| 251 | bool PLR_success = true; |
| 252 | |
| 253 | void PLResultsFrame() { |
| 254 | StartFrame(0, 0, Max_window_w, Max_window_h); |
| 255 | Sound_system.BeginSoundFrame(false); |
| 256 | // Right now we don't want you to do anything |
| 257 | if (background_loaded) |
| 258 | DrawLargeBitmap(&level_bmp, 0, 0, 1.0f); |
| 259 | // Call the DLL so it can do it's thing |
| 260 | if (Game_mode & GM_MULTI) { |
| 261 | CallGameDLL(EVT_CLIENT_GAMEPOSTLEVELRESULTS, &DLLInfo); |
| 262 | } else { |
| 263 | // Draw the text here |
| 264 | PaintPLRSinglePlayerText(); |
| 265 | } |
| 266 | grtext_Flush(); |
| 267 | Sound_system.EndSoundFrame(); |
| 268 | EndFrame(); |
| 269 | } |
| 270 | |
| 271 | float paint_start = 0.0f; |
| 272 | #define MAX_PLR_LINES 20 |
nothing calls this directly
no test coverage detected