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Functions284 in github.com/CamHenlin/ExecutiveMan

FunctionShot
(stage, x, y, direction, owner)
enemies/shieldguy.js:143
FunctionShot
(stage, x, y, xspeed, yspeed, owner)
enemies/sixshooter.js:182
FunctionShot
(stage, x, y, direction, owner)
enemies/coffeecopter.js:116
FunctionShot
(player, renderer)
mechanics/player.js:184
FunctionShotDown
(stage, x)
enemies/wasteman.js:415
FunctionSixShooter
(c,b,a)
game.min.js:1687
FunctionSixShooter
* [SixShooter description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y [description]
enemies/sixshooter.js:7
FunctionSmallShot
(stage, x, y, direction, owner, basicCollision)
enemies/warehouseman.js:455
FunctionSmallShot
(stage, x, y, direction, owner, basicCollision)
enemies/materialman.js:474
FunctionSoundLoader
(a,b)
libs/preload-NEXT.min.js:13
FunctionSpriteSheetLoader
(a)
libs/preload-NEXT.min.js:13
FunctionStaplerDude
(c,b,a,e)
game.min.js:1699
FunctionStaplerDude
* [StaplerDude description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/staplerdude.js:8
FunctionStingingAuditShot
(player, renderer)
mechanics/player.js:7
FunctionStraightShot
(stage, x, y, direction, owner)
enemies/killcopy.js:369
FunctionTagRequest
(a,b,c)
libs/preload-NEXT.min.js:12
FunctionTextLoader
(a)
libs/preload-NEXT.min.js:13
FunctionTileCollisionDetector
()
game.min.js:1740
FunctionTileCollisionDetector
* [TileCollisionDetector description]
mechanics/collision.js:4
FunctionVideoLoader
(a,b)
libs/preload-NEXT.min.js:13
FunctionWallGun
(c,b,a,e)
game.min.js:1672
FunctionWallGun
* [WallGun description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y [description] * @param
enemies/wallgun.js:8
FunctionWarehouseMan
(c,b,a,e)
game.min.js:1639
FunctionWarehouseMan
* [WarehouseMan description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/warehouseman.js:8
FunctionWasteMan
(c,b,a,e)
game.min.js:1587
FunctionWasteMan
* [WasteMan description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/wasteman.js:8
FunctionWeaponBar
(c,b)
game.min.js:1572
FunctionWeaponBar
(stage, player)
objects/weaponbar.js:6
FunctionXHRRequest
(a)
libs/preload-NEXT.min.js:12
FunctionXMLLoader
(a)
libs/preload-NEXT.min.js:13
Functiona
(a,b,c)
libs/easeljs-0.8.0.min.js:12
Functiona
()
libs/soundjs-0.6.0.min.js:17
FunctionapplySimpleEventTunnels
(nameGenerator, eventGenerator)
libs/polyfill.js:410
FunctionbossClickHandler
(c)
game.min.js:1887
FunctionbossClickHandler
(event)
mechanics/bossscreen.js:320
FunctionbossScreenKeyDownHandler
(c)
game.min.js:1885
FunctionbossScreenKeyDownHandler
(event)
mechanics/bossscreen.js:278
Functionc
()
libs/soundjs-0.6.0.min.js:17
FunctioncustomAddEventListener
(name, func, capture)
libs/polyfill.js:133
FunctioncustomRemoveEventListener
(name, func, capture)
libs/polyfill.js:186
Functione
(a,b)
game.min.js:1797
FunctionendTouchEventHandler
(event)
mechanics/player.js:782
FunctioneventHandler
(event)
mechanics/player.js:672
Functionf
(a,b,c,d,f)
game.min.js:1584
FunctionfastCollision
(c,b)
game.min.js:1744
FunctionfastCollision
* [fastCollision description] * @param {[type]} object1 [description] * @param {[type]} object2 [description] * @return {[type]} [descrip
mechanics/fastCollision.js:7
FunctionfastCollisionPlatform
* [fastCollisionPlatform description] * @param {[type]} obj1 [description] * @param {[type]} obj2 [description] * @return {[type]} [descript
mechanics/fastCollision.js:111
FunctionfastInitialCollisionPlatform
(c,b)
game.min.js:1747
FunctionfastInitialCollisionPlatform
* [fastInitialCollisionPlatform description] * @param {[type]} obj1 [description] * @param {[type]} obj2 [description] * @return {[type]} [d
mechanics/fastCollision.js:127
FunctiongamepadPoll_options
()
game.min.js:1913
FunctiongamepadPoll_options
* [gamepadPoll_options description] * @return {[type]} [description]
mechanics/joystick.js:26
FunctiongetPrefixEventName
(prefix, eventName)
libs/polyfill.js:285
FunctionhandleBossScreenTick
(c)
game.min.js:1889
FunctionhandleBossScreenTick
* [handleBossScreenTick description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/bossscreen.js:376
FunctionhandleComplete
()
game.min.js:1718
FunctionhandleComplete
* [handleComplete description] * @return {[type]} [description]
mechanics/loader.js:220
FunctionhandleMainMenuScreenTick
(c)
game.min.js:1926
FunctionhandleMainMenuScreenTick
* [handleMainMenuScreenTick description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/mainmenu.js:208
FunctionhandlePauseScreenTick
(c)
game.min.js:1856
FunctionhandlePauseScreenTick
* [handlePauseScreenTick description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/pausemenu.js:183
FunctionhandleProgress
(c)
game.min.js:1718
FunctionhandleProgress
(e)
mechanics/loader.js:229
FunctionhandleShowOffBossScreenTick
(c)
game.min.js:1866
FunctionhandleShowOffBossScreenTick
* [handleShowOffBossScreenTick description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/showoffboss.js:219
FunctionhandleStartScreenTick
(c)
game.min.js:1847
FunctionhandleStartScreenTick
* [handleStartScreenTick description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/titlescreen.js:98
FunctionhandleTick
(c)
game.min.js:1733
FunctionhandleTick
* [handleTick essentially the main game loop for the entire game] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/main.js:278
FunctionloadTick
()
game.min.js:1718
FunctionloadTick
()
mechanics/loader.js:237
FunctionmainMenuClickHandler
(c)
game.min.js:1924
FunctionmainMenuClickHandler
* [mainMenuClickHandler description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/mainmenu.js:156
FunctionmainMenuScreenKeyDownHandler
(c)
game.min.js:1922
FunctionmainMenuScreenKeyDownHandler
(event)
mechanics/mainmenu.js:86
FunctionmoveEventHandler
(event)
mechanics/player.js:713
FunctionoptionsClickHandler
(c)
game.min.js:1908
FunctionoptionsClickHandler
* [optionsClickHandler description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/optionsmenu.js:170
FunctionoptionsKeyDownHandler
(c)
game.min.js:1912
FunctionoptionsKeyDownHandler
* [optionsKeyDownHandler description] * @param {[type]} e [description] * @return {[type]} [description]
mechanics/optionsmenu.js:249
FunctionpauseClickHandler
(c)
game.min.js:1857
FunctionpauseClickHandler
* [pauseClickHandler description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/pausemenu.js:197
FunctionplaySoundTwice
* [playSoundTwice description] * @param {[type]} sound [description] * @return {[type]} [description]
mechanics/soundwrapper.js:47
FunctionstartScreenListener
()
game.min.js:1846
FunctionstartScreenListener
* [startScreenListener description] * @return {[type]} [description]
mechanics/titlescreen.js:72
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