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Functions5,512 in github.com/Detanup01/gbe_fork

↓ 1 callersMethodFlushMessagesOnConnection
If Nagle is enabled (its on by default) then when calling SendMessageToConnection the message will be queued up the Nagle time before being sent to me
dll/steam_networking_sockets.cpp:879
↓ 1 callersMethodForceHeartbeat
Force a heartbeat to steam at the next opportunity
dll/steam_gameserver.cpp:894
↓ 1 callersMethodFreeLastCallback
dll/steam_user.cpp:1029
↓ 1 callersMethodFriendConnect
overlay_experimental/steam_overlay.cpp:2193
↓ 1 callersMethodFriendDisconnect
overlay_experimental/steam_overlay.cpp:2217
↓ 1 callersMethodGSGetSteam2GetEncryptionKeyToSendToNewClient
dll/steam_gameserver.cpp:1049
↓ 1 callersMethodGSRemoveUserConnect
dll/steam_gameserver.cpp:1098
↓ 1 callersMethodGSSendDisconnect
dll/steam_user.cpp:972
↓ 1 callersMethodGSSendLogonRequest
dll/steam_user.cpp:958
↓ 1 callersMethodGSSendStatusResponse
dll/steam_user.cpp:981
↓ 1 callersMethodGSSendSteam2UserConnect
dll/steam_gameserver.cpp:1064
↓ 1 callersMethodGSSendSteam3UserConnect
dll/steam_gameserver.cpp:1079
↓ 1 callersMethodGSSendUserConnect
older sdk ----------------------------------------------- SteamGameServer001 --------------------------------------
dll/steam_gameserver.cpp:986
↓ 1 callersMethodGSSetSpawnCount
SteamGameServer002 --------------------------------------
dll/steam_gameserver.cpp:1044
↓ 1 callersMethodGSSetStatus
dll/steam_user.cpp:987
↓ 1 callersMethodGSUpdateStatus
dll/steam_gameserver.cpp:1113
↓ 1 callersFunctionGamepadAddDevice
Helper to add a new device */
libs/gamepad/gamepad.c:293
↓ 1 callersFunctionGamepadInit
dll/steam_controller.cpp:28
↓ 1 callersFunctionGamepadInit
libs/gamepad/gamepad.c:105
↓ 1 callersFunctionGamepadInitDeviceWatch
libs/gamepad/gamepad.c:261
↓ 1 callersFunctionGamepadPollDeviceChanges
libs/gamepad/gamepad.c:278
↓ 1 callersFunctionGamepadRemoveDevice
Helper to remove a device */
libs/gamepad/gamepad.c:413
↓ 1 callersFunctionGamepadSetRumble
dll/steam_controller.cpp:37
↓ 1 callersFunctionGamepadShutdown
dll/steam_controller.cpp:29
↓ 1 callersFunctionGamepadShutdown
libs/gamepad/gamepad.c:141
↓ 1 callersFunctionGamepadTestSignalDeviceChange
libs/gamepad/gamepad.c:613
↓ 1 callersFunctionGamepadUpdateDevice
libs/gamepad/gamepad.c:116
↓ 1 callersMethodGenerateItems
GenerateItems() creates one or more items and then generates a SteamInventoryCallback_t notification with a matching nCallbackContext parameter. This
dll/steam_inventory.cpp:409
↓ 1 callersMethodGetAPICallFailureReason
dll/steam_utils.cpp:163
↓ 1 callersMethodGetAchievement
dll/steam_user_stats.cpp:332
↓ 1 callersMethodGetAchievementAchievedPercent
Returns the percentage of users who have achieved the specified achievement.
dll/steam_user_stats_achievements.cpp:712
↓ 1 callersMethodGetAchievementIcon
dll/steam_user_stats.cpp:413
↓ 1 callersMethodGetActionOriginFromXboxOrigin
dll/steam_controller.cpp:1121
↓ 1 callersMethodGetActionOriginFromXboxOrigin_
dll/steam_controller.cpp:1115
↓ 1 callersMethodGetAllItems
dll/steam_inventory.cpp:286
↓ 1 callersMethodGetAppDependencies
dll/steam_ugc.cpp:1708
↓ 1 callersMethodGetAppName
returns -1 if no name was found
dll/steam_applist.cpp:33
↓ 1 callersMethodGetAppOwner
returns the SteamID of the original owner. If different from current user, it's borrowed
dll/steam_apps.cpp:421
↓ 1 callersMethodGetAuthTicketForWebApi
Request a ticket which will be used for webapi "ISteamUserAuth\AuthenticateUserTicket" pchIdentity is an optional input parameter to identify the serv
dll/steam_user.cpp:674
↓ 1 callersMethodGetAuthenticationStatus
Query our readiness to participate in authenticated communications. A SteamNetAuthenticationStatus_t callback is posted any time this status changes,
dll/steam_networking_sockets.cpp:1325
↓ 1 callersMethodGetAvailableBeaconLocations
dll/steam_parties.cpp:105
↓ 1 callersMethodGetAvailableGameLanguages
Gets a comma separated list of the languages the current app supports. valid list: https://partner.steamgames.com/doc/store/localization/languages
dll/steam_apps.cpp:134
↓ 1 callersMethodGetAvailableVoice
dll/voicechat.cpp:307
↓ 1 callersMethodGetBeaconByIndex
dll/steam_parties.cpp:68
↓ 1 callersMethodGetBeaconDetails
dll/steam_parties.cpp:75
↓ 1 callersMethodGetBeaconLocationData
Utils
dll/steam_parties.cpp:167
↓ 1 callersMethodGetBetaInfo
dll/steam_apps.cpp:615
↓ 1 callersMethodGetCSERIPPort
returns the IP of the reporting server for valve - currently only used in Source engine games
dll/steam_utils.cpp:110
↓ 1 callersMethodGetCachedUGCCount
Functions to iterate through UGC that has finished downloading but has not yet been read via UGCRead()
dll/steam_remote_storage.cpp:635
↓ 1 callersMethodGetCachedUGCHandle
dll/steam_remote_storage.cpp:643
↓ 1 callersMethodGetCertificateRequest
Get blob that describes a certificate request. You can send this to your game coordinator. Upon entry, *pcbBlob should contain the size of the buffer
dll/steam_networking_sockets.cpp:1904
↓ 1 callersMethodGetChatMemberByIndex
dll/steam_friends.cpp:1243
↓ 1 callersMethodGetClanActivityCounts
returns the most recent information we have about what's happening in a clan
dll/steam_friends.cpp:714
↓ 1 callersMethodGetClanByIndex
dll/steam_friends.cpp:662
↓ 1 callersMethodGetClanChatMemberCount
dll/steam_friends.cpp:1236
↓ 1 callersMethodGetClanChatMessage
dll/steam_friends.cpp:1264
↓ 1 callersMethodGetClanCount
clan (group) iteration and access functions
dll/steam_friends.cpp:653
↓ 1 callersMethodGetClanName
dll/steam_friends.cpp:681
↓ 1 callersMethodGetClanOfficerByIndex
returns the steamID of a clan officer, by index, of range [0,GetClanOfficerCount)
dll/steam_friends.cpp:994
↓ 1 callersMethodGetClanOfficerCount
returns the number of officers in a clan (including the owner)
dll/steam_friends.cpp:986
↓ 1 callersMethodGetClanOwner
returns the steamID of the clan owner
dll/steam_friends.cpp:971
↓ 1 callersMethodGetClanTag
dll/steam_friends.cpp:703
↓ 1 callersMethodGetConfigValue
Get a configuration value. - eValue: which value to fetch - eScopeType: query setting on what type of object - eScopeArg: the object to query the sett
dll/steam_networking_utils.cpp:374
↓ 1 callersMethodGetConnectedUniverse
the universe this client is connecting to
dll/steam_utils.cpp:48
↓ 1 callersMethodGetConnectionInfo
Returns basic information about the high-level state of the connection.
dll/steam_networking_sockets.cpp:951
↓ 1 callersMethodGetConnectionName
Fetch connection name. Returns false if handle is invalid
dll/steam_networking_sockets.cpp:665
↓ 1 callersMethodGetConnectionPort
sdk/steam/matchmakingtypes.h:127
↓ 1 callersMethodGetConnectionRealTimeStatus
Returns a small set of information about the real-time state of the connection and the queue status of each lane. - pStatus may be NULL if the inform
dll/steam_networking_sockets.cpp:982
↓ 1 callersMethodGetConnectionUserData
Fetch connection user data. Returns -1 if handle is invalid or if you haven't set any userdata on the connection.
dll/steam_networking_sockets.cpp:646
↓ 1 callersMethodGetControllerBindingRevision
dll/steam_controller.cpp:1143
↓ 1 callersMethodGetCoplayFriend
dll/steam_friends.cpp:1181
↓ 1 callersMethodGetCoplayFriendCount
recently-played-with friends iteration this iterates the entire list of users recently played with, across games GetFriendCoplayTime() returns as a un
dll/steam_friends.cpp:1174
↓ 1 callersMethodGetCurrentBatteryPower
return the amount of battery power left in the current system in % [0..100], 255 for being on AC power
dll/steam_utils.cpp:119
↓ 1 callersMethodGetCurrentBetaName
returns current beta branch name, 'public' is the default branch "true if the user is on a beta branch; otherwise, false" https://partner.steamgames.c
dll/steam_apps.cpp:323
↓ 1 callersMethodGetCurrentGameLanguage
valid list: https://partner.steamgames.com/doc/store/localization/languages
dll/steam_apps.cpp:125
↓ 1 callersMethodGetDLCCount
Returns the number of DLC pieces for the running app
dll/steam_apps.cpp:211
↓ 1 callersMethodGetDetailedConnectionStatus
Returns detailed connection stats in text format. Useful for dumping to a log, etc. Returns: -1 failure (bad connection handle) 0 OK, your buffer wa
dll/steam_networking_sockets.cpp:1095
↓ 1 callersMethodGetDeviceBindingRevision
dll/steam_controller.cpp:1149
↓ 1 callersMethodGetDirectPingToPOP
dll/steam_networking_utils.cpp:218
↓ 1 callersMethodGetDlcDownloadProgress
get download progress for optional DLC
dll/steam_apps.cpp:441
↓ 1 callersMethodGetDownloadedItems
Returns the ids of the items downloaded
dll/steam_ugc.cpp:1840
↓ 1 callersMethodGetDownloadedLeaderboardEntry
Returns data about a single leaderboard entry use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries
dll/steam_user_stats_leaderboard.cpp:478
↓ 1 callersMethodGetDurationControl
dll/steam_user.cpp:917
↓ 1 callersMethodGetEUniverse
sdk/steam/steamclientpublic.h:1079
↓ 1 callersMethodGetEarliestPurchaseUnixTime
returns the Unix time of the purchase of the app
dll/steam_apps.cpp:175
↓ 1 callersMethodGetEligiblePromoItemDefinitionIDs
After handling a SteamInventoryEligiblePromoItemDefIDs_t call result, use this function to pull out the list of item definition ids that the user can
dll/steam_inventory.cpp:765
↓ 1 callersMethodGetEncryptedAppTicket
retrieve a finished ticket
dll/steam_user.cpp:806
↓ 1 callersMethodGetEnteredGamepadTextInput
dll/steam_utils.cpp:292
↓ 1 callersMethodGetEnteredGamepadTextLength
Returns previously entered text & length
dll/steam_utils.cpp:285
↓ 1 callersMethodGetFakeIP
Return info about the FakeIP and port(s) that we have been assigned, if any. idxFirstPort is currently reserved and must be zero. Make sure and check
dll/steam_networking_sockets.cpp:2004
↓ 1 callersMethodGetFavoriteGame
returns the details of the game server iGame is of range [0,GetFavoriteGameCount()) pnIP, *pnConnPort are filled in the with IP:port of the game serve
dll/steam_matchmaking.cpp:312
↓ 1 callersMethodGetFavoriteGameCount
returns the number of favorites servers the user has stored
dll/steam_matchmaking.cpp:290
↓ 1 callersMethodGetFileCount
iteration
dll/steam_remote_storage.cpp:336
↓ 1 callersMethodGetFileDetails
dll/steam_apps.cpp:509
↓ 1 callersMethodGetFileNameAndSize
dll/steam_remote_storage.cpp:346
↓ 1 callersMethodGetFileSize
dll/steam_remote_storage.cpp:308
↓ 1 callersMethodGetFileTimestamp
dll/steam_remote_storage.cpp:317
↓ 1 callersMethodGetFirstConfigValue
Return the lowest numbered configuration value available in the current environment.
dll/steam_networking_utils.cpp:407
↓ 1 callersMethodGetFollowerCount
dll/steam_friends.cpp:1328
↓ 1 callersMethodGetFriendCoplayGame
dll/steam_friends.cpp:1202
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