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hub / github.com/Bloom-Engine/engine / bloom_load_texture

Function bloom_load_texture

native/ios/src/lib.rs:907–917  ·  view source on GitHub ↗
(path_ptr: *const u8)

Source from the content-addressed store, hash-verified

905
906#[no_mangle]
907pub extern "C" fn bloom_load_texture(path_ptr: *const u8) -> f64 {
908 let path = str_from_header(path_ptr);
909 match std::fs::read(resolve_path(path)) {
910 Ok(data) => {
911 let eng = engine();
912 let renderer_ptr = &mut eng.renderer as *mut Renderer;
913 eng.textures.load_texture(unsafe { &mut *renderer_ptr }, &data)
914 }
915 Err(_) => 0.0,
916 }
917}
918
919#[no_mangle]
920pub extern "C" fn bloom_unload_texture(handle: f64) {

Callers 1

loadTextureFunction · 0.50

Calls 4

str_from_headerFunction · 0.85
load_textureMethod · 0.80
resolve_pathFunction · 0.70
engineFunction · 0.70

Tested by

no test coverage detected