The chokepoint function to call the dll function
| 718 | } |
| 719 | // The chokepoint function to call the dll function |
| 720 | void CallGameDLL(int eventnum, dllinfo *data) { |
| 721 | if (GameDLLHandle.handle && DLLGameCall) { |
| 722 | data->iRet = 0; |
| 723 | DLLGameCall(eventnum, data); |
| 724 | } |
| 725 | } |
| 726 | // Call this function right after a player connects to the game to see if a player is banned |
| 727 | bool GameDLLIsAddressBanned(network_address *addr, const char *tracker_id) { |
| 728 | ASSERT(addr); |
no outgoing calls
no test coverage detected