Do Cockpit/Hud
| 2544 | |
| 2545 | // Do Cockpit/Hud |
| 2546 | void GameDrawHud() { |
| 2547 | // Start frame and 3d frame |
| 2548 | StartFrame(false); |
| 2549 | g3_StartFrame(&Viewer_object->pos, &Viewer_object->orient, HUD_RENDER_ZOOM); |
| 2550 | |
| 2551 | // render HUD |
| 2552 | RenderHUDFrame(); |
| 2553 | |
| 2554 | // End frame |
| 2555 | g3_EndFrame(); |
| 2556 | EndFrame(); |
| 2557 | |
| 2558 | // render auxillary consoles |
| 2559 | StartFrame(0, 0, Max_window_w, Max_window_h, false); |
| 2560 | g3_StartFrame(&Viewer_object->pos, &Viewer_object->orient, HUD_RENDER_ZOOM); |
| 2561 | |
| 2562 | RenderAuxHUDFrame(); |
| 2563 | |
| 2564 | // End frame |
| 2565 | g3_EndFrame(); |
| 2566 | EndFrame(); |
| 2567 | } |
| 2568 | |
| 2569 | // Draw a frame of the game |
| 2570 | void GameRenderFrame(void) { |
no test coverage detected