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hub / github.com/Autodesk/Aurora / initFrameData

Method initFrameData

Libraries/Aurora/Source/DirectX/PTRenderer.cpp:628–634  ·  view source on GitHub ↗

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626}
627
628void PTRenderer::initFrameData()
629{
630 // Create a buffer to store frame data for each buffer. A single buffer can be used for this,
631 // as long as each section of the buffer is not written to while it is being used by the GPU.
632 size_t frameDataBufferSize = _FRAME_DATA_SIZE * _taskCount;
633 _frameDataBuffer = createTransferBuffer(frameDataBufferSize, "FrameData");
634}
635
636void PTRenderer::initRayGenShaderTable()
637{

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