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github.com/Autodesk/Aurora
/ functions
Functions
1,476 in github.com/Autodesk/Aurora
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Functions
1,476
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Types & classes
336
Method
destroyResource
Tests/AuroraInternals/Common/TestResources.cpp:73
Method
destroyResource
Tests/AuroraInternals/Common/TestResources.cpp:103
Method
destroyResource
Tests/AuroraInternals/Common/TestResources.cpp:196
Method
destroyResource
Tests/AuroraInternals/Common/TestResources.cpp:254
Method
destroyResource
Libraries/Aurora/Source/Resources.cpp:244
Method
destroyResource
Override the destroyResource method to reset resource pointer and free resource.
Libraries/Aurora/Source/Resources.h:79
Method
destroyResource
Override the destroyResource method to reset resource pointer and free resource.
Libraries/Aurora/Source/Resources.h:146
Method
destroyResource
Libraries/Aurora/Source/Resources.h:170
Function
device
Gets the DirectX device object.
Libraries/Aurora/Source/DirectX/PTDevice.h:67
Method
displayFailureDialog
Libraries/Foundation/Source/Log.cpp:46
Method
dolly
Applications/Plasma/Camera.cpp:261
Method
dxScene
Libraries/Aurora/Source/DirectX/PTRenderer.h:144
Method
emitBlock
Libraries/Aurora/Source/MaterialX/BSDFCodeGenerator.cpp:132
Method
end
Libraries/Aurora/Source/Properties.h:280
Method
error
Libraries/Aurora/Source/WindowsHeaders.h:103
Method
error
Libraries/Foundation/API/Aurora/Foundation/Log.h:233
Method
errorAndWarningCount
Tests/Helpers/AuroraTestHelpers.h:209
Method
errorAndWarningCount
Tests/Helpers/RendererTestHelpers.h:92
Function
factory
Gets the DirectX factory object used to create device.
Libraries/Aurora/Source/DirectX/PTDevice.h:70
Function
fileIsWritable
Tests/Helpers/TestHelpers.cpp:283
Method
findActiveIndex
Get the index for the provided resource implentation within active list. Will return -1 if resource not currently active.
Libraries/Aurora/Source/ResourceTracker.h:64
Method
findField
Libraries/Aurora/Source/UniformBuffer.cpp:283
Function
floatToHalf
Tests/Helpers/TestHelpers.cpp:147
Method
forwardDir
Applications/Plasma/Camera.h:36
Method
generate
Libraries/Aurora/Source/MaterialX/MaterialGenerator.cpp:111
Method
generateEvaluateMaterialFunction
Libraries/Aurora/Source/DirectX/PTShaderLibrary.cpp:619
Method
generateMaterialX
Libraries/Aurora/Source/DirectX/PTScene.cpp:500
Method
geometry
Libraries/Aurora/Source/DirectX/PTScene.h:60
Method
get
Libraries/Aurora/Source/UniformBuffer.h:90
Method
getActiveShaderIDs
Libraries/Aurora/Source/MaterialShader.cpp:102
Method
getAlignment
Following HLSL alignment rules.
Libraries/Aurora/Source/UniformBuffer.cpp:341
Function
getBufferSize
Slang string blob. Simple wrapper around std::string that can be used by Slang compiler.
Libraries/Aurora/Source/Transpiler.cpp:40
Method
getBytesPerPixel
Gets the number of bytes per pixel for the specified IImage format.
Libraries/Aurora/Source/DirectX/PTImage.cpp:60
Method
getCommandAllocator
Libraries/Aurora/Source/DirectX/PTRenderer.cpp:449
Method
getDXFormat
Gets the corresponding DXGI format for the specified IImage format, optionally with sRGB linearization. TODO: Move this function and the one above to
Libraries/Aurora/Source/DirectX/PTImage.cpp:88
Method
getEntryPoint
Libraries/Aurora/Source/MaterialShader.h:170
Method
getField
Libraries/Aurora/Source/UniformBuffer.cpp:30
Method
getFloat3Option
Applications/Plasma/Plasma.cpp:268
Method
getGLSLStringFromType
Libraries/Aurora/Source/UniformBuffer.cpp:367
Method
getHGIFormat
Libraries/Aurora/Source/HGI/HGIImage.cpp:45
Method
getHLSLStringFromType
Libraries/Aurora/Source/UniformBuffer.cpp:391
Method
getIndex
Libraries/Aurora/Source/UniformBuffer.cpp:49
Method
getIndexedPropertyName
Libraries/Aurora/Source/ResourceStub.h:306
Method
getOffset
Libraries/Aurora/Source/UniformBuffer.cpp:40
Method
getOffsetForVariable
Libraries/Aurora/Source/UniformBuffer.cpp:58
Method
getPropertyDef
Libraries/Aurora/Source/UniformBuffer.cpp:14
Method
getReference
Libraries/Aurora/Source/ResourceStub.cpp:302
Method
getReference
Libraries/Aurora/Source/ResourceStub.h:133
Method
getReferenceResource
Libraries/Aurora/Source/ResourceStub.h:148
Method
getReferenceResources
Libraries/Aurora/Source/ResourceStub.h:161
Method
getResource
Libraries/Aurora/Source/SceneBase.h:116
Function
getSampler
Libraries/Aurora/Source/MaterialBase.h:77
Method
getSizeOfType
Libraries/Aurora/Source/UniformBuffer.cpp:415
Function
getStagingAddress
Libraries/Aurora/Source/HGI/HGIRenderer.h:22
Function
getTexture
Libraries/Aurora/Source/MaterialBase.h:71
Method
getUpstreamResult
Replace the upstream result with a temp variable if node+input name match.
Libraries/Aurora/Source/MaterialX/BSDFCodeGenerator.cpp:191
Method
glslTypeToAuroraType
Libraries/Aurora/Source/MaterialX/BSDFCodeGenerator.cpp:759
Function
halfToFloat
Tests/Helpers/TestHelpers.cpp:135
Method
hasEntryPoint
Does this entry point exist (true if the entry point has non-zero ref count.)
Libraries/Aurora/Source/MaterialShader.h:153
Method
hasTextureResource
Libraries/HdAurora/HdAuroraRenderBuffer.cpp:506
Method
hasValue
Does this property have a value or is it undefined ?
Libraries/Aurora/API/Aurora/Aurora.h:225
Method
hasValue
Does set contain this named value?
Libraries/Aurora/Source/Properties.h:210
Method
hasValue
Libraries/Aurora/Source/Properties.h:284
Method
hasValue
Libraries/Aurora/Source/Properties.h:335
Method
hash
Libraries/Aurora/Source/DirectX/PTSampler.h:35
Function
hashFlub
Tests/AuroraInternals/Common/TestResources.cpp:325
Method
hgiScene
Libraries/Aurora/Source/HGI/HGIRenderer.h:77
Method
index
Libraries/Aurora/Source/HGI/HGILight.h:35
Method
indices
Tests/Helpers/AuroraTestHelpers.cpp:153
Method
indicesCount
Tests/Helpers/AuroraTestHelpers.cpp:159
Method
info
Libraries/Foundation/API/Aurora/Foundation/Log.h:215
Method
initAccumulation
Libraries/Aurora/Source/DirectX/PTRenderer.cpp:662
Method
initCommandList
Libraries/Aurora/Source/DirectX/PTRenderer.cpp:599
Method
initDevice
Libraries/Aurora/Source/DirectX/PTRenderer.cpp:579
Method
initFrameData
Libraries/Aurora/Source/DirectX/PTRenderer.cpp:628
Method
initPostProcessing
Libraries/Aurora/Source/DirectX/PTRenderer.cpp:679
Method
initRayGenShaderTable
Libraries/Aurora/Source/DirectX/PTRenderer.cpp:636
Method
initResource
Libraries/Aurora/Source/DirectX/PTImage.cpp:133
Method
initRootSignatures
Libraries/Aurora/Source/DirectX/PTShaderLibrary.cpp:385
Method
initialize
Initializes the application.
Applications/Plasma/Plasma.cpp:383
Method
initialize
Libraries/HdAurora/HdAuroraMaterial.cpp:489
Method
initialize
Libraries/Aurora/Source/DirectX/PTShaderLibrary.cpp:513
Method
initializeBoolApplicators
Initialize the map of applicator callback functions used to apply bool properties in the renderer resource. Should be called by the constructor of any
Libraries/Aurora/Source/ResourceStub.h:237
Method
initializeClearedApplicators
Initialize the map of applicator callback functions used to clear properties in the renderer resource. Should be called by the constructor of any sub-
Libraries/Aurora/Source/ResourceStub.h:293
Method
initializeFloatApplicators
Initialize the map of applicator callback functions used to apply float properties in the renderer resource. Should be called by the constructor of an
Libraries/Aurora/Source/ResourceStub.h:245
Method
initializeIntApplicators
Initialize the map of applicator callback functions used to apply int properties in the renderer resource. Should be called by the constructor of any
Libraries/Aurora/Source/ResourceStub.h:253
Method
initializeMat4Applicators
Initialize the map of applicator callback functions used to apply mat4 properties in the renderer resource. Should be called by the constructor of any
Libraries/Aurora/Source/ResourceStub.h:285
Method
initializePathApplicators
Initialize the map of applicator callback functions used to apply path properties in the renderer resource. Should be called by the constructor of any
Libraries/Aurora/Source/ResourceStub.h:208
Method
initializePathArrayApplicators
Initialize the map of applicator callback functions used to apply path array properties in the renderer resource. Should be called by the constructor
Libraries/Aurora/Source/ResourceStub.h:216
Method
initializeProperties
Initialize resource stub properties (called from sub-class constructor to set default properties for resource stub.)
Libraries/Aurora/Source/ResourceStub.h:200
Method
initializeStringApplicators
Initialize the map of applicator callback functions used to apply string properties in the renderer resource. Should be called by the constructor of a
Libraries/Aurora/Source/ResourceStub.h:229
Method
initializeVec2Applicators
Initialize the map of applicator callback functions used to apply vec2 properties in the renderer resource. Should be called by the constructor of any
Libraries/Aurora/Source/ResourceStub.h:261
Method
initializeVec3Applicators
Initialize the map of applicator callback functions used to apply vec3 properties in the renderer resource. Should be called by the constructor of any
Libraries/Aurora/Source/ResourceStub.h:269
Method
initializeVec4Applicators
Initialize the map of applicator callback functions used to apply vec4 properties in the renderer resource. Should be called by the constructor of any
Libraries/Aurora/Source/ResourceStub.h:277
Method
invalidate
Invalidate this type, by setting its shader library to null pointer. Called by shader library in its destructor to avoid orphaned material types.
Libraries/Aurora/Source/MaterialShader.h:191
Method
isAlwaysOpaque
Returns whether the material is always opaque, regardless of the property values.
Libraries/Aurora/Source/MaterialDefinition.h:80
Method
isDenoisingAOVsEnabled
Libraries/Aurora/Source/DirectX/PTRenderer.cpp:1376
Method
isDirectX
\brief Are we testing DirectX backend ?
Tests/Helpers/AuroraTestHelpers.h:120
Method
isDirty
Libraries/Aurora/Source/HGI/HGILight.h:37
Function
isIncomplete
Is the geometry complete (has posiitons can be used as primary geometry for instance.)
Libraries/Aurora/Source/GeometryBase.h:35
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