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hub / github.com/DescentDevelopers/Descent3 / rend_SetFiltering

Function rend_SetFiltering

renderer/HardwareBaseGPU.cpp:126–128  ·  view source on GitHub ↗

Sets the state of bilinear filtering for our textures

Source from the content-addressed store, hash-verified

124
125// Sets the state of bilinear filtering for our textures
126void rend_SetFiltering(int8_t state) {
127 gpu_state.cur_bilinear_state = state;
128}
129
130// Sets the near and far planes for z buffer
131void rend_SetZValues(float nearz, float farz) {

Callers 15

rend_DrawSimpleBitmapFunction · 0.70
opengl_SetDefaultsFunction · 0.70
OnDrawMethod · 0.50
DebugGraph_RenderFunction · 0.50
TelComShowFunction · 0.50
TelcomDrawScreenFunction · 0.50
TelcomRenderDrawHiLitesFunction · 0.50
TelcomRenderScanlineFunction · 0.50
TelcomDisplayStaticFunction · 0.50
TelcomDoPowerEffectFunction · 0.50
RenderBmpStretchFunction · 0.50
CallbackShowFrameFunction · 0.50

Calls

no outgoing calls

Tested by

no test coverage detected