Sets the state of bilinear filtering for our textures
| 124 | |
| 125 | // Sets the state of bilinear filtering for our textures |
| 126 | void rend_SetFiltering(int8_t state) { |
| 127 | gpu_state.cur_bilinear_state = state; |
| 128 | } |
| 129 | |
| 130 | // Sets the near and far planes for z buffer |
| 131 | void rend_SetZValues(float nearz, float farz) { |
no outgoing calls
no test coverage detected