Following HLSL alignment rules.
| 339 | |
| 340 | // Following HLSL alignment rules. |
| 341 | size_t UniformBuffer::getAlignment(PropertyValue::Type type) |
| 342 | { |
| 343 | // Scalars and vectors of 3 or less fields have single word alignment, everything else is |
| 344 | // quadword. |
| 345 | switch (type) |
| 346 | { |
| 347 | case PropertyValue::Type::Bool: |
| 348 | return sizeof(int); |
| 349 | case PropertyValue::Type::Int: |
| 350 | return sizeof(int); |
| 351 | case PropertyValue::Type::Float: |
| 352 | return sizeof(float); |
| 353 | case PropertyValue::Type::Float2: |
| 354 | return sizeof(float); |
| 355 | case PropertyValue::Type::Float3: |
| 356 | return sizeof(float); |
| 357 | case PropertyValue::Type::Float4: |
| 358 | return sizeof(vec4); |
| 359 | case PropertyValue::Type::Matrix4: |
| 360 | return sizeof(vec4); |
| 361 | default: |
| 362 | AU_FAIL("Unsupported type for uniform block:%x", type); |
| 363 | return 0; |
| 364 | } |
| 365 | } |
| 366 | |
| 367 | string UniformBuffer::getGLSLStringFromType(PropertyValue::Type type) |
| 368 | { |
nothing calls this directly
no outgoing calls
no test coverage detected