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hub / github.com/Bloom-Engine/engine / bloom_load_texture

Function bloom_load_texture

native/android/src/lib.rs:563–573  ·  view source on GitHub ↗
(path_ptr: *const u8)

Source from the content-addressed store, hash-verified

561
562#[no_mangle]
563pub extern "C" fn bloom_load_texture(path_ptr: *const u8) -> f64 {
564 let path = str_from_header(path_ptr);
565 match std::fs::read(resolve_path(path)) {
566 Ok(data) => {
567 let eng = engine();
568 let renderer_ptr = &mut eng.renderer as *mut bloom_shared::renderer::Renderer;
569 eng.textures.load_texture(unsafe { &mut *renderer_ptr }, &data)
570 }
571 Err(_) => 0.0,
572 }
573}
574
575#[no_mangle]
576pub extern "C" fn bloom_unload_texture(handle: f64) {

Callers

nothing calls this directly

Calls 4

str_from_headerFunction · 0.85
load_textureMethod · 0.80
resolve_pathFunction · 0.70
engineFunction · 0.70

Tested by

no test coverage detected