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Functions284 in github.com/CamHenlin/ExecutiveMan

↓ 66 callersFunctionplaySound
(c)
game.min.js:1892
↓ 34 callersFunctionfastCollisionSprite
(c,b)
game.min.js:1748
↓ 34 callersFunctionfastCollisionSprite
* [fastCollisionSprite description] * @param {[type]} obj1 [description] * @param {[type]} obj2 [description] * @return {[type]} [descriptio
mechanics/fastCollision.js:143
↓ 28 callersFunctionb
(a,b)
game.min.js:228
↓ 28 callersFunctionplaySound
* [playSound description] * @param {[type]} sound [description] * @return {[type]} [description]
mechanics/soundwrapper.js:34
↓ 18 callersFunctionF
()
game.min.js:316
↓ 18 callersFunctionP
()
libs/preload-NEXT.min.js:12
↓ 14 callersFunctioninitVars
()
game.min.js:1720
↓ 14 callersFunctioninitVars
* [initVars description] * @return {[type]} [description]
mechanics/main.js:44
↓ 13 callersFunctioninterceptAddEventListener
(root)
libs/polyfill.js:127
↓ 13 callersFunctioninterceptRemoveEventListener
(root)
libs/polyfill.js:183
↓ 12 callersFunctionfastCollisionPlatform
(c,b)
game.min.js:1747
↓ 9 callersFunctionB
(a,b)
game.min.js:312
↓ 9 callersFunctionH
(a,b)
libs/preload-NEXT.min.js:12
↓ 9 callersFunctioninitTouchControls
()
game.min.js:1731
↓ 9 callersFunctioninitTouchControls
* [initTouchControls used to add touch controls to the screen on a mobile canvas] * @return {[type]} [description]
mechanics/main.js:255
↓ 9 callersFunctionplaySoundLoop
(c)
game.min.js:1893
↓ 9 callersFunctionplaySoundLoop
* [playSoundLoop description] * @param {[type]} sound [description] * @return {[type]} [description]
mechanics/soundwrapper.js:62
↓ 8 callersFunctionK
()
game.min.js:316
↓ 8 callersFunctionQ
()
libs/preload-NEXT.min.js:12
↓ 8 callersFunctionb
(a,b)
libs/soundjs-0.6.0.min.js:17
↓ 8 callersFunctionplaySoundTwice
(c)
game.min.js:1892
↓ 7 callersFunctioninitBossScreen
()
game.min.js:1876
↓ 7 callersFunctioninitBossScreen
* [initBossScreen description] * @return {[type]} [description]
mechanics/bossscreen.js:6
↓ 6 callersFunctiongetParameterByName
(c)
game.min.js:1710
↓ 6 callersFunctiongetParameterByName
* [getParameterByName description] * @param {[type]} name [description] * @return {[type]} [description]
mechanics/common.js:13
↓ 6 callersFunctionnameGenerator
(name)
libs/polyfill.js:315
↓ 5 callersFunctionbeginGame
(c,b)
game.min.js:1723
↓ 5 callersFunctionbeginGame
* [beginGame description] * @param {[type]} newGame [description] * @param {[type]} demoMode [description] * @return {[type]} [descript
mechanics/main.js:71
↓ 5 callersFunctiongenerateTouchEventProxyIfRegistered
(eventName, touchPoint, target, eventObject, canBubble, relatedTarget)
libs/polyfill.js:351
↓ 4 callersFunctionE
(a,b)
libs/preload-NEXT.min.js:12
↓ 4 callersFunctionM
(a,b)
game.min.js:309
↓ 4 callersFunctionc
(a,e,l)
game.min.js:3
↓ 4 callersFunctioncheckEventRegistration
(node, eventName)
libs/polyfill.js:336
↓ 4 callersFunctiond
(a)
game.min.js:306
↓ 4 callersFunctionf
(a)
libs/preload-NEXT.min.js:12
↓ 4 callersFunctionfindEventRegisteredNode
(node, eventName)
libs/polyfill.js:341
↓ 4 callersFunctionhandleOtherEvent
(eventObject, name)
libs/polyfill.js:173
↓ 3 callersFunctiona
()
game.min.js:1
↓ 3 callersFunctionbuildMainMenuTouchTarget
(c)
game.min.js:1923
↓ 3 callersFunctionbuildMainMenuTouchTarget
* [buildMainMenuTouchTarget description] * @param {[type]} text [description] * @return {[type]} [description]
mechanics/mainmenu.js:141
↓ 3 callersFunctionbuildSaveLoadTouchTarget
(c)
game.min.js:1886
↓ 3 callersFunctionbuildSaveLoadTouchTarget
* [buildSaveLoadTouchTarget description] * @param {[type]} text [description] * @return {[type]} [description]
mechanics/bossscreen.js:309
↓ 3 callersFunctionfastCollisionPlayer
(c,b)
game.min.js:1746
↓ 3 callersFunctionfastCollisionPlayer
* [fastCollisionPlayer description] * @param {[type]} obj1 [description] * @param {[type]} obj2 [description] * @return {[type]} [descriptio
mechanics/fastCollision.js:79
↓ 3 callersFunctiongenerateTouchEventProxy
(name, touchPoint, target, eventObject, canBubble, relatedTarget)
libs/polyfill.js:50
↓ 3 callersFunctionh
(a)
game.min.js:1812
↓ 3 callersFunctionloadGame
()
game.min.js:1896
↓ 3 callersFunctionloadGame
* [loadGame description] * @return {[type]} [description]
mechanics/savesystem.js:21
↓ 3 callersFunctionstopMusic
()
game.min.js:1893
↓ 3 callersFunctionstopMusic
* [stopMusic description] * @return {[type]} [description]
mechanics/soundwrapper.js:77
↓ 2 callersFunctionG
(a)
game.min.js:312
↓ 2 callersFunctionJ
(a)
libs/preload-NEXT.min.js:12
↓ 2 callersFunctionS
(a,b,c)
game.min.js:320
↓ 2 callersFunctionS
(a,b,c)
libs/preload-NEXT.min.js:12
↓ 2 callersFunctionT
(a,b,c)
game.min.js:319
↓ 2 callersFunctionT
(a,b,c)
libs/preload-NEXT.min.js:12
↓ 2 callersFunctiona
(b,d)
libs/preload-NEXT.min.js:12
↓ 2 callersFunctionc
()
libs/preload-NEXT.min.js:12
↓ 2 callersFunctiondispatchPointerEnter
(currentTarget, relatedTarget, generateProxy)
libs/polyfill.js:382
↓ 2 callersFunctiondispatchPointerLeave
(currentTarget, relatedTarget, generateProxy)
libs/polyfill.js:397
↓ 2 callersFunctionfastCollisionKillCopy
(c,b)
game.min.js:1745
↓ 2 callersFunctionfastCollisionKillCopy
* [fastCollisionKillCopy description] * @param {[type]} object1 [description] * @param {[type]} object2 [description] * @return {[type]}
mechanics/fastCollision.js:43
↓ 2 callersFunctionfastCollisionPhone
(c,b)
game.min.js:1745
↓ 2 callersFunctionfastCollisionPhone
* [fastCollisionPhone description] * @param {[type]} object1 [description] * @param {[type]} object2 [description] * @return {[type]} [de
mechanics/fastCollision.js:61
↓ 2 callersFunctionfastCollisionX
(c,b)
game.min.js:1744
↓ 2 callersFunctionfastCollisionX
* [fastCollisionX description] * @param {[type]} object1 [description] * @param {[type]} object2 [description] * @return {[type]} [descri
mechanics/fastCollision.js:25
↓ 2 callersFunctiong
(a,b,c,d,e,f)
game.min.js:1653
↓ 2 callersFunctiongenerateTouchClonedEvent
(sourceEvent, newName, canBubble, target, relatedTarget)
libs/polyfill.js:55
↓ 2 callersFunctiongetDomUpperHierarchy
(node)
libs/polyfill.js:359
↓ 2 callersFunctiongetFirstCommonNode
(node1, node2)
libs/polyfill.js:371
↓ 2 callersFunctioninitMainMenuScreen
()
game.min.js:1917
↓ 2 callersFunctioninitMainMenuScreen
* [initMainMenuScreen description] * @return {[type]} [description]
mechanics/mainmenu.js:6
↓ 2 callersFunctioninitShowOffBossScreen
(c)
game.min.js:1859
↓ 2 callersFunctioninitShowOffBossScreen
* [initShowOffBossScreen description] * @param {[type]} bossnumber [description] * @return {[type]} [description]
mechanics/showoffboss.js:6
↓ 1 callersFunctionK
(a,b,c,d,e,f,g)
libs/preload-NEXT.min.js:12
↓ 1 callersFunctionQ
(a,b,c,e,d,f,h)
game.min.js:312
↓ 1 callersFunctionR
(a)
game.min.js:319
↓ 1 callersFunctionR
(a)
libs/preload-NEXT.min.js:12
↓ 1 callersFunctionc
()
libs/easeljs-0.8.0.min.js:12
↓ 1 callersFunctioncheckPreventDefault
(node)
libs/polyfill.js:43
↓ 1 callersFunctionfastCollisionPlayerLoose
(c,b)
game.min.js:1746
↓ 1 callersFunctionfastCollisionPlayerLoose
* [fastCollisionPlayerLoose description] * @param {[type]} obj1 [description] * @param {[type]} obj2 [description] * @return {[type]} [descr
mechanics/fastCollision.js:95
↓ 1 callersFunctiongamepadPoll_game
()
game.min.js:1914
↓ 1 callersFunctiongamepadPoll_game
* [gamepadPoll_game description] * @return {[type]} [description]
mechanics/joystick.js:60
↓ 1 callersFunctionhasJoystickSupport
()
game.min.js:1912
↓ 1 callersFunctionhasJoystickSupport
* [hasJoystickSupport description] * @return {Boolean} [description]
mechanics/joystick.js:18
↓ 1 callersFunctioninit
()
game.min.js:1720
↓ 1 callersFunctioninit
* [init description] * @return {[type]} [description]
mechanics/main.js:24
↓ 1 callersFunctioninitTitleScreen
()
game.min.js:1843
↓ 1 callersFunctioninitTitleScreen
* [initTitleScreen description] * @return {[type]} [description]
mechanics/titlescreen.js:5
↓ 1 callersFunctionl
(a,b,c,e,k,l)
game.min.js:1692
↓ 1 callersFunctionregisterOrUnregisterEvent
(item, name, func, enable)
libs/polyfill.js:255
↓ 1 callersFunctionremoveTouchAware
(item, eventName)
libs/polyfill.js:222
↓ 1 callersFunctionsaveGame
()
game.min.js:1895
↓ 1 callersFunctionsaveGame
* [saveGame description] * @return {[type]} [description]
mechanics/savesystem.js:5
↓ 1 callersFunctionsetTouchAware
(item, eventName, enable)
libs/polyfill.js:292
↓ 1 callersFunctiontouchChangedHandler
(event)
libs/polyfill.js:82
↓ 1 callersFunctiontouchHandler
(event)
libs/polyfill.js:57
FunctionAbstractLoader
(a,b,c)
libs/preload-NEXT.min.js:12
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