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Functions912 in github.com/Blizzard/s2client-api

MethodGetGameloopsPerSecond
include/sc2api/sc2_gametypes.h:190
MethodGetLastStatus
include/sc2api/sc2_proto_interface.h:96
MethodGetNearestZergling
examples/common/bot_examples.cc:3245
MethodGetPlayerInfo
include/sc2api/sc2_gametypes.h:179
MethodGetPointOffsetX
tests/test_unit_command_common.cc:60
MethodGetPosition
examples/common/bot_examples.cc:3220
MethodGetRandomUnit
examples/common/bot_examples.cc:196
MethodGetRequestAction
src/sc2api/sc2_agent.cc:46
MethodGetResponse
include/sc2api/sc2_proto_interface.h:55
MethodGetTagListFromUnits
tests/test_unit_command_common.cc:66
MethodGetTestUnit
tests/test_unit_command_common.cc:198
MethodGetVisibility
src/sc2api/sc2_client.cc:471
MethodHasMessage
include/sc2api/sc2_proto_interface.h:63
MethodHasReplays
src/sc2api/sc2_coordinator.cc:866
MethodHasResponsePending
src/sc2api/sc2_proto_interface.cc:199
MethodImageData
src/sc2api/sc2_map_info.cpp:5
FunctionImageRGB
src/sc2renderer/sc2_renderer.cc:131
MethodInterfaceSettings
src/sc2api/sc2_game_settings.cc:21
MethodIsArmy
examples/common/bot_examples.cc:39
FunctionIsCarryingMinerals
src/sc2api/sc2_client.cc:2226
FunctionIsCarryingVespene
src/sc2api/sc2_client.cc:2234
MethodIsEqual
src/sc2api/sc2_score.cc:44
MethodIsLoaded
src/sc2utils/sc2_property_reader.cc:21
MethodIsPathable
src/sc2api/sc2_client.cc:495
MethodIsPlacable
src/sc2api/sc2_client.cc:505
FunctionIsReading
include/sc2utils/sc2_simple_serialization.h:14
MethodIsStructure
examples/common/bot_examples.cc:93
MethodIsUnit
include/sc2api/sc2_unit.h:190
MethodIsUnits
include/sc2api/sc2_unit.h:197
MethodIsValid
Returns true if this object refers to a valid unit and unit type. < \return If this object is valid.
include/sc2api/sc2_data.h:101
MethodIsValid
include/sc2api/sc2_gametypes.h:99
MethodIsValid
include/sc2api/sc2_gametypes.h:114
MethodIssueAlertEvents
src/sc2api/sc2_client.cc:2079
MethodIssueBuildingCompletedEvent
src/sc2api/sc2_client.cc:2061
MethodIssueIdleEvent
src/sc2api/sc2_client.cc:2024
MethodIssueUnitAddedEvents
src/sc2api/sc2_client.cc:2007
MethodIssueUnitCommand
tests/test_unit_command.cc:1538
MethodIssueUnitCommand
tests/test_unit_command_common.cc:58
MethodIssueUnitDestroyedEvents
src/sc2api/sc2_client.cc:1989
MethodIssueUpgradeEvents
src/sc2api/sc2_client.cc:2098
MethodKillAllUnits
tests/test_framework.cc:30
FunctionKillRunningProcesses
src/sc2utils/sc2_manage_process.cc:281
MethodLeaveGame
src/sc2api/sc2_coordinator.cc:662
MethodLoadReplayList
src/sc2api/sc2_coordinator.cc:840
MethodLog
src/sc2api/sc2_data.cc:135
MethodManageArmy
Manages attack and retreat patterns, as well as unit micro
examples/common/bot_examples.cc:635
MethodManageUpgrades
Try to get upgrades depending on build
examples/common/bot_examples.cc:1004
MethodManageWorkers
To ensure that we do not over or under saturate any base.
examples/common/bot_examples.cc:536
MethodMessageResponsePtr
include/sc2api/sc2_proto_interface.h:21
MethodMineIdleWorkers
Mine the nearest mineral to Town hall. If we don't do this, probes may mine from other patches if they stray too far from the base after building.
examples/common/bot_examples.cc:470
MethodMovmentAndCombatTestBot
tests/test_movement_combat.cc:90
MethodMultiplayerTestBot
tests/test_multiplayer.cc:25
FunctionNormalize3D
src/sc2api/sc2_common.cc:195
MethodObservationImp
src/sc2api/sc2_client.cc:126
MethodOnBuildingConstructionComplete
Called when the unit in the previous step had a build progress less than 1.0 but is greater than or equal to 1.0 in the current step. < \param unit Th
include/sc2api/sc2_client.h:80
MethodOnError
tests/test_app.cc:76
MethodOnError
tests/test_framework.h:60
MethodOnError
Called for various errors the library can encounter. See ClientError enum for possible errors.
include/sc2api/sc2_client.h:93
MethodOnGameEnd
tests/test_restart.cc:75
MethodOnGameEnd
examples/feature_layers.cc:54
MethodOnGameEnd
examples/bot_simple.cc:32
MethodOnGameEnd
examples/replay.cc:32
MethodOnGameEnd
examples/common/bot_examples.cc:1290
MethodOnGameEnd
Called when a game has ended.
include/sc2api/sc2_client.h:53
MethodOnGameFullStart
tests/test_restart.cc:35
MethodOnGameFullStart
Called when a game is started after a load. Fast restarting will not call this.
include/sc2api/sc2_client.h:47
MethodOnGameStart
project/project/main.cpp:9
MethodOnGameStart
tests/test_restart.cc:42
MethodOnGameStart
tests/test_framework.cc:84
MethodOnGameStart
examples/feature_layers.cc:36
MethodOnGameStart
examples/bot_simple.cc:16
MethodOnGameStart
examples/bot_mp.cc:14
MethodOnGameStart
examples/replay.cc:17
MethodOnGameStart
examples/echo_actions.cc:21
MethodOnGameStart
examples/common/bot_examples.cc:151
MethodOnGameStart
Called when a game is started or restarted.
include/sc2api/sc2_client.h:50
MethodOnNuclearLaunchDetected
examples/common/bot_examples.cc:629
MethodOnNuclearLaunchDetected
Called when a nuclear launch is detected.
include/sc2api/sc2_client.h:86
MethodOnNydusDetected
Called when a nydus is placed.
include/sc2api/sc2_client.h:83
MethodOnPostStep
tests/test_framework.h:58
MethodOnStep
project/project/main.cpp:13
MethodOnStep
tests/test_unit_command.cc:409
MethodOnStep
tests/test_unit_command.cc:476
MethodOnStep
tests/test_unit_command.cc:599
MethodOnStep
tests/test_unit_command.cc:711
MethodOnStep
tests/test_unit_command.cc:1165
MethodOnStep
tests/test_unit_command.cc:1263
MethodOnStep
tests/test_unit_command.cc:1306
MethodOnStep
tests/test_unit_command.cc:1371
MethodOnStep
tests/test_unit_command.cc:1585
MethodOnStep
tests/test_unit_command.cc:1661
MethodOnStep
tests/test_observation_interface.cc:156
MethodOnStep
tests/test_observation_interface.cc:195
MethodOnStep
tests/test_restart.cc:57
MethodOnStep
tests/test_performance.cc:81
MethodOnStep
tests/test_movement_combat.cc:21
MethodOnStep
tests/test_movement_combat.cc:54
MethodOnStep
tests/test_feature_layer.cc:29
MethodOnStep
tests/test_feature_layer.cc:78
MethodOnStep
tests/test_feature_layer.cc:144
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