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hub / github.com/DescentDevelopers/Descent3 / EndSoundFrame

Method EndSoundFrame

sndlib/hlsoundlib.cpp:823–828  ·  view source on GitHub ↗

Plays the deffered 3d stuff

Source from the content-addressed store, hash-verified

821
822// Plays the deffered 3d stuff
823void hlsSystem::EndSoundFrame() {
824 if (!m_f_hls_system_init)
825 return;
826 sound_render_end_frame();
827 m_ll_sound_ptr->SoundEndFrame();
828}
829// Allows for changes in a currently playing sound
830int hlsSystem::Update2dSound(int hlsound_uid, float volume, float pan) {
831 int sound_obj_index;

Callers 15

OnDeleteSoundMethod · 0.80
OnPlaysoundMethod · 0.80
OnKillsoundsMethod · 0.80
OnOKMethod · 0.80
OnCancelMethod · 0.80
OnPlaySoundButtonMethod · 0.80
GameFrameFunction · 0.80
PLResultsFrameFunction · 0.80
CtlConfigUICBFunction · 0.80
TelComMainMenuFunction · 0.80
TelcomCloseSoundsFunction · 0.80
TelComSingleShipSelectFunction · 0.80

Calls 2

sound_render_end_frameFunction · 0.85
SoundEndFrameMethod · 0.80

Tested by

no test coverage detected