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Functions
284 in github.com/CamHenlin/ExecutiveMan
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Functions
284
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Types & classes
0
Function
AbstractMediaLoader
(a,b,c)
libs/preload-NEXT.min.js:12
Function
AbstractRequest
(a)
libs/preload-NEXT.min.js:12
Function
AccountingMan
(c,b,a,e)
game.min.js:1602
Function
AccountingMan
* [AccountingMan description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/accountingman.js:8
Function
AnnoyingThing
(c,b,a,e)
game.min.js:1677
Function
AnnoyingThing
* [AnnoyingThing description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/annoyingthing.js:8
Function
BasicCollision
(c)
game.min.js:1893
Function
BasicCollision
* [BasicCollision description] * @param {[type]} renderer [description]
mechanics/basiccollision.js:5
Function
Beam
(c,b,a,e,l,f)
game.min.js:1568
Function
Beam
* [Beam description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/beam.js:10
Function
BigHealth
(c,b,a,e)
game.min.js:1562
Function
BigHealth
* [BigHealth description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y
objects/bighealth.js:8
Function
BigShot
(stage, x, y, direction, owner, basicCollision)
enemies/warehouseman.js:365
Function
BigShot
(stage, x, y, direction, owner, basicCollision)
enemies/materialman.js:385
Function
BinaryLoader
(a)
libs/preload-NEXT.min.js:13
Function
BossHealthBar
(c,b)
game.min.js:1561
Function
BossHealthBar
(stage, boss)
objects/bosshealthbar.js:6
Function
BossPoint
(c,b,a)
game.min.js:1540
Function
BossPoint
* [BossPoint description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/bosspoint.js:9
Function
BrowserDetect
()
libs/preload-NEXT.min.js:12
Function
CSSLoader
(a,b)
libs/preload-NEXT.min.js:13
Function
CoffeeCopter
(c,b,a)
game.min.js:1705
Function
CoffeeCopter
* [CoffeeCopter description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y [description]
enemies/coffeecopter.js:7
Function
ComputerGuy
(c,b,a,e)
game.min.js:1682
Function
ComputerGuy
* [ComputerGuy description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/computerguy.js:8
Function
Copter
(c,b,a)
game.min.js:1629
Function
Copter
* [Copter description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y [description]
enemies/copter.js:7
Function
Death
(c,b,a)
game.min.js:1537
Function
Death
* [Death description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y [description]
objects/death.js:7
Function
Dialog
(c,b,a,e,l)
game.min.js:1927
Function
Dialog
* [Dialog description] * @param {[type]} text [description] * @param {[type]} x [description] * @param {[type]} y [description] * @param
mechanics/dialog.js:11
Function
DisappearingPlatform
(c,b,a,e,l,f,d)
game.min.js:1554
Function
DisappearingPlatform
* [DisappearingPlatform description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]
objects/disappearingplatform.js:11
Function
Door
(c,b,a,e)
game.min.js:1541
Function
Door
* [Door description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/door.js:8
Function
DroppingPlatform
(c,b,a,e,l)
game.min.js:1551
Function
DroppingPlatform
* [DroppingPlatform description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/droppingplatform.js:9
Function
ErrorEvent
(a,b,c)
libs/preload-NEXT.min.js:12
Function
Event
(a,b,c)
libs/preload-NEXT.min.js:12
Function
EventDispatcher
()
libs/preload-NEXT.min.js:12
Function
ExplosiveBarrel
(c,b,a,e)
game.min.js:1543
Function
ExplosiveBarrel
* [ExplosiveBarrel description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/explosivebarrel.js:8
Function
ExtraLife
(c,b,a,e)
game.min.js:1566
Function
ExtraLife
* [ExtraLife description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y
objects/extralife.js:8
Function
FilingCabinet
(c,b,a,e)
game.min.js:1635
Function
FilingCabinet
* [FilingCabinet description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/filingcabinet.js:8
Function
Flood
(c,b,a,e,l)
game.min.js:1622
Function
Flood
* [Flood description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/flood.js:9
Function
HalfwayPoint
(c,b,a)
game.min.js:1571
Function
HalfwayPoint
* [HalfwayPoint description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/halfwaypoint.js:9
Function
HealthBar
(c,b)
game.min.js:1536
Function
HealthBar
(stage, player)
objects/healthbar.js:6
Function
HealthBriefCase
(c,b,a,e)
game.min.js:1573
Function
HealthBriefCase
* [HealthBriefCase description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y
objects/healthbriefcase.js:8
Function
ImageLoader
(a,b)
libs/preload-NEXT.min.js:13
Function
JSONLoader
(a)
libs/preload-NEXT.min.js:13
Function
JSONPLoader
(a)
libs/preload-NEXT.min.js:13
Function
JavaScriptLoader
(a,b)
libs/preload-NEXT.min.js:13
Function
KillCopy
(c,b,a,e)
game.min.js:1575
Function
KillCopy
* [KillCopy description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/killcopy.js:8
Function
LittleHealth
(c,b,a,e)
game.min.js:1564
Function
LittleHealth
* [LittleHealth description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y
objects/littlehealth.js:8
Function
LoadItem
()
libs/preload-NEXT.min.js:12
Function
LoadQueue
(a,b,c)
libs/preload-NEXT.min.js:12
Function
MagicShot
(stage, x, y, owner)
enemies/accountingman.js:367
Function
ManifestLoader
(a)
libs/preload-NEXT.min.js:13
Function
MaterialMan
(c,b,a,e)
game.min.js:1655
Function
MaterialMan
* [MaterialMan description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/materialman.js:8
Function
MediaTagRequest
(a,b,c)
libs/preload-NEXT.min.js:12
Function
OptionsMenu
()
game.min.js:1896
Function
OptionsMenu
* [OptionsMenu description]
mechanics/optionsmenu.js:4
Function
PauseMenu
()
game.min.js:1847
Function
PauseMenu
* [PauseMenu description]
mechanics/pausemenu.js:5
Function
Phone
(c,b,a,e)
game.min.js:1632
Function
Phone
* [Phone description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/phone.js:8
Function
Platform
(c,b,a,e,l,f,d,g,h)
game.min.js:1547
Function
Platform
* [Platform description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/platform.js:13
Function
Player
(c,b)
game.min.js:1792
Function
Player
* [Player description] * @param {[type]} demoMode [description] * @param {[type]} demoParams [description]
mechanics/player.js:6
Function
PrinterGuy
(c,b,a,e)
game.min.js:1615
Function
PrinterGuy
* [PrinterGuy description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/printerguy.js:8
Function
ProgressEvent
(a,b)
libs/preload-NEXT.min.js:12
Function
Renderer
(c)
game.min.js:1748
Function
Renderer
* [Renderer description] * @param {[type]} gamestage [description]
mechanics/renderer.js:5
Function
RotatingPlatform
(c,b,a,e,l,f)
game.min.js:1557
Function
RotatingPlatform
* [RotatingPlatform description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/rotatingplatform.js:10
Function
SVGLoader
(a,b)
libs/preload-NEXT.min.js:13
Function
ShieldGuy
(c,b,a,e)
game.min.js:1624
Function
ShieldGuy
* [ShieldGuy description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/shieldguy.js:8
Function
ShootyThingy
(c,b,a,e)
game.min.js:1693
Function
ShootyThingy
* [ShootyThingy description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/shootythingy.js:8
Function
Shot
(stage, x, y, direction, owner)
enemies/staplerdude.js:158
Function
Shot
(stage, x, y, direction, owner)
enemies/accountingman.js:282
Function
Shot
(stage, x, y, direction, owner)
enemies/wasteman.js:330
Function
Shot
(stage, x, y, direction, owner)
enemies/killcopy.js:290
Function
Shot
(stage, x, y, direction, owner)
enemies/printerguy.js:180
Function
Shot
(stage, x, y, direction, owner)
enemies/warehouseman.js:292
Function
Shot
(stage, x, y, direction, owner)
enemies/shootythingy.js:150
Function
Shot
(stage, x, y, xspeed, yspeed, direction, owner)
enemies/wallgun.js:140
Function
Shot
(stage, x, y, direction, owner)
enemies/materialman.js:312
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