| 58 | virtual void OnPostStep () {} |
| 59 | |
| 60 | void OnError(const std::vector<ClientError>& /*client_errors*/, const std::vector<std::string>& /*protocol_errors*/ = {}) override { success_ = false; } |
| 61 | |
| 62 | private: |
| 63 | void OnGameStart() final; |
nothing calls this directly
no outgoing calls
no test coverage detected