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Functions5,512 in github.com/Detanup01/gbe_fork

↓ 1 callersMethodGetFriendCoplayTime
dll/steam_friends.cpp:1195
↓ 1 callersMethodGetFriendCountFromSource
iterators for getting users in a chat room, lobby, game server or clan note that large clans that cannot be iterated by the local user note that the c
dll/steam_friends.cpp:734
↓ 1 callersMethodGetFriendFromSourceByIndex
dll/steam_friends.cpp:742
↓ 1 callersMethodGetFriendMessage
dll/steam_friends.cpp:1318
↓ 1 callersMethodGetFriendPersonaNameHistory
accesses old friends names - returns an empty string when their are no more items in the history
dll/steam_friends.cpp:563
↓ 1 callersMethodGetFriendRelationship
dll/steam_user.cpp:1082
↓ 1 callersMethodGetFriendRichPresenceKeyByIndex
dll/steam_friends.cpp:1115
↓ 1 callersMethodGetFriendRichPresenceKeyCount
dll/steam_friends.cpp:1097
↓ 1 callersMethodGetFriendSteamLevel
friends steam level
dll/steam_friends.cpp:575
↓ 1 callersMethodGetFriendsGroupCount
friend grouping (tag) apis returns the number of friends groups
dll/steam_friends.cpp:594
↓ 1 callersMethodGetFriendsGroupIDByIndex
returns the friends group ID for the given index (invalid indices return k_FriendsGroupID_Invalid)
dll/steam_friends.cpp:602
↓ 1 callersMethodGetFriendsGroupMembersCount
returns the number of members in a given friends group
dll/steam_friends.cpp:618
↓ 1 callersMethodGetFriendsGroupMembersList
gets up to nMembersCount members of the given friends group, if fewer exist than requested those positions' SteamIDs will be invalid
dll/steam_friends.cpp:626
↓ 1 callersMethodGetFriendsGroupName
returns the name for the given friends group (NULL in the case of invalid friends group IDs)
dll/steam_friends.cpp:610
↓ 1 callersMethodGetGameBadgeLevel
Trading Card badges data access if you only have one set of cards, the series will be 1 the user has can have two different badges for a series; the r
dll/steam_user.cpp:850
↓ 1 callersMethodGetGameCoordinatorServerLogin
Generate an authentication blob that can be used to securely login with your backend, using SteamDatagram_ParseHostedServerLogin. (See steamdatagram_
dll/steam_networking_sockets.cpp:1787
↓ 1 callersMethodGetGameplayStats
these two functions s are deprecated, and will not return results they will be removed in a future version of the SDK
dll/steam_gameserver.cpp:756
↓ 1 callersMethodGetGlyphForActionOrigin_Legacy
Get a local path to an older, Big Picture Mode-style PNG file for a particular origin
dll/steam_controller.cpp:1077
↓ 1 callersMethodGetGlyphPNGForActionOrigin
Get a local path to a PNG file for the provided origin's glyph.
dll/steam_controller.cpp:1061
↓ 1 callersMethodGetGlyphSVGForActionOrigin
Get a local path to a SVG file for the provided origin's glyph.
dll/steam_controller.cpp:1069
↓ 1 callersMethodGetHSteamUser
returns the HSteamUser this interface represents this is only used internally by the API, and by a few select interfaces that support multi-user
dll/steam_user.cpp:45
↓ 1 callersMethodGetHTTPDownloadProgressPct
Gets progress on downloading the body for the request. This will be zero unless a response header has already been received which included a content-
dll/steam_http.cpp:749
↓ 1 callersMethodGetHTTPRequestWasTimedOut
Check if the reason the request failed was because we timed it out (rather than some harder failure)
dll/steam_http.cpp:892
↓ 1 callersMethodGetHTTPResponseBodyData
Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the handle is invalid or is to a streaming re
dll/steam_http.cpp:684
↓ 1 callersMethodGetHTTPResponseBodySize
Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the handle is invalid.
dll/steam_http.cpp:664
↓ 1 callersMethodGetHTTPResponseHeaderSize
Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also returns the size of the header value if pre
dll/steam_http.cpp:614
↓ 1 callersMethodGetHTTPResponseHeaderValue
Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the header is not present or if your buffer i
dll/steam_http.cpp:638
↓ 1 callersMethodGetHTTPStreamingResponseBodyData
Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the handle is invalid or is to a
dll/steam_http.cpp:706
↓ 1 callersMethodGetHostedDedicatedServerAddress
Return info about the hosted server. This contains the PoPID of the server, and opaque routing information that can be used by the relays to send tra
dll/steam_networking_sockets.cpp:1629
↓ 1 callersMethodGetHostedDedicatedServerPOPID
If you are running in a production data center, this will return the data center code. Returns 0 otherwise.
dll/steam_networking_sockets.cpp:1571
↓ 1 callersMethodGetHostedDedicatedServerPort
Returns the value of the SDR_LISTEN_PORT environment variable.
dll/steam_networking_sockets.cpp:1560
↓ 1 callersMethodGetIP
sdk/steam/matchmakingtypes.h:137
↓ 1 callersMethodGetIPCountry
returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database) e.g "US" or "UK".
dll/steam_utils.cpp:69
↓ 1 callersMethodGetIPv4FakeIPType
Return true if an IPv4 address is one that might be used as a "fake" one. This function is fast; it just does some logical tests on the IP and does no
dll/steam_networking_utils.cpp:308
↓ 1 callersMethodGetIPv6ConnectivityState
Return what we believe your current ipv6 connectivity to "the internet" is on the specified protocol. This does NOT tell you if the Steam client is cu
dll/steam_utils.cpp:432
↓ 1 callersMethodGetISteamMasterServerUpdater
dll/steam_client_interface_getter.cpp:980
↓ 1 callersMethodGetISteamUnifiedMessages
dll/steam_client_interface_getter.cpp:760
↓ 1 callersMethodGetIdentity
Get the identity assigned to this interface. E.g. on Steam, this is the user's SteamID, or for the gameserver interface, the SteamID assigned to the g
dll/steam_networking_sockets.cpp:1275
↓ 1 callersMethodGetImageRGBA
returns true if the image exists, and the buffer was successfully filled out results are returned in RGBA format the destination buffer size should be
dll/steam_utils.cpp:95
↓ 1 callersMethodGetImageSize
returns true if the image exists, and valid sizes were filled out
dll/steam_utils.cpp:77
↓ 1 callersMethodGetInput
dll/steam_remoteplay.cpp:188
↓ 1 callersMethodGetInstalledApps
dll/steam_applist.cpp:26
↓ 1 callersMethodGetItemDefinitionIDs
GetItemDefinitionIDs returns the set of all defined item definition IDs (which are defined via Steamworks configuration, and not necessarily contiguou
dll/steam_inventory.cpp:616
↓ 1 callersMethodGetItemDefinitionProperty
GetItemDefinitionProperty returns a string property from a given item definition. Note that some properties (for example, "name") may be localized and
dll/steam_inventory.cpp:655
↓ 1 callersMethodGetItemDownloadInfo
get info about pending update for items that have k_EItemStateNeedsUpdate set. punBytesTotal will be valid after download started once
dll/steam_ugc.cpp:1519
↓ 1 callersMethodGetItemInstallInfo
get info about currently installed content on disc for items that have k_EItemStateInstalled set if k_EItemStateLegacyItem is set, pchFolder contains
dll/steam_ugc.cpp:1490
↓ 1 callersMethodGetItemPrice
dll/steam_inventory.cpp:834
↓ 1 callersMethodGetItemState
get EItemState flags about item on this client
dll/steam_ugc.cpp:1461
↓ 1 callersMethodGetItemUpdateProgress
dll/steam_ugc.cpp:1259
↓ 1 callersMethodGetItemsByID
dll/steam_inventory.cpp:308
↓ 1 callersMethodGetItemsWithPrices
dll/steam_inventory.cpp:813
↓ 1 callersMethodGetLargeFriendAvatar
gets the large (184x184) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set returns -1 if this
dll/steam_friends.cpp:908
↓ 1 callersMethodGetLargeSessionAvatar
gets the large (184x184) avatar of the connected user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if the sessionID isn't valid
dll/steam_remoteplay.cpp:115
↓ 1 callersMethodGetLaunchCommandLine
Get command line if game was launched via Steam URL, e.g. steam://run/<appid>//<command line>/. This method of passing a connect string (used when joi
dll/steam_apps.cpp:540
↓ 1 callersMethodGetLaunchQueryParam
Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc. Parameter names starti
dll/steam_apps.cpp:432
↓ 1 callersMethodGetLeaderboardDisplayType
returns the display type of the leaderboard
dll/steam_user_stats_leaderboard.cpp:379
↓ 1 callersMethodGetLeaderboardEntryCount
returns the total number of entries in a leaderboard, as of the last request
dll/steam_user_stats_leaderboard.cpp:357
↓ 1 callersMethodGetLeaderboardName
returns the name of a leaderboard
dll/steam_user_stats_leaderboard.cpp:344
↓ 1 callersMethodGetLeaderboardSortMethod
returns the sort method of the leaderboard
dll/steam_user_stats_leaderboard.cpp:368
↓ 1 callersMethodGetLinkAtPosition
return details about the link at position x,y on the current page
dll/steam_HTMLsurface.cpp:284
↓ 1 callersMethodGetListenSocketAddress
Returns local IP and port that a listen socket created using CreateListenSocketIP is bound to. An IPv6 address of ::0 means "any IPv4 or IPv6" An IPv
dll/steam_networking_sockets.cpp:1106
↓ 1 callersMethodGetListenSocketInfo
returns which local port the listen socket is bound to pnIP and *pnPort will be 0 if the socket is set to listen for P2P connections only
dll/steam_networking.cpp:726
↓ 1 callersMethodGetLobbyByIndex
returns the CSteamID of a lobby, as retrieved by a RequestLobbyList call should only be called after a LobbyMatchList_t callback is received iLobby is
dll/steam_matchmaking.cpp:592
↓ 1 callersMethodGetLobbyChatEntry
Get a chat message as specified in a LobbyChatMsg_t callback iChatID is the LobbyChatMsg_t::m_iChatID value in the callback pSteamIDUser is filled in
dll/steam_matchmaking.cpp:1004
↓ 1 callersMethodGetLobbyData
Get data associated with this lobby takes a simple key, and returns the string associated with it "" will be returned if no value is set, or if steamI
dll/steam_matchmaking.cpp:790
↓ 1 callersMethodGetLobbyDataByIndex
returns a lobby metadata key/values pair by index, of range [0, GetLobbyDataCount())
dll/steam_matchmaking.cpp:859
↓ 1 callersMethodGetLobbyDataCount
returns the number of metadata keys set on the specified lobby
dll/steam_matchmaking.cpp:844
↓ 1 callersMethodGetLobbyGameServer
returns the details of a game server set in a lobby - returns false if there is no game server set, or that lobby doesn't exist
dll/steam_matchmaking.cpp:1079
↓ 1 callersMethodGetLobbyMemberByIndex
returns the CSteamID of a user in the lobby iMember is of range [0,GetNumLobbyMembers()) note that the current user must be in a lobby to retrieve CSt
dll/steam_matchmaking.cpp:768
↓ 1 callersMethodGetLobbyMemberData
Gets per-user metadata for someone in this lobby
dll/steam_matchmaking.cpp:907
↓ 1 callersMethodGetLobbyMemberLimit
returns the current limit on the # of users who can join the lobby; returns 0 if no limit is defined
dll/steam_matchmaking.cpp:1121
↓ 1 callersMethodGetLobbyOwner
returns the current lobby owner you must be a member of the lobby to access this (Mr_Goldberg note: This is a lie) there always one lobby owner - if t
dll/steam_matchmaking.cpp:1186
↓ 1 callersMethodGetLocalFileChange
dll/steam_remote_storage.cpp:1232
↓ 1 callersMethodGetLocalFileChangeCount
Cloud dynamic state change notification
dll/steam_remote_storage.cpp:1224
↓ 1 callersMethodGetLocalPingLocation
dll/steam_networking_utils.cpp:148
↓ 1 callersMethodGetLocalTimestamp
Fetch current timestamp. This timer has the following properties: - Monotonicity is guaranteed. - The initial value will be at least 24*3600*30*1e6,
dll/steam_networking_utils.cpp:263
↓ 1 callersMethodGetMarketEligibility
dll/steam_user.cpp:909
↓ 1 callersMethodGetMaxPacketSize
max packet size, in bytes
dll/steam_networking.cpp:766
↓ 1 callersMethodGetMediumFriendAvatar
gets the medium (64x64) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
dll/steam_friends.cpp:897
↓ 1 callersMethodGetMediumSessionAvatar
gets the medium (64x64) avatar of the connected user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if the sessionID isn't valid
dll/steam_remoteplay.cpp:106
↓ 1 callersMethodGetMostAchievedAchievementInfo
Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch the next most achieved afterwards. Will re
dll/steam_user_stats_achievements.cpp:653
↓ 1 callersMethodGetName
sdk/steam/matchmakingtypes.h:229
↓ 1 callersMethodGetNextMostAchievedAchievementInfo
Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another GetNextMostAchievedAchievem
dll/steam_user_stats_achievements.cpp:681
↓ 1 callersMethodGetNumActiveBeacons
Enumerate any active beacons for parties you may wish to join
dll/steam_parties.cpp:61
↓ 1 callersMethodGetNumAvailableBeaconLocations
Get a list of possible beacon locations
dll/steam_parties.cpp:98
↓ 1 callersMethodGetNumBetas
TODO no public docs returns total number of known app beta branches (including default "public" branch )
dll/steam_apps.cpp:583
↓ 1 callersMethodGetNumChatsWithUnreadPriorityMessages
dll/steam_friends.cpp:1366
↓ 1 callersMethodGetNumDownloadedItems
Returns the number of items actually downloaded locally
dll/steam_ugc.cpp:1825
↓ 1 callersMethodGetNumInstalledApps
dll/steam_applist.cpp:20
↓ 1 callersMethodGetNumItemsWithPrices
Returns the number of items with prices. Need to call RequestPrices() first.
dll/steam_inventory.cpp:806
↓ 1 callersMethodGetNumLobbyMembers
returns the number of users in the specified lobby
dll/steam_matchmaking.cpp:753
↓ 1 callersMethodGetNumSubscribedItems
dll/steam_ugc.cpp:1412
↓ 1 callersMethodGetNumSupportedGameVersions
TODO no public docs Some items can specify that they have a version that is valid for a range of game versions (Steam branch)
dll/steam_ugc.cpp:665
↓ 1 callersMethodGetNumberOfCurrentPlayers
dll/steam_user_stats.cpp:146
↓ 1 callersMethodGetOPFSettings
dll/steam_video.cpp:39
↓ 1 callersMethodGetOPFStringForApp
dll/steam_video.cpp:45
↓ 1 callersMethodGetP2PSessionState
fills out P2PSessionState_t structure with details about the underlying connection to the user should only needed for debugging purposes returns false
dll/steam_networking.cpp:388
↓ 1 callersMethodGetPOPCount
dll/steam_networking_utils.cpp:226
↓ 1 callersMethodGetPOPList
dll/steam_networking_utils.cpp:234
↓ 1 callersMethodGetPingToDataCenter
dll/steam_networking_utils.cpp:210
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