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hub / github.com/DescentDevelopers/Descent3 / StartFrame

Function StartFrame

Descent3/game.cpp:1215–1217  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1213}
1214
1215void StartFrame(bool clear) {
1216 StartFrame(Game_window_x, Game_window_y, Game_window_x + Game_window_w, Game_window_y + Game_window_h, clear);
1217}
1218
1219void StartFrame(int x, int y, int x2, int y2, bool clear, bool push_on_stack) {
1220 static float last_fov = -1;

Callers 15

EndLevelFunction · 0.85
GameDrawMainViewFunction · 0.85
GameDrawHudFunction · 0.85
GameRenderFrameFunction · 0.85
SGSSnapshotFunction · 0.85
dStartFrameFunction · 0.85
PLResultsFrameFunction · 0.85
TelcomRenderScreenFunction · 0.85
TCSSSCallbackFunction · 0.85
CallbackShowFrameFunction · 0.85
CallbackShowFrameNoFlipFunction · 0.85
SimpleUICallbackFunction · 0.85

Calls 3

FramePushFunction · 0.85
grtext_SetParametersFunction · 0.85
rend_StartFrameFunction · 0.50

Tested by

no test coverage detected