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Functions284 in github.com/CamHenlin/ExecutiveMan

FunctionAbstractMediaLoader
(a,b,c)
libs/preload-NEXT.min.js:12
FunctionAbstractRequest
(a)
libs/preload-NEXT.min.js:12
FunctionAccountingMan
(c,b,a,e)
game.min.js:1602
FunctionAccountingMan
* [AccountingMan description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/accountingman.js:8
FunctionAnnoyingThing
(c,b,a,e)
game.min.js:1677
FunctionAnnoyingThing
* [AnnoyingThing description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/annoyingthing.js:8
FunctionBasicCollision
(c)
game.min.js:1893
FunctionBasicCollision
* [BasicCollision description] * @param {[type]} renderer [description]
mechanics/basiccollision.js:5
FunctionBeam
(c,b,a,e,l,f)
game.min.js:1568
FunctionBeam
* [Beam description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/beam.js:10
FunctionBigHealth
(c,b,a,e)
game.min.js:1562
FunctionBigHealth
* [BigHealth description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y
objects/bighealth.js:8
FunctionBigShot
(stage, x, y, direction, owner, basicCollision)
enemies/warehouseman.js:365
FunctionBigShot
(stage, x, y, direction, owner, basicCollision)
enemies/materialman.js:385
FunctionBinaryLoader
(a)
libs/preload-NEXT.min.js:13
FunctionBossHealthBar
(c,b)
game.min.js:1561
FunctionBossHealthBar
(stage, boss)
objects/bosshealthbar.js:6
FunctionBossPoint
(c,b,a)
game.min.js:1540
FunctionBossPoint
* [BossPoint description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/bosspoint.js:9
FunctionBrowserDetect
()
libs/preload-NEXT.min.js:12
FunctionCSSLoader
(a,b)
libs/preload-NEXT.min.js:13
FunctionCoffeeCopter
(c,b,a)
game.min.js:1705
FunctionCoffeeCopter
* [CoffeeCopter description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y [description]
enemies/coffeecopter.js:7
FunctionComputerGuy
(c,b,a,e)
game.min.js:1682
FunctionComputerGuy
* [ComputerGuy description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/computerguy.js:8
FunctionCopter
(c,b,a)
game.min.js:1629
FunctionCopter
* [Copter description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y [description]
enemies/copter.js:7
FunctionDeath
(c,b,a)
game.min.js:1537
FunctionDeath
* [Death description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y [description]
objects/death.js:7
FunctionDialog
(c,b,a,e,l)
game.min.js:1927
FunctionDialog
* [Dialog description] * @param {[type]} text [description] * @param {[type]} x [description] * @param {[type]} y [description] * @param
mechanics/dialog.js:11
FunctionDisappearingPlatform
(c,b,a,e,l,f,d)
game.min.js:1554
FunctionDisappearingPlatform
* [DisappearingPlatform description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]
objects/disappearingplatform.js:11
FunctionDoor
(c,b,a,e)
game.min.js:1541
FunctionDoor
* [Door description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/door.js:8
FunctionDroppingPlatform
(c,b,a,e,l)
game.min.js:1551
FunctionDroppingPlatform
* [DroppingPlatform description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/droppingplatform.js:9
FunctionErrorEvent
(a,b,c)
libs/preload-NEXT.min.js:12
FunctionEvent
(a,b,c)
libs/preload-NEXT.min.js:12
FunctionEventDispatcher
()
libs/preload-NEXT.min.js:12
FunctionExplosiveBarrel
(c,b,a,e)
game.min.js:1543
FunctionExplosiveBarrel
* [ExplosiveBarrel description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/explosivebarrel.js:8
FunctionExtraLife
(c,b,a,e)
game.min.js:1566
FunctionExtraLife
* [ExtraLife description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y
objects/extralife.js:8
FunctionFilingCabinet
(c,b,a,e)
game.min.js:1635
FunctionFilingCabinet
* [FilingCabinet description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/filingcabinet.js:8
FunctionFlood
(c,b,a,e,l)
game.min.js:1622
FunctionFlood
* [Flood description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/flood.js:9
FunctionHalfwayPoint
(c,b,a)
game.min.js:1571
FunctionHalfwayPoint
* [HalfwayPoint description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/halfwaypoint.js:9
FunctionHealthBar
(c,b)
game.min.js:1536
FunctionHealthBar
(stage, player)
objects/healthbar.js:6
FunctionHealthBriefCase
(c,b,a,e)
game.min.js:1573
FunctionHealthBriefCase
* [HealthBriefCase description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y
objects/healthbriefcase.js:8
FunctionImageLoader
(a,b)
libs/preload-NEXT.min.js:13
FunctionJSONLoader
(a)
libs/preload-NEXT.min.js:13
FunctionJSONPLoader
(a)
libs/preload-NEXT.min.js:13
FunctionJavaScriptLoader
(a,b)
libs/preload-NEXT.min.js:13
FunctionKillCopy
(c,b,a,e)
game.min.js:1575
FunctionKillCopy
* [KillCopy description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/killcopy.js:8
FunctionLittleHealth
(c,b,a,e)
game.min.js:1564
FunctionLittleHealth
* [LittleHealth description] * @param {[type]} stage [description] * @param {[type]} x [description] * @param {[type]} y
objects/littlehealth.js:8
FunctionLoadItem
()
libs/preload-NEXT.min.js:12
FunctionLoadQueue
(a,b,c)
libs/preload-NEXT.min.js:12
FunctionMagicShot
(stage, x, y, owner)
enemies/accountingman.js:367
FunctionManifestLoader
(a)
libs/preload-NEXT.min.js:13
FunctionMaterialMan
(c,b,a,e)
game.min.js:1655
FunctionMaterialMan
* [MaterialMan description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/materialman.js:8
FunctionMediaTagRequest
(a,b,c)
libs/preload-NEXT.min.js:12
FunctionOptionsMenu
()
game.min.js:1896
FunctionOptionsMenu
* [OptionsMenu description]
mechanics/optionsmenu.js:4
FunctionPauseMenu
()
game.min.js:1847
FunctionPauseMenu
* [PauseMenu description]
mechanics/pausemenu.js:5
FunctionPhone
(c,b,a,e)
game.min.js:1632
FunctionPhone
* [Phone description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/phone.js:8
FunctionPlatform
(c,b,a,e,l,f,d,g,h)
game.min.js:1547
FunctionPlatform
* [Platform description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/platform.js:13
FunctionPlayer
(c,b)
game.min.js:1792
FunctionPlayer
* [Player description] * @param {[type]} demoMode [description] * @param {[type]} demoParams [description]
mechanics/player.js:6
FunctionPrinterGuy
(c,b,a,e)
game.min.js:1615
FunctionPrinterGuy
* [PrinterGuy description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/printerguy.js:8
FunctionProgressEvent
(a,b)
libs/preload-NEXT.min.js:12
FunctionRenderer
(c)
game.min.js:1748
FunctionRenderer
* [Renderer description] * @param {[type]} gamestage [description]
mechanics/renderer.js:5
FunctionRotatingPlatform
(c,b,a,e,l,f)
game.min.js:1557
FunctionRotatingPlatform
* [RotatingPlatform description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
objects/rotatingplatform.js:10
FunctionSVGLoader
(a,b)
libs/preload-NEXT.min.js:13
FunctionShieldGuy
(c,b,a,e)
game.min.js:1624
FunctionShieldGuy
* [ShieldGuy description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/shieldguy.js:8
FunctionShootyThingy
(c,b,a,e)
game.min.js:1693
FunctionShootyThingy
* [ShootyThingy description] * @param {[type]} stage [description] * @param {[type]} basicCollision [description] * @param {[type]} x
enemies/shootythingy.js:8
FunctionShot
(stage, x, y, direction, owner)
enemies/staplerdude.js:158
FunctionShot
(stage, x, y, direction, owner)
enemies/accountingman.js:282
FunctionShot
(stage, x, y, direction, owner)
enemies/wasteman.js:330
FunctionShot
(stage, x, y, direction, owner)
enemies/killcopy.js:290
FunctionShot
(stage, x, y, direction, owner)
enemies/printerguy.js:180
FunctionShot
(stage, x, y, direction, owner)
enemies/warehouseman.js:292
FunctionShot
(stage, x, y, direction, owner)
enemies/shootythingy.js:150
FunctionShot
(stage, x, y, xspeed, yspeed, direction, owner)
enemies/wallgun.js:140
FunctionShot
(stage, x, y, direction, owner)
enemies/materialman.js:312
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