keep multiplayer going!
| 1322 | } |
| 1323 | // keep multiplayer going! |
| 1324 | void CtlConfigUICB() { |
| 1325 | if (Game_mode & (GM_MULTI)) { |
| 1326 | Skip_render_game_frame = true; |
| 1327 | GameFrame(); |
| 1328 | Skip_render_game_frame = false; |
| 1329 | } else if (GetFunctionMode() == GAME_MODE) { |
| 1330 | extern void GameProcessMusic(); |
| 1331 | float saved_frame_time = Frametime; |
| 1332 | Frametime = UIFrameTime; |
| 1333 | Sound_system.BeginSoundFrame(true); |
| 1334 | GameProcessMusic(); |
| 1335 | Sound_system.EndSoundFrame(); |
| 1336 | Frametime = saved_frame_time; |
| 1337 | } |
| 1338 | } |
| 1339 | // the main controller config menu loop |
| 1340 | void CtlConfig(int mode) { |
| 1341 | newuiLargeMenu menu; |
nothing calls this directly
no test coverage detected