Plays the deffered 3d stuff
| 821 | |
| 822 | // Plays the deffered 3d stuff |
| 823 | void hlsSystem::EndSoundFrame() { |
| 824 | if (!m_f_hls_system_init) |
| 825 | return; |
| 826 | sound_render_end_frame(); |
| 827 | m_ll_sound_ptr->SoundEndFrame(); |
| 828 | } |
| 829 | // Allows for changes in a currently playing sound |
| 830 | int hlsSystem::Update2dSound(int hlsound_uid, float volume, float pan) { |
| 831 | int sound_obj_index; |
no test coverage detected