This will make the TelCom system active, displaying it on the screen. This version of TelComShow() takes a system as an argument and it will display that system Returns true on success
| 769 | // a system as an argument and it will display that system |
| 770 | // Returns true on success |
| 771 | bool TelComShow(int system, bool ingame, bool ShipSelect) { |
| 772 | if (system > NUMBER_OF_SYSTEMS) |
| 773 | Telcom_system.current_status = TS_OFF; |
| 774 | |
| 775 | Telcom_system.current_status = system; |
| 776 | return TelComShow(ingame, ShipSelect); |
| 777 | } |
| 778 | |
| 779 | // This will make the TelCom system active, displaying it on the screen. This version of TelComShow() will make |
| 780 | // whatever the current system (either whatever the last system to be displayed or whatever TelComSetSystem() set |
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