| 365 | } |
| 366 | |
| 367 | string UniformBuffer::getGLSLStringFromType(PropertyValue::Type type) |
| 368 | { |
| 369 | switch (type) |
| 370 | { |
| 371 | case PropertyValue::Type::Bool: |
| 372 | return "int"; |
| 373 | case PropertyValue::Type::Int: |
| 374 | return "int"; |
| 375 | case PropertyValue::Type::Float: |
| 376 | return "float"; |
| 377 | case PropertyValue::Type::Float2: |
| 378 | return "vec2"; |
| 379 | case PropertyValue::Type::Float3: |
| 380 | return "vec3"; |
| 381 | case PropertyValue::Type::Float4: |
| 382 | return "vec4"; |
| 383 | case PropertyValue::Type::Matrix4: |
| 384 | return "mat4"; |
| 385 | default: |
| 386 | AU_FAIL("Unsupported type for uniform block:%x", type); |
| 387 | return 0; |
| 388 | } |
| 389 | } |
| 390 | |
| 391 | string UniformBuffer::getHLSLStringFromType(PropertyValue::Type type) |
| 392 | { |
nothing calls this directly
no outgoing calls
no test coverage detected