(&mut self, renderer: &mut Renderer, file_data: &[u8])
| 65 | } |
| 66 | |
| 67 | pub fn load_texture(&mut self, renderer: &mut Renderer, file_data: &[u8]) -> f64 { |
| 68 | let img = match image::load_from_memory(file_data) { |
| 69 | Ok(img) => img.to_rgba8(), |
| 70 | Err(_) => return 0.0, |
| 71 | }; |
| 72 | let width = img.width(); |
| 73 | let height = img.height(); |
| 74 | let data = img.into_raw(); |
| 75 | |
| 76 | let bind_group_idx = renderer.register_texture(width, height, &data); |
| 77 | self.textures.alloc(TextureData { bind_group_idx, width, height }) |
| 78 | } |
| 79 | |
| 80 | pub fn unload_texture(&mut self, handle: f64, renderer: &mut Renderer) { |
| 81 | if let Some(tex) = self.textures.free(handle) { |
no test coverage detected