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github.com/CamHenlin/ExecutiveMan
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Functions
284 in github.com/CamHenlin/ExecutiveMan
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Functions
284
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Types & classes
0
↓ 66 callers
Function
playSound
(c)
game.min.js:1892
↓ 34 callers
Function
fastCollisionSprite
(c,b)
game.min.js:1748
↓ 34 callers
Function
fastCollisionSprite
* [fastCollisionSprite description] * @param {[type]} obj1 [description] * @param {[type]} obj2 [description] * @return {[type]} [descriptio
mechanics/fastCollision.js:143
↓ 28 callers
Function
b
(a,b)
game.min.js:228
↓ 28 callers
Function
playSound
* [playSound description] * @param {[type]} sound [description] * @return {[type]} [description]
mechanics/soundwrapper.js:34
↓ 18 callers
Function
F
()
game.min.js:316
↓ 18 callers
Function
P
()
libs/preload-NEXT.min.js:12
↓ 14 callers
Function
initVars
()
game.min.js:1720
↓ 14 callers
Function
initVars
* [initVars description] * @return {[type]} [description]
mechanics/main.js:44
↓ 13 callers
Function
interceptAddEventListener
(root)
libs/polyfill.js:127
↓ 13 callers
Function
interceptRemoveEventListener
(root)
libs/polyfill.js:183
↓ 12 callers
Function
fastCollisionPlatform
(c,b)
game.min.js:1747
↓ 9 callers
Function
B
(a,b)
game.min.js:312
↓ 9 callers
Function
H
(a,b)
libs/preload-NEXT.min.js:12
↓ 9 callers
Function
initTouchControls
()
game.min.js:1731
↓ 9 callers
Function
initTouchControls
* [initTouchControls used to add touch controls to the screen on a mobile canvas] * @return {[type]} [description]
mechanics/main.js:255
↓ 9 callers
Function
playSoundLoop
(c)
game.min.js:1893
↓ 9 callers
Function
playSoundLoop
* [playSoundLoop description] * @param {[type]} sound [description] * @return {[type]} [description]
mechanics/soundwrapper.js:62
↓ 8 callers
Function
K
()
game.min.js:316
↓ 8 callers
Function
Q
()
libs/preload-NEXT.min.js:12
↓ 8 callers
Function
b
(a,b)
libs/soundjs-0.6.0.min.js:17
↓ 8 callers
Function
playSoundTwice
(c)
game.min.js:1892
↓ 7 callers
Function
initBossScreen
()
game.min.js:1876
↓ 7 callers
Function
initBossScreen
* [initBossScreen description] * @return {[type]} [description]
mechanics/bossscreen.js:6
↓ 6 callers
Function
getParameterByName
(c)
game.min.js:1710
↓ 6 callers
Function
getParameterByName
* [getParameterByName description] * @param {[type]} name [description] * @return {[type]} [description]
mechanics/common.js:13
↓ 6 callers
Function
nameGenerator
(name)
libs/polyfill.js:315
↓ 5 callers
Function
beginGame
(c,b)
game.min.js:1723
↓ 5 callers
Function
beginGame
* [beginGame description] * @param {[type]} newGame [description] * @param {[type]} demoMode [description] * @return {[type]} [descript
mechanics/main.js:71
↓ 5 callers
Function
generateTouchEventProxyIfRegistered
(eventName, touchPoint, target, eventObject, canBubble, relatedTarget)
libs/polyfill.js:351
↓ 4 callers
Function
E
(a,b)
libs/preload-NEXT.min.js:12
↓ 4 callers
Function
M
(a,b)
game.min.js:309
↓ 4 callers
Function
c
(a,e,l)
game.min.js:3
↓ 4 callers
Function
checkEventRegistration
(node, eventName)
libs/polyfill.js:336
↓ 4 callers
Function
d
(a)
game.min.js:306
↓ 4 callers
Function
f
(a)
libs/preload-NEXT.min.js:12
↓ 4 callers
Function
findEventRegisteredNode
(node, eventName)
libs/polyfill.js:341
↓ 4 callers
Function
handleOtherEvent
(eventObject, name)
libs/polyfill.js:173
↓ 3 callers
Function
a
()
game.min.js:1
↓ 3 callers
Function
buildMainMenuTouchTarget
(c)
game.min.js:1923
↓ 3 callers
Function
buildMainMenuTouchTarget
* [buildMainMenuTouchTarget description] * @param {[type]} text [description] * @return {[type]} [description]
mechanics/mainmenu.js:141
↓ 3 callers
Function
buildSaveLoadTouchTarget
(c)
game.min.js:1886
↓ 3 callers
Function
buildSaveLoadTouchTarget
* [buildSaveLoadTouchTarget description] * @param {[type]} text [description] * @return {[type]} [description]
mechanics/bossscreen.js:309
↓ 3 callers
Function
fastCollisionPlayer
(c,b)
game.min.js:1746
↓ 3 callers
Function
fastCollisionPlayer
* [fastCollisionPlayer description] * @param {[type]} obj1 [description] * @param {[type]} obj2 [description] * @return {[type]} [descriptio
mechanics/fastCollision.js:79
↓ 3 callers
Function
generateTouchEventProxy
(name, touchPoint, target, eventObject, canBubble, relatedTarget)
libs/polyfill.js:50
↓ 3 callers
Function
h
(a)
game.min.js:1812
↓ 3 callers
Function
loadGame
()
game.min.js:1896
↓ 3 callers
Function
loadGame
* [loadGame description] * @return {[type]} [description]
mechanics/savesystem.js:21
↓ 3 callers
Function
stopMusic
()
game.min.js:1893
↓ 3 callers
Function
stopMusic
* [stopMusic description] * @return {[type]} [description]
mechanics/soundwrapper.js:77
↓ 2 callers
Function
G
(a)
game.min.js:312
↓ 2 callers
Function
J
(a)
libs/preload-NEXT.min.js:12
↓ 2 callers
Function
S
(a,b,c)
game.min.js:320
↓ 2 callers
Function
S
(a,b,c)
libs/preload-NEXT.min.js:12
↓ 2 callers
Function
T
(a,b,c)
game.min.js:319
↓ 2 callers
Function
T
(a,b,c)
libs/preload-NEXT.min.js:12
↓ 2 callers
Function
a
(b,d)
libs/preload-NEXT.min.js:12
↓ 2 callers
Function
c
()
libs/preload-NEXT.min.js:12
↓ 2 callers
Function
dispatchPointerEnter
(currentTarget, relatedTarget, generateProxy)
libs/polyfill.js:382
↓ 2 callers
Function
dispatchPointerLeave
(currentTarget, relatedTarget, generateProxy)
libs/polyfill.js:397
↓ 2 callers
Function
fastCollisionKillCopy
(c,b)
game.min.js:1745
↓ 2 callers
Function
fastCollisionKillCopy
* [fastCollisionKillCopy description] * @param {[type]} object1 [description] * @param {[type]} object2 [description] * @return {[type]}
mechanics/fastCollision.js:43
↓ 2 callers
Function
fastCollisionPhone
(c,b)
game.min.js:1745
↓ 2 callers
Function
fastCollisionPhone
* [fastCollisionPhone description] * @param {[type]} object1 [description] * @param {[type]} object2 [description] * @return {[type]} [de
mechanics/fastCollision.js:61
↓ 2 callers
Function
fastCollisionX
(c,b)
game.min.js:1744
↓ 2 callers
Function
fastCollisionX
* [fastCollisionX description] * @param {[type]} object1 [description] * @param {[type]} object2 [description] * @return {[type]} [descri
mechanics/fastCollision.js:25
↓ 2 callers
Function
g
(a,b,c,d,e,f)
game.min.js:1653
↓ 2 callers
Function
generateTouchClonedEvent
(sourceEvent, newName, canBubble, target, relatedTarget)
libs/polyfill.js:55
↓ 2 callers
Function
getDomUpperHierarchy
(node)
libs/polyfill.js:359
↓ 2 callers
Function
getFirstCommonNode
(node1, node2)
libs/polyfill.js:371
↓ 2 callers
Function
initMainMenuScreen
()
game.min.js:1917
↓ 2 callers
Function
initMainMenuScreen
* [initMainMenuScreen description] * @return {[type]} [description]
mechanics/mainmenu.js:6
↓ 2 callers
Function
initShowOffBossScreen
(c)
game.min.js:1859
↓ 2 callers
Function
initShowOffBossScreen
* [initShowOffBossScreen description] * @param {[type]} bossnumber [description] * @return {[type]} [description]
mechanics/showoffboss.js:6
↓ 1 callers
Function
K
(a,b,c,d,e,f,g)
libs/preload-NEXT.min.js:12
↓ 1 callers
Function
Q
(a,b,c,e,d,f,h)
game.min.js:312
↓ 1 callers
Function
R
(a)
game.min.js:319
↓ 1 callers
Function
R
(a)
libs/preload-NEXT.min.js:12
↓ 1 callers
Function
c
()
libs/easeljs-0.8.0.min.js:12
↓ 1 callers
Function
checkPreventDefault
(node)
libs/polyfill.js:43
↓ 1 callers
Function
fastCollisionPlayerLoose
(c,b)
game.min.js:1746
↓ 1 callers
Function
fastCollisionPlayerLoose
* [fastCollisionPlayerLoose description] * @param {[type]} obj1 [description] * @param {[type]} obj2 [description] * @return {[type]} [descr
mechanics/fastCollision.js:95
↓ 1 callers
Function
gamepadPoll_game
()
game.min.js:1914
↓ 1 callers
Function
gamepadPoll_game
* [gamepadPoll_game description] * @return {[type]} [description]
mechanics/joystick.js:60
↓ 1 callers
Function
hasJoystickSupport
()
game.min.js:1912
↓ 1 callers
Function
hasJoystickSupport
* [hasJoystickSupport description] * @return {Boolean} [description]
mechanics/joystick.js:18
↓ 1 callers
Function
init
()
game.min.js:1720
↓ 1 callers
Function
init
* [init description] * @return {[type]} [description]
mechanics/main.js:24
↓ 1 callers
Function
initTitleScreen
()
game.min.js:1843
↓ 1 callers
Function
initTitleScreen
* [initTitleScreen description] * @return {[type]} [description]
mechanics/titlescreen.js:5
↓ 1 callers
Function
l
(a,b,c,e,k,l)
game.min.js:1692
↓ 1 callers
Function
registerOrUnregisterEvent
(item, name, func, enable)
libs/polyfill.js:255
↓ 1 callers
Function
removeTouchAware
(item, eventName)
libs/polyfill.js:222
↓ 1 callers
Function
saveGame
()
game.min.js:1895
↓ 1 callers
Function
saveGame
* [saveGame description] * @return {[type]} [description]
mechanics/savesystem.js:5
↓ 1 callers
Function
setTouchAware
(item, eventName, enable)
libs/polyfill.js:292
↓ 1 callers
Function
touchChangedHandler
(event)
libs/polyfill.js:82
↓ 1 callers
Function
touchHandler
(event)
libs/polyfill.js:57
Function
AbstractLoader
(a,b,c)
libs/preload-NEXT.min.js:12
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