2 callersFunctionstbi_failure_reason
libs/stb/stb_image.h:972
↓ 2 callersFunctionstbi_image_free
libs/stb/stb_image.h:1101
↓ 2 callersFunctionstbi_load
libs/stb/stb_image.h:1366
↓ 2 callersFunctionstbi_write_bmp_core
libs/stb/stb_image_write.h:492
↓ 2 callersFunctionstbi_write_hdr_core
libs/stb/stb_image_write.h:761
↓ 2 callersFunctionstbi_write_jpg_core
libs/stb/stb_image_write.h:1398
↓ 2 callersFunctionstbi_write_png_to_mem
libs/stb/stb_image_write.h:1128
↓ 2 callersFunctionstbi_write_tga_core
libs/stb/stb_image_write.h:532
↓ 2 callersFunctionstbir__calculate_region_transform
libs/stb/stb_image_resize2.h:7648
↓ 2 callersFunctionstbir__cleanup_gathered_coefficients
libs/stb/stb_image_resize2.h:3523
↓ 2 callersFunctionstbir__free_internal_mem
libs/stb/stb_image_resize2.h:6817
↓ 2 callersFunctionstbir__get_contributors
libs/stb/stb_image_resize2.h:3038
↓ 2 callersFunctionstbir__max
libs/stb/stb_image_resize2.h:1082
↓ 2 callersFunctionstbir__min
libs/stb/stb_image_resize2.h:1077
↓ 2 callersFunctionstbir__perform_resize
libs/stb/stb_image_resize2.h:7380
↓ 2 callersFunctionstbir__set_sampler
libs/stb/stb_image_resize2.h:6573
↓ 2 callersFunctionstbir_free_samplers
libs/stb/stb_image_resize2.h:7949
↓ 2 callersFunctionstbir_resize_extended
libs/stb/stb_image_resize2.h:7980
↓ 2 callersFunctionstbir_resize_uint8_linear
libs/stb/stb_image_resize2.h:8120
↓ 2 callersFunctionstbiw__fopen
libs/stb/stb_image_write.h:304
↓ 2 callersFunctionstbiw__jpg_DCT
libs/stb/stb_image_write.h:1270
↓ 2 callersFunctionstbiw__jpg_calcBits
libs/stb/stb_image_write.h:1318
↓ 2 callersFunctionstbiw__linear_to_rgbe
libs/stb/stb_image_write.h:639
↓ 2 callersFunctionstbiw__writefv
libs/stb/stb_image_write.h:349
↓ 2 callersFunctionstbiw__zhash
libs/stb/stb_image_write.h:867
↓ 2 callersFunctionstbiw__zlib_countm
libs/stb/stb_image_write.h:859
↓ 2 callersFunctionstrneq
libs/detours/image.cpp:1333
↓ 2 callersMethodtimed_out
dll/callsystem.cpp:58
↓ 2 callersFunctionto_absolute_impl
helpers/common_helpers.cpp:288
↓ 2 callersFunctiontry_parse_old_steam_interfaces_file
dll/settings_parser.cpp:1771
↓ 2 callersFunctionunload_dlls
dll/base.cpp:382
↓ 2 callersMethodupdate
libs/sha/sha1.hpp:250
↓ 2 callersMethodwrite_bson
! @param[in] j JSON value to serialize @pre j.type() == value_t::object */
libs/json/json.hpp:15807
↓ 2 callersMethodwrite_cbor
! @param[in] j JSON value to serialize */
libs/json/json.hpp:15836
↓ 2 callersMethodwrite_msgpack
! @param[in] j JSON value to serialize */
libs/json/json.hpp:16160
↓ 2 callersMethod~Attribute_t
dll/steam_gamestats.cpp:94
↓ 1 callersMethodAcceptConnection
Accept an incoming connection that has been received on a listen socket. When a connection attempt is received (perhaps after a few basic handshake p
dll/steam_networking_sockets.cpp:522
↓ 1 callersMethodAcceptGame
after receiving SearchForGameResultCallback_t, accept or decline the game multiple SearchForGameResultCallback_t will follow as players accept game un
dll/steam_gamesearch.cpp:90
↓ 1 callersMethodAcceptP2PSessionWithUser
AcceptP2PSessionWithUser() should only be called in response to a P2PSessionRequest_t callback P2PSessionRequest_t will be posted if another user trie
dll/steam_networking.cpp:336
↓ 1 callersMethodAcceptSessionWithUser
AcceptSessionWithUser() should only be called in response to a SteamP2PSessionRequest_t callback SteamP2PSessionRequest_t will be posted if another us
dll/steam_networking_messages.cpp:261
↓ 1 callersMethodActivateGameOverlay
activates the game overlay, with an optional dialog to open valid options are "Friends", "Community", "Players", "Settings", "OfficialGameGroup", "Sta
dll/steam_friends.cpp:790
↓ 1 callersMethodActivateGameOverlayInviteDialog
activates game overlay to open the invite dialog. Invitations will be sent for the provided lobby.
dll/steam_friends.cpp:866
↓ 1 callersMethodActivateGameOverlayInviteDialogConnectString
Activates the game overlay to open an invite dialog that will send the provided Rich Presence connect string to selected friends
dll/steam_friends.cpp:1389
↓ 1 callersMethodActivateGameOverlayRemotePlayTogetherInviteDialog
dll/steam_friends.cpp:1373
↓ 1 callersMethodActivateGameOverlayToStore
activates game overlay to store page for app
dll/steam_friends.cpp:844
↓ 1 callersMethodActivateGameOverlayToUser
activates game overlay to a specific place valid options are "steamid" - opens the overlay web browser to the specified user or groups profile "chat"
dll/steam_friends.cpp:820
↓ 1 callersMethodActivateGameOverlayToWebPage
activates game overlay web browser directly to the specified URL full address with protocol type is required, e.g. http://www.steamgames.com/
dll/steam_friends.cpp:829
↓ 1 callersMethodAddAppDependency
dll/steam_ugc.cpp:1684
↓ 1 callersMethodAddBroadcastGameData
dll/steam_tv.cpp:62
↓ 1 callersMethodAddContentDescriptor
dll/steam_ugc.cpp:1216
↓ 1 callersMethodAddDependency
dll/steam_ugc.cpp:1660
↓ 1 callersMethodAddExcludedTag
dll/steam_ugc.cpp:758
↓ 1 callersMethodAddFavoriteGame
adds the game server to the local list; updates the time played of the server if it already exists in the list
dll/steam_matchmaking.cpp:320
↓ 1 callersMethodAddGamePhaseTag
dll/steam_timeline.cpp:427
↓ 1 callersMethodAddGameSearchParams
a keyname and a list of comma separated values: one of which is must be found in order for the match to qualify fails if a search is currently in prog
dll/steam_gamesearch.cpp:59
↓ 1 callersMethodAddHeader
add this header to any url requests from this browser
dll/steam_HTMLsurface.cpp:149
↓ 1 callersMethodAddInstantaneousTimelineEvent
dll/steam_timeline.cpp:158
↓ 1 callersMethodAddItemKeyValueTag
dll/steam_ugc.cpp:1157
↓ 1 callersMethodAddItemPreviewFile
dll/steam_ugc.cpp:1167
↓ 1 callersMethodAddItemPreviewVideo
dll/steam_ugc.cpp:1177
↓ 1 callersMethodAddItemToFavorites
dll/steam_ugc.cpp:1318
↓ 1 callersMethodAddRangeTimelineEvent
dll/steam_timeline.cpp:164
↓ 1 callersMethodAddRegion
dll/steam_tv.cpp:86
↓ 1 callersMethodAddRequestLobbyListCompatibleMembersFilter
dll/steam_matchmaking.cpp:563
↓ 1 callersMethodAddRequestLobbyListDistanceFilter
sets the distance for which we should search for lobbies (based on users IP address to location map on the Steam backed)
dll/steam_matchmaking.cpp:545
↓ 1 callersMethodAddRequestLobbyListFilterSlotsAvailable
returns only lobbies with the specified number of slots available
dll/steam_matchmaking.cpp:536
↓ 1 callersMethodAddRequestLobbyListNearValueFilter
returns results closest to the specified value. Multiple near filters can be added, with early filters taking precedence
dll/steam_matchmaking.cpp:527
↓ 1 callersMethodAddRequestLobbyListNumericalFilter
numerical comparison
dll/steam_matchmaking.cpp:513
↓ 1 callersMethodAddRequestLobbyListResultCountFilter
sets how many results to return, the lower the count the faster it is to download the lobby results & details to the client
dll/steam_matchmaking.cpp:554
↓ 1 callersMethodAddRequestLobbyListStringFilter
filters for lobbies this needs to be called before RequestLobbyList() to take effect these are cleared on each call to RequestLobbyList()
dll/steam_matchmaking.cpp:497
↓ 1 callersMethodAddRequiredKeyValueTag
dll/steam_ugc.cpp:968
↓ 1 callersMethodAddRequiredTag
Options to set for querying UGC
dll/steam_ugc.cpp:734
↓ 1 callersMethodAddRequiredTagGroup
dll/steam_ugc.cpp:746
↓ 1 callersMethodAddScreenshotToLibrary
Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio as the
dll/steam_screenshots.cpp:67
↓ 1 callersMethodAddTimelineEvent_old
Use this to mark an event on the Timeline. The event can be instantaneous or take some amount of time to complete, depending on the value passed in fl
dll/steam_timeline.cpp:230
↓ 1 callersMethodAddTimelineMarker
dll/steam_tv.cpp:74
↓ 1 callersMethodAddVRScreenshotToLibrary
Adds a VR screenshot to the user's screenshot library from disk in the supported type. pchFilename should be the normal 2D image used in the library v
dll/steam_screenshots.cpp:187
↓ 1 callersMethodAdvertiseGame
set data to be replicated to friends so that they can join your game CSteamID steamIDGameServer - the steamID of the game server, received from the ga
dll/steam_user.cpp:729
↓ 1 callersMethodAllocateMessage
Allocate and initialize a message object. Usually the reason you call this is to pass it to ISteamNetworkingSockets::SendMessages. The returned objec
dll/steam_networking_utils.cpp:85
↓ 1 callersMethodAllowP2PPacketRelay
Allow P2P connections to fall back to being relayed through the Steam servers if a direct connection or NAT-traversal cannot be established. Only appl
dll/steam_networking.cpp:429
↓ 1 callersMethodAllowStartRequest
You MUST call this in response to a HTML_StartRequest_t callback Set bAllowed to true to allow this navigation, false to cancel it and stay on the cur
dll/steam_HTMLsurface.cpp:341
↓ 1 callersMethodAssociateWithClan
dll/steam_gameserver.cpp:908
↓ 1 callersMethodAttachLeaderboardUGC
dll/steam_user_stats_leaderboard.cpp:595
↓ 1 callersMethodBActivationSuccess
dll/steam_musicremote.cpp:39
↓ 1 callersMethodBEnableRemotePlayTogetherDirectInput
dll/steam_remoteplay.cpp:173
↓ 1 callersMethodBGameServerAccount
----------------------------------------------------------------------------- Purpose: Is this a game server account id? (Either persistent or anonym
sdk/steam/steamclientpublic.h:982
↓ 1 callersMethodBGetCallback
SteamUser004 (old) --------------------------------------
dll/steam_user.cpp:1011
↓ 1 callersMethodBGetDLCDataByIndex
Returns metadata for DLC by index, of range [0, GetDLCCount()]
dll/steam_apps.cpp:220
↓ 1 callersMethodBGetSessionClientResolution
Get the resolution, in pixels, of the session client device This is set to 0x0 if the resolution is not available
dll/steam_remoteplay.cpp:141
↓ 1 callersMethodBHasEquippedProfileItem
dll/steam_friends.cpp:1417
↓ 1 callersMethodBInitWorkshopForGameServer
game servers can set a specific workshop folder before issuing any UGC commands. This is helpful if you want to support multiple game servers running
dll/steam_ugc.cpp:1597
↓ 1 callersMethodBIsAppBlocked
dll/steam_parental.cpp:33
↓ 1 callersMethodBIsAppInBlockList
dll/steam_parental.cpp:39
↓ 1 callersMethodBIsAppInstalled
returns true if that app is installed (not necessarily owned) "This only works for base applications, not Downloadable Content (DLC). Use BIsDlcInstal
dll/steam_apps.cpp:403
↓ 1 callersMethodBIsBehindNAT
returns true if this users looks like they are behind a NAT device. Only valid once the user has connected to steam (i.e a SteamServersConnected_t has
dll/steam_user.cpp:720
↓ 1 callersMethodBIsCurrentMusicRemote
dll/steam_musicremote.cpp:33
↓ 1 callersMethodBIsCybercafe
dll/steam_apps.cpp:112
↓ 1 callersMethodBIsDlcInstalled
Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
dll/steam_apps.cpp:159
↓ 1 callersMethodBIsEnabled
dll/steam_music.cpp:37
↓ 1 callersMethodBIsFeatureBlocked
dll/steam_parental.cpp:46
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