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Functions6,863 in github.com/Aleph-One-Marathon/alephone

↓ 5 callersFunctionposrelat
translate a relative string position: negative means back from end */
Source_Files/Lua/lstrlib.c:46
↓ 5 callersFunctionpossible_intersecting_monsters
returns a list of object indexes of all monsters in or adjacent to the given polygon, up to maximum_object_count. */ LP change: called with growable
Source_Files/GameWorld/monsters.cpp:1143
↓ 5 callersFunctionprocess_main_menu_highlight_advance
Source_Files/Misc/interface.cpp:1516
↓ 5 callersFunctionpropagateall
Source_Files/Lua/lgc.c:559
↓ 5 callersMethodread_cstr
Source_Files/XML/InfoTree.cpp:181
↓ 5 callersMethodredraw
Source_Files/Misc/sdl_widgets.cpp:2937
↓ 5 callersMethodrelease
Source_Files/GameWorld/ephemera.cpp:88
↓ 5 callersFunctionreload_weapon
Source_Files/GameWorld/weapons.cpp:2071
↓ 5 callersFunctionremove_projectile
Source_Files/GameWorld/projectiles.cpp:591
↓ 5 callersFunctionremoveentry
** if key is not marked, mark its entry as dead (therefore removing it ** from the table) */
Source_Files/Lua/lgc.c:107
↓ 5 callersFunctionreplace_first
Source_Files/Misc/Console.cpp:342
↓ 5 callersMethodsenderID
Source_Files/Network/network_messages.h:372
↓ 5 callersMethodsetMessageHandler
Source_Files/TCPMess/CommunicationsChannel.h:83
↓ 5 callersFunctionset_adjacent_platform_states
Source_Files/GameWorld/platforms.cpp:748
↓ 5 callersFunctionset_local_player_index
Source_Files/GameWorld/player.cpp:1014
↓ 5 callersMethodset_mode
Source_Files/XML/Plugins.h:124
↓ 5 callersFunctionset_platform_state
Source_Files/GameWorld/platforms.cpp:680
↓ 5 callersFunctionsettabsi
Source_Files/Lua/ldblib.c:77
↓ 5 callersFunctionsettabss
Source_Files/Lua/ldblib.c:71
↓ 5 callersFunctionsort_comp
Source_Files/Lua/ltablib.c:169
↓ 5 callersFunctionstatlist
Source_Files/Lua/lparser.c:604
↓ 5 callersFunctionstop_fade
Source_Files/RenderOther/fades.cpp:412
↓ 5 callersFunctionswitch_target_check
somebody just did damage to us; see if we should start attacking them or not. berserk monsters always switch targets. this is where we check to see
Source_Files/GameWorld/monsters.cpp:2167
↓ 5 callersFunctiontag_error
Source_Files/Lua/lauxlib.c:178
↓ 5 callersMethodtarget
Source_Files/Network/Metaserver/network_metaserver.h:100
↓ 5 callersFunctiontranslate_projectile
Source_Files/GameWorld/projectiles.cpp:774
↓ 5 callersFunctionupdate_game_window
Source_Files/Misc/interface.cpp:3465
↓ 5 callersFunctionuse_theme_color
Source_Files/Misc/sdl_dialogs.cpp:1018
↓ 5 callersFunctionwrite1ByteCmd
Source_Files/Misc/steamshim_child.cpp:143
↓ 5 callersFunctionwrite_directorys
Takes raw, unswapped directory data
Source_Files/Files/wad.cpp:408
↓ 4 callersFunctionAdjustPoint
This adjusts a point position in place, using Adjust_X and Adjust_Y (intended to correct for exactly-on-edge bug)
Source_Files/RenderMain/OGL_Render.cpp:297
↓ 4 callersMethodBytesPerFrame
Source_Files/Sound/SndfileDecoder.h:40
↓ 4 callersMethodCheck
Source_Files/Files/FileHandler.cpp:332
↓ 4 callersMethodClear
Erase everything
Source_Files/ModelView/Model3D.cpp:82
↓ 4 callersFunctionCompareToKeyword
Source_Files/ModelView/WavefrontLoader.cpp:557
↓ 4 callersFunctionCrosshairs_IsActive
Source_Files/RenderMain/Crosshairs_SDL.cpp:40
↓ 4 callersFunctionDamRecToStream
Source_Files/GameWorld/player.cpp:2213
↓ 4 callersFunctionDecrementAndWrap
Source_Files/RenderMain/OGL_Render.cpp:1212
↓ 4 callersFunctionDrawSurface
Source_Files/RenderOther/screen.cpp:2065
↓ 4 callersFunctionDumpString
Source_Files/Lua/ldump.c:61
↓ 4 callersMethodFindMode
Source_Files/RenderOther/screen.h:80
↓ 4 callersFunctionFogActive
Source_Files/RenderMain/OGL_Render.cpp:372
↓ 4 callersMethodGetAudioFormat
Source_Files/Sound/SoundPlayer.cpp:431
↓ 4 callersMethodGetFrequency
Source_Files/Sound/OpenALManager.h:81
↓ 4 callersFunctionGetOGL_FaderQueueEntry
Source_Files/RenderMain/OGL_Faders.cpp:56
↓ 4 callersMethodGetParameters
Source_Files/Sound/MusicPlayer.h:78
↓ 4 callersMethodGetTexture
Source_Files/RenderMain/SW_Texture_Extras.cpp:110
↓ 4 callersMethodGlowBlend
Source_Files/RenderMain/OGL_Textures.h:247
↓ 4 callersMethodInit
Source_Files/RenderOther/FontHandler.cpp:87
↓ 4 callersMethodIsCompatible
Source_Files/Misc/Scenario.cpp:43
↓ 4 callersFunctionIsInfravisionTable
Check for infravision or silhouette special CLUTs
Source_Files/RenderMain/OGL_Texture_Def.h:67
↓ 4 callersMethodIsLoaded
Source_Files/Files/FileHandler.cpp:268
↓ 4 callersMethodIsStereo
Source_Files/Sound/SndfileDecoder.h:39
↓ 4 callersMethodLFIB4
Source_Files/Misc/Random.h:44
↓ 4 callersMethodLoad
Source_Files/Sound/SoundFile.cpp:113
↓ 4 callersMethodLoadData
Source_Files/Sound/SoundFile.cpp:144
↓ 4 callersFunctionLoadSoloLua
Source_Files/Lua/lua_script.cpp:2094
↓ 4 callersFunctionLoadString
Source_Files/Lua/lundump.c:72
↓ 4 callersFunctionLuaRunning
Source_Files/Lua/lua_script.cpp:1273
↓ 4 callersFunctionLua_HUDColor_Lookup
Source_Files/Lua/lua_hud_objects.cpp:163
↓ 4 callersFunctionMainScreenLogicalWidth
Source_Files/RenderOther/screen.cpp:2210
↓ 4 callersFunctionMainScreenPixelWidth
Source_Files/RenderOther/screen.cpp:2230
↓ 4 callersFunctionMatCopy
Src -> Dest
Source_Files/RenderMain/OGL_Model_Def.cpp:296
↓ 4 callersFunctionMatIdentity
Sets the arg to that matrix
Source_Files/RenderMain/OGL_Model_Def.cpp:302
↓ 4 callersMethodModelPresent
Source_Files/RenderMain/OGL_Setup.h:364
↓ 4 callersFunctionNetDistributeGameDataToAllPlayers
ZZZ this "ought" to distribute to all players simultaneously (by interleaving send calls) in case the server bandwidth is much greater than the others
Source_Files/Network/network.cpp:2035
↓ 4 callersFunctionNetSetChatCallbacks
Source_Files/Network/network.cpp:1119
↓ 4 callersFunctionOGL_ProgressCallback
Source_Files/RenderMain/OGL_Setup.cpp:161
↓ 4 callersMethodOGL_Render
Renders a C-style string in OpenGL. assumes screen coordinates and that the left baseline point is at (0,0). Alters the modelview matrix so that the n
Source_Files/RenderOther/FontHandler.cpp:340
↓ 4 callersFunctionOGL_SetWindow
Set OpenGL rendering-window bounds; these are calculated using the following boundary Rects: The screen (gotten from its portRect) The view (here, the
Source_Files/RenderMain/OGL_Render.cpp:789
↓ 4 callersFunctionOffsetRect
Source_Files/RenderOther/computer_interface.cpp:391
↓ 4 callersMethodPlay
Source_Files/Sound/Music.cpp:198
↓ 4 callersMethodPost
Source_Files/Network/HTTP.cpp:92
↓ 4 callersMethodRender
Source_Files/RenderOther/OverheadMapRenderer.cpp:64
↓ 4 callersFunctionSTEAMSHIM_alive
Source_Files/Misc/steamshim_child.cpp:230
↓ 4 callersFunctionScaleQuality
Source_Files/Videos/Movie.cpp:198
↓ 4 callersFunctionScreen2Ray
This produces a ray in OpenGL eye coordinates (z increasing inward); it sets the point position to its adjusted value
Source_Files/RenderMain/OGL_Render.cpp:305
↓ 4 callersMethodSet
Source_Files/Sound/AudioPlayer.h:53
↓ 4 callersFunctionSetOGLFader
Arg is location in the OpenGL fader queue
Source_Files/RenderOther/fades.cpp:760
↓ 4 callersMethodSetParameters
Source_Files/Sound/Music.cpp:190
↓ 4 callersFunctionSetPixelOpacitiesDXTC3Row
Source_Files/RenderMain/OGL_Textures.cpp:1852
↓ 4 callersMethodSetTempName
Source_Files/Files/FileHandler.cpp:804
↓ 4 callersMethodSetToQuickSavesDir
Set to newer saved games directory
Source_Files/Files/FileHandler.cpp:728
↓ 4 callersMethodSetToRecordingsDir
Set to recordings directory
Source_Files/Files/FileHandler.cpp:740
↓ 4 callersMethodSetToSavedGamesDir
Set to saved games directory
Source_Files/Files/FileHandler.cpp:722
↓ 4 callersMethodStart
Source_Files/Sound/OpenALManager.cpp:157
↓ 4 callersMethodStore
Source_Files/Sound/AudioPlayer.h:49
↓ 4 callersFunctionStreamToAttackDef
Source_Files/GameWorld/monsters.cpp:3645
↓ 4 callersFunctionStreamToDamRec
Source_Files/GameWorld/player.cpp:2207
↓ 4 callersFunctionTS_IsPresent
Checks on the presence of a string set
Source_Files/RenderOther/TextStrings.cpp:68
↓ 4 callersMethodUpdateParameters
Source_Files/Sound/OpenALManager.cpp:466
↓ 4 callersFunctionVecAdd
Source_Files/Misc/VecOps.h:40
↓ 4 callersFunctionView_DoInterlevelTeleportInEffects
Source_Files/RenderOther/ViewControl.cpp:67
↓ 4 callersFunctionView_DoInterlevelTeleportOutEffects
Source_Files/RenderOther/ViewControl.cpp:68
↓ 4 callersFunction_make_color
Source_Files/XML/InfoTree.cpp:231
↓ 4 callersFunction_set_port_to_intro
Source_Files/RenderOther/screen_drawing.cpp:282
↓ 4 callersMethodaccepted
Source_Files/Network/network_messages.h:93
↓ 4 callersMethodaction
Source_Files/Network/network_messages.h:183
↓ 4 callersMethodadd_color
Source_Files/XML/InfoTree.cpp:260
↓ 4 callersFunctionadd_objects
* * Function: add_objects * Purpose: This adds an object (monster or items) as many times as specified. * ***************************************
Source_Files/GameWorld/placement.cpp:488
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