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github.com/Aleph-One-Marathon/alephone
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Functions
6,863 in github.com/Aleph-One-Marathon/alephone
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Functions
6,863
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Types & classes
1,327
↓ 5 callers
Function
posrelat
translate a relative string position: negative means back from end */
Source_Files/Lua/lstrlib.c:46
↓ 5 callers
Function
possible_intersecting_monsters
returns a list of object indexes of all monsters in or adjacent to the given polygon, up to maximum_object_count. */ LP change: called with growable
Source_Files/GameWorld/monsters.cpp:1143
↓ 5 callers
Function
process_main_menu_highlight_advance
Source_Files/Misc/interface.cpp:1516
↓ 5 callers
Function
propagateall
Source_Files/Lua/lgc.c:559
↓ 5 callers
Method
read_cstr
Source_Files/XML/InfoTree.cpp:181
↓ 5 callers
Method
redraw
Source_Files/Misc/sdl_widgets.cpp:2937
↓ 5 callers
Method
release
Source_Files/GameWorld/ephemera.cpp:88
↓ 5 callers
Function
reload_weapon
Source_Files/GameWorld/weapons.cpp:2071
↓ 5 callers
Function
remove_projectile
Source_Files/GameWorld/projectiles.cpp:591
↓ 5 callers
Function
removeentry
** if key is not marked, mark its entry as dead (therefore removing it ** from the table) */
Source_Files/Lua/lgc.c:107
↓ 5 callers
Function
replace_first
Source_Files/Misc/Console.cpp:342
↓ 5 callers
Method
senderID
Source_Files/Network/network_messages.h:372
↓ 5 callers
Method
setMessageHandler
Source_Files/TCPMess/CommunicationsChannel.h:83
↓ 5 callers
Function
set_adjacent_platform_states
Source_Files/GameWorld/platforms.cpp:748
↓ 5 callers
Function
set_local_player_index
Source_Files/GameWorld/player.cpp:1014
↓ 5 callers
Method
set_mode
Source_Files/XML/Plugins.h:124
↓ 5 callers
Function
set_platform_state
Source_Files/GameWorld/platforms.cpp:680
↓ 5 callers
Function
settabsi
Source_Files/Lua/ldblib.c:77
↓ 5 callers
Function
settabss
Source_Files/Lua/ldblib.c:71
↓ 5 callers
Function
sort_comp
Source_Files/Lua/ltablib.c:169
↓ 5 callers
Function
statlist
Source_Files/Lua/lparser.c:604
↓ 5 callers
Function
stop_fade
Source_Files/RenderOther/fades.cpp:412
↓ 5 callers
Function
switch_target_check
somebody just did damage to us; see if we should start attacking them or not. berserk monsters always switch targets. this is where we check to see
Source_Files/GameWorld/monsters.cpp:2167
↓ 5 callers
Function
tag_error
Source_Files/Lua/lauxlib.c:178
↓ 5 callers
Method
target
Source_Files/Network/Metaserver/network_metaserver.h:100
↓ 5 callers
Function
translate_projectile
Source_Files/GameWorld/projectiles.cpp:774
↓ 5 callers
Function
update_game_window
Source_Files/Misc/interface.cpp:3465
↓ 5 callers
Function
use_theme_color
Source_Files/Misc/sdl_dialogs.cpp:1018
↓ 5 callers
Function
write1ByteCmd
Source_Files/Misc/steamshim_child.cpp:143
↓ 5 callers
Function
write_directorys
Takes raw, unswapped directory data
Source_Files/Files/wad.cpp:408
↓ 4 callers
Function
AdjustPoint
This adjusts a point position in place, using Adjust_X and Adjust_Y (intended to correct for exactly-on-edge bug)
Source_Files/RenderMain/OGL_Render.cpp:297
↓ 4 callers
Method
BytesPerFrame
Source_Files/Sound/SndfileDecoder.h:40
↓ 4 callers
Method
Check
Source_Files/Files/FileHandler.cpp:332
↓ 4 callers
Method
Clear
Erase everything
Source_Files/ModelView/Model3D.cpp:82
↓ 4 callers
Function
CompareToKeyword
Source_Files/ModelView/WavefrontLoader.cpp:557
↓ 4 callers
Function
Crosshairs_IsActive
Source_Files/RenderMain/Crosshairs_SDL.cpp:40
↓ 4 callers
Function
DamRecToStream
Source_Files/GameWorld/player.cpp:2213
↓ 4 callers
Function
DecrementAndWrap
Source_Files/RenderMain/OGL_Render.cpp:1212
↓ 4 callers
Function
DrawSurface
Source_Files/RenderOther/screen.cpp:2065
↓ 4 callers
Function
DumpString
Source_Files/Lua/ldump.c:61
↓ 4 callers
Method
FindMode
Source_Files/RenderOther/screen.h:80
↓ 4 callers
Function
FogActive
Source_Files/RenderMain/OGL_Render.cpp:372
↓ 4 callers
Method
GetAudioFormat
Source_Files/Sound/SoundPlayer.cpp:431
↓ 4 callers
Method
GetFrequency
Source_Files/Sound/OpenALManager.h:81
↓ 4 callers
Function
GetOGL_FaderQueueEntry
Source_Files/RenderMain/OGL_Faders.cpp:56
↓ 4 callers
Method
GetParameters
Source_Files/Sound/MusicPlayer.h:78
↓ 4 callers
Method
GetTexture
Source_Files/RenderMain/SW_Texture_Extras.cpp:110
↓ 4 callers
Method
GlowBlend
Source_Files/RenderMain/OGL_Textures.h:247
↓ 4 callers
Method
Init
Source_Files/RenderOther/FontHandler.cpp:87
↓ 4 callers
Method
IsCompatible
Source_Files/Misc/Scenario.cpp:43
↓ 4 callers
Function
IsInfravisionTable
Check for infravision or silhouette special CLUTs
Source_Files/RenderMain/OGL_Texture_Def.h:67
↓ 4 callers
Method
IsLoaded
Source_Files/Files/FileHandler.cpp:268
↓ 4 callers
Method
IsStereo
Source_Files/Sound/SndfileDecoder.h:39
↓ 4 callers
Method
LFIB4
Source_Files/Misc/Random.h:44
↓ 4 callers
Method
Load
Source_Files/Sound/SoundFile.cpp:113
↓ 4 callers
Method
LoadData
Source_Files/Sound/SoundFile.cpp:144
↓ 4 callers
Function
LoadSoloLua
Source_Files/Lua/lua_script.cpp:2094
↓ 4 callers
Function
LoadString
Source_Files/Lua/lundump.c:72
↓ 4 callers
Function
LuaRunning
Source_Files/Lua/lua_script.cpp:1273
↓ 4 callers
Function
Lua_HUDColor_Lookup
Source_Files/Lua/lua_hud_objects.cpp:163
↓ 4 callers
Function
MainScreenLogicalWidth
Source_Files/RenderOther/screen.cpp:2210
↓ 4 callers
Function
MainScreenPixelWidth
Source_Files/RenderOther/screen.cpp:2230
↓ 4 callers
Function
MatCopy
Src -> Dest
Source_Files/RenderMain/OGL_Model_Def.cpp:296
↓ 4 callers
Function
MatIdentity
Sets the arg to that matrix
Source_Files/RenderMain/OGL_Model_Def.cpp:302
↓ 4 callers
Method
ModelPresent
Source_Files/RenderMain/OGL_Setup.h:364
↓ 4 callers
Function
NetDistributeGameDataToAllPlayers
ZZZ this "ought" to distribute to all players simultaneously (by interleaving send calls) in case the server bandwidth is much greater than the others
Source_Files/Network/network.cpp:2035
↓ 4 callers
Function
NetSetChatCallbacks
Source_Files/Network/network.cpp:1119
↓ 4 callers
Function
OGL_ProgressCallback
Source_Files/RenderMain/OGL_Setup.cpp:161
↓ 4 callers
Method
OGL_Render
Renders a C-style string in OpenGL. assumes screen coordinates and that the left baseline point is at (0,0). Alters the modelview matrix so that the n
Source_Files/RenderOther/FontHandler.cpp:340
↓ 4 callers
Function
OGL_SetWindow
Set OpenGL rendering-window bounds; these are calculated using the following boundary Rects: The screen (gotten from its portRect) The view (here, the
Source_Files/RenderMain/OGL_Render.cpp:789
↓ 4 callers
Function
OffsetRect
Source_Files/RenderOther/computer_interface.cpp:391
↓ 4 callers
Method
Play
Source_Files/Sound/Music.cpp:198
↓ 4 callers
Method
Post
Source_Files/Network/HTTP.cpp:92
↓ 4 callers
Method
Render
Source_Files/RenderOther/OverheadMapRenderer.cpp:64
↓ 4 callers
Function
STEAMSHIM_alive
Source_Files/Misc/steamshim_child.cpp:230
↓ 4 callers
Function
ScaleQuality
Source_Files/Videos/Movie.cpp:198
↓ 4 callers
Function
Screen2Ray
This produces a ray in OpenGL eye coordinates (z increasing inward); it sets the point position to its adjusted value
Source_Files/RenderMain/OGL_Render.cpp:305
↓ 4 callers
Method
Set
Source_Files/Sound/AudioPlayer.h:53
↓ 4 callers
Function
SetOGLFader
Arg is location in the OpenGL fader queue
Source_Files/RenderOther/fades.cpp:760
↓ 4 callers
Method
SetParameters
Source_Files/Sound/Music.cpp:190
↓ 4 callers
Function
SetPixelOpacitiesDXTC3Row
Source_Files/RenderMain/OGL_Textures.cpp:1852
↓ 4 callers
Method
SetTempName
Source_Files/Files/FileHandler.cpp:804
↓ 4 callers
Method
SetToQuickSavesDir
Set to newer saved games directory
Source_Files/Files/FileHandler.cpp:728
↓ 4 callers
Method
SetToRecordingsDir
Set to recordings directory
Source_Files/Files/FileHandler.cpp:740
↓ 4 callers
Method
SetToSavedGamesDir
Set to saved games directory
Source_Files/Files/FileHandler.cpp:722
↓ 4 callers
Method
Start
Source_Files/Sound/OpenALManager.cpp:157
↓ 4 callers
Method
Store
Source_Files/Sound/AudioPlayer.h:49
↓ 4 callers
Function
StreamToAttackDef
Source_Files/GameWorld/monsters.cpp:3645
↓ 4 callers
Function
StreamToDamRec
Source_Files/GameWorld/player.cpp:2207
↓ 4 callers
Function
TS_IsPresent
Checks on the presence of a string set
Source_Files/RenderOther/TextStrings.cpp:68
↓ 4 callers
Method
UpdateParameters
Source_Files/Sound/OpenALManager.cpp:466
↓ 4 callers
Function
VecAdd
Source_Files/Misc/VecOps.h:40
↓ 4 callers
Function
View_DoInterlevelTeleportInEffects
Source_Files/RenderOther/ViewControl.cpp:67
↓ 4 callers
Function
View_DoInterlevelTeleportOutEffects
Source_Files/RenderOther/ViewControl.cpp:68
↓ 4 callers
Function
_make_color
Source_Files/XML/InfoTree.cpp:231
↓ 4 callers
Function
_set_port_to_intro
Source_Files/RenderOther/screen_drawing.cpp:282
↓ 4 callers
Method
accepted
Source_Files/Network/network_messages.h:93
↓ 4 callers
Method
action
Source_Files/Network/network_messages.h:183
↓ 4 callers
Method
add_color
Source_Files/XML/InfoTree.cpp:260
↓ 4 callers
Function
add_objects
* * Function: add_objects * Purpose: This adds an object (monster or items) as many times as specified. * ***************************************
Source_Files/GameWorld/placement.cpp:488
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