| 272 | #define TOP_T 50 |
| 273 | |
| 274 | void DebugGraph_Render(void) { |
| 275 | if (graph_bmp == -1) { |
| 276 | // create the bitmap |
| 277 | graph_bmp = bm_AllocBitmap(64, 64, 0); |
| 278 | if (graph_bmp > BAD_BITMAP_HANDLE) { |
| 279 | uint16_t *data = bm_data(graph_bmp, 0); |
| 280 | for (int i = 0; i < 64 * 64; i++) { |
| 281 | data[i] = GR_RGB16(0, 0, 0) | OPAQUE_FLAG; |
| 282 | } |
| 283 | } |
| 284 | } |
| 285 | if (graph_bmp <= BAD_BITMAP_HANDLE) |
| 286 | return; |
| 287 | |
| 288 | if (graph_mask == 0) |
| 289 | return; |
| 290 | |
| 291 | rend_SetAlphaType(AT_CONSTANT_TEXTURE); |
| 292 | rend_SetAlphaValue(240); |
| 293 | rend_SetLighting(LS_NONE); |
| 294 | rend_SetColorModel(CM_MONO); |
| 295 | rend_SetOverlayType(OT_NONE); |
| 296 | rend_SetWrapType(WT_CLAMP); |
| 297 | rend_SetFiltering(0); |
| 298 | |
| 299 | rend_DrawScaledBitmap(TOP_L, TOP_T, TOP_L + 256, TOP_T + 64, graph_bmp, 0, 0, 1, 1); |
| 300 | |
| 301 | int bit = 0x01; |
| 302 | tGraphNode *node; |
| 303 | bool multi_game = (bool)((Game_mode & GM_MULTI) != 0); |
| 304 | bool ok_to_render; |
| 305 | |
| 306 | for (int i = 0; i < graph_num_nodes; i++) { |
| 307 | node = DebugGraph_FindNode(i); |
| 308 | ok_to_render = true; |
| 309 | |
| 310 | if (node && (graph_mask & bit)) { |
| 311 | if (multi_game) { |
| 312 | if (!(node->init_data.flags & DGF_MULTIPLAYER)) |
| 313 | ok_to_render = false; |
| 314 | } else { |
| 315 | if (!(node->init_data.flags & DGF_SINGLEPLAYER)) |
| 316 | ok_to_render = false; |
| 317 | } |
| 318 | |
| 319 | if (ok_to_render) |
| 320 | node->Render(); |
| 321 | } |
| 322 | bit = bit << 1; |
| 323 | } |
| 324 | |
| 325 | rend_SetFiltering(1); |
| 326 | } |
| 327 | |
| 328 | //////////////////////////////////////////// |
| 329 | void tGraphNode::Initialize(tAddDebugGraph *data) { |
no test coverage detected