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hub / github.com/Detanup01/gbe_fork / BGetSessionClientResolution

Method BGetSessionClientResolution

dll/steam_remoteplay.cpp:141–148  ·  view source on GitHub ↗

Get the resolution, in pixels, of the session client device This is set to 0x0 if the resolution is not available

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139// Get the resolution, in pixels, of the session client device
140// This is set to 0x0 if the resolution is not available
141bool Steam_RemotePlay::BGetSessionClientResolution( uint32 unSessionID, int *pnResolutionX, int *pnResolutionY )
142{
143 PRINT_DEBUG_TODO();
144 std::lock_guard<std::recursive_mutex> lock(global_mutex);
145 if (pnResolutionX) *pnResolutionX = 0;
146 if (pnResolutionY) *pnResolutionY = 0;
147 return false;
148}
149
150bool Steam_RemotePlay::BStartRemotePlayTogether( bool bShowOverlay )
151{

Calls

no outgoing calls

Tested by

no test coverage detected