| 1042 | } |
| 1043 | |
| 1044 | void CWorldSoundsDialog::OnKillsounds() { |
| 1045 | Sound_system.BeginSoundFrame(); |
| 1046 | Sound_system.StopAllSounds(); |
| 1047 | Sound_system.EndSoundFrame(); |
| 1048 | } |
| 1049 | |
| 1050 | void CWorldSoundsDialog::OnSoundOncePerObjCheck() { |
| 1051 | int n = D3EditState.current_sound; |
nothing calls this directly
no test coverage detected