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Functions6,863 in github.com/Aleph-One-Marathon/alephone

↓ 5 callersFunctionLua_HUDColor_Get_B
Source_Files/Lua/lua_hud_objects.cpp:197
↓ 5 callersFunctionLua_HUDColor_Get_G
Source_Files/Lua/lua_hud_objects.cpp:192
↓ 5 callersFunctionLua_HUDColor_Get_R
Source_Files/Lua/lua_hud_objects.cpp:187
↓ 5 callersFunctionMainScreenPixelScale
Source_Files/RenderOther/screen.cpp:2254
↓ 5 callersFunctionMakeRect
Source_Files/CSeries/cseries.h:84
↓ 5 callersFunctionNetExit
Source_Files/Network/network.cpp:1313
↓ 5 callersFunctionPacketCopyIn
Source_Files/Network/SSLP_limited.cpp:106
↓ 5 callersFunctionPacketCopyOut
Source_Files/Network/SSLP_limited.cpp:113
↓ 5 callersMethodPosBase
Source_Files/ModelView/Model3D.h:108
↓ 5 callersMethodRate
Source_Files/Sound/SndfileDecoder.h:41
↓ 5 callersFunctionReadContainer
Generic container-chunk reader
Source_Files/ModelView/StudioLoader.cpp:183
↓ 5 callersMethodResponse
Source_Files/Network/HTTP.h:38
↓ 5 callersMethodRestartIntroMusic
Source_Files/Sound/Music.cpp:50
↓ 5 callersFunctionSTEAMSHIM_pump
Source_Files/Misc/steamshim_child.cpp:358
↓ 5 callersMethodSetToImageCacheDir
Set to image cache directory
Source_Files/Files/FileHandler.cpp:734
↓ 5 callersMethodSetToPreferencesDir
Set to preferences directory
Source_Files/Files/FileHandler.cpp:716
↓ 5 callersFunctionSglColor3f
These don't belong here */
Source_Files/RenderMain/OGL_Setup.cpp:540
↓ 5 callersFunctionSkipChunk
Source_Files/ModelView/StudioLoader.cpp:171
↓ 5 callersFunctionSound_TeleportOut
Source_Files/Sound/SoundManager.cpp:1162
↓ 5 callersFunctionTS_CountStrings
Count the strings (contiguous from index zero)
Source_Files/RenderOther/TextStrings.cpp:75
↓ 5 callersMethodTextWidth
Source_Files/RenderOther/FontHandler.cpp:155
↓ 5 callersFunctionTransformVector
Like above, but a vector, such as a normal (source and dest must be different arrays)
Source_Files/ModelView/Model3D.cpp:58
↓ 5 callersFunctionTranslateToOGLFader
Translate the color and opacity values
Source_Files/RenderOther/fades.cpp:773
↓ 5 callersFunctionUnpackPacket
Source_Files/Network/SSLP_limited.cpp:660
↓ 5 callersMethodVIBase
Source_Files/ModelView/Model3D.h:157
↓ 5 callersFunctionView_GetLandscapeOptions
Source_Files/RenderOther/ViewControl.cpp:226
↓ 5 callersFunction_sound_listener_proc
Source_Files/GameWorld/map.cpp:2544
↓ 5 callersMethodabandon
Source_Files/Network/ConnectPool.cpp:150
↓ 5 callersFunctionadd_one_ambient_sound_source
Source_Files/Sound/SoundManager.cpp:952
↓ 5 callersFunctionaddk
Source_Files/Lua/lcode.c:291
↓ 5 callersMethodaddress_bytes
Source_Files/Network/NetworkInterface.h:44
↓ 5 callersFunctionalert_corrupted_map
Source_Files/CSeries/csalerts.h:80
↓ 5 callersMethodallowed
Source_Files/XML/Plugins.cpp:89
↓ 5 callersMethodassume_ownership
Source_Files/Misc/sdl_dialogs.h:88
↓ 5 callersMethodaway
Source_Files/Network/Metaserver/metaserver_messages.h:653
↓ 5 callersMethodbound_screen
Source_Files/RenderOther/screen.cpp:502
↓ 5 callersFunctioncallTM
Source_Files/Lua/lvm.c:93
↓ 5 callersMethodcan_pregame_chat
Source_Files/Network/network_messages.h:535
↓ 5 callersFunctioncheck_next
Source_Files/Lua/llex.c:182
↓ 5 callersMethodcompatible
Source_Files/Network/Metaserver/metaserver_messages.h:826
↓ 5 callersFunctiondraw_names
Source_Files/Network/network_dialogs.cpp:2255
↓ 5 callersFunctiondraw_panels
Source_Files/RenderOther/game_window.cpp:487
↓ 5 callersFunctiondraw_polygon
Source_Files/RenderOther/screen_drawing.cpp:1026
↓ 5 callersFunctiondraw_progress_bar
Source_Files/Network/network_dialogs.cpp:3040
↓ 5 callersMethodenqueueActionFlags
Lifted from player.cpp::queue_action_flags() queue an action flag on the given player’s queue (no zombies allowed) */
Source_Files/Misc/ActionQueues.cpp:100
↓ 5 callersFunctionexplist
Source_Files/Lua/lparser.c:810
↓ 5 callersFunctionfind_adjacent_side
Source_Files/GameWorld/map.cpp:1454
↓ 5 callersFunctionfind_floor_or_ceiling_intersection
calculate 3d intersection of the line p0p1 with the plane z=h */
Source_Files/GameWorld/map.cpp:1717
↓ 5 callersFunctionfind_group_type
Source_Files/RenderOther/computer_interface.cpp:1089
↓ 5 callersFunctionget_bitmap_definition
Source_Files/RenderMain/shapes.cpp:2342
↓ 5 callersFunctionget_indexed_terminal_data
Source_Files/RenderOther/computer_interface.cpp:1358
↓ 5 callersFunctionget_item_name
Source_Files/GameWorld/items.cpp:261
↓ 5 callersFunctionget_media_sound
Source_Files/GameWorld/media.cpp:177
↓ 5 callersFunctionget_network_compass_state
Source_Files/Network/network_games.cpp:341
↓ 5 callersFunctionget_next_color_run
Source_Files/RenderMain/shapes.cpp:1983
↓ 5 callersFunctionget_recording_filedesc
Source_Files/Misc/vbl.cpp:1174
↓ 5 callersMethodget_resource
Source_Files/XML/Plugins.cpp:106
↓ 5 callersFunctionget_shading_table_size
Source_Files/RenderMain/shapes.cpp:2027
↓ 5 callersFunctiongetjump
Source_Files/Lua/lcode.c:100
↓ 5 callersFunctiongetlocvar
Source_Files/Lua/lparser.c:198
↓ 5 callersMethodhud
Source_Files/RenderOther/screen.cpp:322
↓ 5 callersFunctioninclinenumber
** increment line number and skips newline sequence (any of ** \n, \r, \n\r, or \r\n) */
Source_Files/Lua/llex.c:145
↓ 5 callersFunctioninitialize_player_terminal_info
Source_Files/RenderOther/computer_interface.cpp:528
↓ 5 callersFunctioniscleared
** tells whether a key or value can be cleared from a weak ** table. Non-collectable objects are never removed from weak ** tables. Strings behave as
Source_Files/Lua/lgc.c:121
↓ 5 callersFunctionload_environment_from_preferences
Load the environment.. */
Source_Files/Misc/preferences.cpp:4434
↓ 5 callersFunctionlocal_is_server
Source_Files/Network/network.cpp:219
↓ 5 callersFunctionluaD_hook
Source_Files/Lua/ldo.c:217
↓ 5 callersFunctionluaD_rawrunprotected
Source_Files/Lua/ldo.c:125
↓ 5 callersFunctionluaE_setdebt
** set GCdebt to a new value keeping the value (totalbytes + GCdebt) ** invariant */
Source_Files/Lua/lstate.c:106
↓ 5 callersFunctionluaH_get
** main search function */
Source_Files/Lua/ltable.c:481
↓ 5 callersFunctionluaH_resize
Source_Files/Lua/ltable.c:304
↓ 5 callersFunctionluaK_fixline
Source_Files/Lua/lcode.c:862
↓ 5 callersFunctionluaK_getlabel
** returns current `pc' and marks it as a jump target (to avoid wrong ** optimizations with consecutive instructions not in the same basic block). */
Source_Files/Lua/lcode.c:94
↓ 5 callersFunctionluaL_buffinitsize
Source_Files/Lua/lauxlib.c:504
↓ 5 callersFunctionluaL_prepbuffsize
** returns a pointer to a free area with at least 'sz' bytes */
Source_Files/Lua/lauxlib.c:437
↓ 5 callersFunctionluaL_pushresultsize
Source_Files/Lua/lauxlib.c:479
↓ 5 callersFunctionluaL_requiref
** stripped-down 'require'. Calls 'openf' to open a module, ** registers the result in 'package.loaded' table and, if 'glb' ** is true, also registers
Source_Files/Lua/lauxlib.c:887
↓ 5 callersFunctionluaV_settable
Source_Files/Lua/lvm.c:136
↓ 5 callersFunctionluaX_newstring
** creates a new string and anchors it in function's table so that ** it will not be collected until the end of the function's compilation ** (by that
Source_Files/Lua/llex.c:124
↓ 5 callersFunctionlua_createtable
Source_Files/Lua/lapi.c:673
↓ 5 callersFunctionlua_touserdata
Source_Files/Lua/lapi.c:427
↓ 5 callersFunctionmac_roman_to_utf8
Source_Files/CSeries/csstrings.cpp:323
↓ 5 callersFunctionmainposition
** returns the `main' position of an element in a table (that is, the index ** of its hash value) */
Source_Files/Lua/ltable.c:97
↓ 5 callersFunctionmark_collection
Source_Files/RenderMain/shapes.cpp:1167
↓ 5 callersFunctionmark_oxygen_display_as_dirty
Source_Files/RenderOther/game_window.cpp:342
↓ 5 callersFunctionmark_player_network_stats_as_dirty
Source_Files/RenderOther/game_window.cpp:375
↓ 5 callersMethodmin_height
Source_Files/Misc/sdl_dialogs.cpp:1125
↓ 5 callersFunctionmonster_died
when a monster dies, all monsters locked on it need to find something better to do; this function should be called before the given target is expunge
Source_Files/GameWorld/monsters.cpp:684
↓ 5 callersFunctionnew_item
Source_Files/GameWorld/items.cpp:150
↓ 5 callersFunctionnew_projectile
Source_Files/GameWorld/projectiles.cpp:246
↓ 5 callersFunctionnext_terminal_state
Source_Files/RenderOther/computer_interface.cpp:1503
↓ 5 callersFunctionobj_set
Source_Files/CSeries/csmacros.h:104
↓ 5 callersMethodopac_type
Source_Files/RenderMain/SW_Texture_Extras.h:35
↓ 5 callersFunctionopen_wad_file_for_writing
Source_Files/Files/wad.cpp:948
↓ 5 callersFunctionpaint_window_black
Source_Files/Misc/interface.cpp:1628
↓ 5 callersFunctionpause_game
Source_Files/Misc/interface.cpp:966
↓ 5 callersFunctionplayer_controlling_game
Source_Files/Misc/interface.cpp:415
↓ 5 callersFunctionplm_buffer_has_ended
Source_Files/Videos/pl_mpeg.h:1566
↓ 5 callersFunctionplm_buffer_next_start_code
Source_Files/Videos/pl_mpeg.h:1632
↓ 5 callersFunctionplm_buffer_write
Source_Files/Videos/pl_mpeg.h:1463
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