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github.com/CamHenlin/ExecutiveMan
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Functions
284 in github.com/CamHenlin/ExecutiveMan
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Functions
284
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Types & classes
0
Function
Shot
(stage, x, y, direction, owner)
enemies/shieldguy.js:143
Function
Shot
(stage, x, y, xspeed, yspeed, owner)
enemies/sixshooter.js:182
Function
Shot
(stage, x, y, direction, owner)
enemies/coffeecopter.js:116
Function
Shot
(player, renderer)
mechanics/player.js:184
Function
ShotDown
(stage, x)
enemies/wasteman.js:415
Function
SixShooter
(c,b,a)
game.min.js:1687
Function
SixShooter
* [SixShooter description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y [description]
enemies/sixshooter.js:7
Function
SmallShot
(stage, x, y, direction, owner, basicCollision)
enemies/warehouseman.js:455
Function
SmallShot
(stage, x, y, direction, owner, basicCollision)
enemies/materialman.js:474
Function
SoundLoader
(a,b)
libs/preload-NEXT.min.js:13
Function
SpriteSheetLoader
(a)
libs/preload-NEXT.min.js:13
Function
StaplerDude
(c,b,a,e)
game.min.js:1699
Function
StaplerDude
* [StaplerDude description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/staplerdude.js:8
Function
StingingAuditShot
(player, renderer)
mechanics/player.js:7
Function
StraightShot
(stage, x, y, direction, owner)
enemies/killcopy.js:369
Function
TagRequest
(a,b,c)
libs/preload-NEXT.min.js:12
Function
TextLoader
(a)
libs/preload-NEXT.min.js:13
Function
TileCollisionDetector
()
game.min.js:1740
Function
TileCollisionDetector
* [TileCollisionDetector description]
mechanics/collision.js:4
Function
VideoLoader
(a,b)
libs/preload-NEXT.min.js:13
Function
WallGun
(c,b,a,e)
game.min.js:1672
Function
WallGun
* [WallGun description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y [description] * @param
enemies/wallgun.js:8
Function
WarehouseMan
(c,b,a,e)
game.min.js:1639
Function
WarehouseMan
* [WarehouseMan description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/warehouseman.js:8
Function
WasteMan
(c,b,a,e)
game.min.js:1587
Function
WasteMan
* [WasteMan description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/wasteman.js:8
Function
WeaponBar
(c,b)
game.min.js:1572
Function
WeaponBar
(stage, player)
objects/weaponbar.js:6
Function
XHRRequest
(a)
libs/preload-NEXT.min.js:12
Function
XMLLoader
(a)
libs/preload-NEXT.min.js:13
Function
a
(a,b,c)
libs/easeljs-0.8.0.min.js:12
Function
a
()
libs/soundjs-0.6.0.min.js:17
Function
applySimpleEventTunnels
(nameGenerator, eventGenerator)
libs/polyfill.js:410
Function
bossClickHandler
(c)
game.min.js:1887
Function
bossClickHandler
(event)
mechanics/bossscreen.js:320
Function
bossScreenKeyDownHandler
(c)
game.min.js:1885
Function
bossScreenKeyDownHandler
(event)
mechanics/bossscreen.js:278
Function
c
()
libs/soundjs-0.6.0.min.js:17
Function
customAddEventListener
(name, func, capture)
libs/polyfill.js:133
Function
customRemoveEventListener
(name, func, capture)
libs/polyfill.js:186
Function
e
(a,b)
game.min.js:1797
Function
endTouchEventHandler
(event)
mechanics/player.js:782
Function
eventHandler
(event)
mechanics/player.js:672
Function
f
(a,b,c,d,f)
game.min.js:1584
Function
fastCollision
(c,b)
game.min.js:1744
Function
fastCollision
* [fastCollision description] * @param {[type]} object1 [description] * @param {[type]} object2 [description] * @return {[type]} [descrip
mechanics/fastCollision.js:7
Function
fastCollisionPlatform
* [fastCollisionPlatform description] * @param {[type]} obj1 [description] * @param {[type]} obj2 [description] * @return {[type]} [descript
mechanics/fastCollision.js:111
Function
fastInitialCollisionPlatform
(c,b)
game.min.js:1747
Function
fastInitialCollisionPlatform
* [fastInitialCollisionPlatform description] * @param {[type]} obj1 [description] * @param {[type]} obj2 [description] * @return {[type]} [d
mechanics/fastCollision.js:127
Function
gamepadPoll_options
()
game.min.js:1913
Function
gamepadPoll_options
* [gamepadPoll_options description] * @return {[type]} [description]
mechanics/joystick.js:26
Function
getPrefixEventName
(prefix, eventName)
libs/polyfill.js:285
Function
handleBossScreenTick
(c)
game.min.js:1889
Function
handleBossScreenTick
* [handleBossScreenTick description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/bossscreen.js:376
Function
handleComplete
()
game.min.js:1718
Function
handleComplete
* [handleComplete description] * @return {[type]} [description]
mechanics/loader.js:220
Function
handleMainMenuScreenTick
(c)
game.min.js:1926
Function
handleMainMenuScreenTick
* [handleMainMenuScreenTick description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/mainmenu.js:208
Function
handlePauseScreenTick
(c)
game.min.js:1856
Function
handlePauseScreenTick
* [handlePauseScreenTick description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/pausemenu.js:183
Function
handleProgress
(c)
game.min.js:1718
Function
handleProgress
(e)
mechanics/loader.js:229
Function
handleShowOffBossScreenTick
(c)
game.min.js:1866
Function
handleShowOffBossScreenTick
* [handleShowOffBossScreenTick description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/showoffboss.js:219
Function
handleStartScreenTick
(c)
game.min.js:1847
Function
handleStartScreenTick
* [handleStartScreenTick description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/titlescreen.js:98
Function
handleTick
(c)
game.min.js:1733
Function
handleTick
* [handleTick essentially the main game loop for the entire game] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/main.js:278
Function
loadTick
()
game.min.js:1718
Function
loadTick
()
mechanics/loader.js:237
Function
mainMenuClickHandler
(c)
game.min.js:1924
Function
mainMenuClickHandler
* [mainMenuClickHandler description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/mainmenu.js:156
Function
mainMenuScreenKeyDownHandler
(c)
game.min.js:1922
Function
mainMenuScreenKeyDownHandler
(event)
mechanics/mainmenu.js:86
Function
moveEventHandler
(event)
mechanics/player.js:713
Function
optionsClickHandler
(c)
game.min.js:1908
Function
optionsClickHandler
* [optionsClickHandler description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/optionsmenu.js:170
Function
optionsKeyDownHandler
(c)
game.min.js:1912
Function
optionsKeyDownHandler
* [optionsKeyDownHandler description] * @param {[type]} e [description] * @return {[type]} [description]
mechanics/optionsmenu.js:249
Function
pauseClickHandler
(c)
game.min.js:1857
Function
pauseClickHandler
* [pauseClickHandler description] * @param {[type]} event [description] * @return {[type]} [description]
mechanics/pausemenu.js:197
Function
playSoundTwice
* [playSoundTwice description] * @param {[type]} sound [description] * @return {[type]} [description]
mechanics/soundwrapper.js:47
Function
startScreenListener
()
game.min.js:1846
Function
startScreenListener
* [startScreenListener description] * @return {[type]} [description]
mechanics/titlescreen.js:72
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