Get the resolution, in pixels, of the session client device This is set to 0x0 if the resolution is not available
| 139 | // Get the resolution, in pixels, of the session client device |
| 140 | // This is set to 0x0 if the resolution is not available |
| 141 | bool Steam_RemotePlay::BGetSessionClientResolution( uint32 unSessionID, int *pnResolutionX, int *pnResolutionY ) |
| 142 | { |
| 143 | PRINT_DEBUG_TODO(); |
| 144 | std::lock_guard<std::recursive_mutex> lock(global_mutex); |
| 145 | if (pnResolutionX) *pnResolutionX = 0; |
| 146 | if (pnResolutionY) *pnResolutionY = 0; |
| 147 | return false; |
| 148 | } |
| 149 | |
| 150 | bool Steam_RemotePlay::BStartRemotePlayTogether( bool bShowOverlay ) |
| 151 | { |
no outgoing calls
no test coverage detected