MCPcopy Create free account

hub / github.com/Aleph-One-Marathon/alephone / functions

Functions6,863 in github.com/Aleph-One-Marathon/alephone

↓ 4 callersFunctionadd_random_flutter
Source_Files/GameWorld/weapons.cpp:2926
↓ 4 callersFunctionadjust_platform_endpoint_and_line_heights
Source_Files/GameWorld/platforms.cpp:833
↓ 4 callersFunctionadjust_platform_for_media
Source_Files/GameWorld/platforms.cpp:790
↓ 4 callersFunctionalert_bad_extra_file
Source_Files/CSeries/csalerts.h:79
↓ 4 callersMethodannouncePlayersInGame
Source_Files/Network/Metaserver/network_metaserver.cpp:609
↓ 4 callersFunctionassume_correct_switch_position
Source_Files/GameWorld/devices.cpp:451
↓ 4 callersMethodavailableCapacity
Source_Files/Network/StarGameProtocol.cpp:47
↓ 4 callersFunctionblock
Source_Files/Lua/lparser.c:1082
↓ 4 callersFunctionblock_follow
** check whether current token is in the follow set of a block. ** 'until' closes syntactical blocks, but do not close scope, ** so it handled in sepa
Source_Files/Lua/lparser.c:593
↓ 4 callersFunctionbuild_sdl_color_table
Source_Files/RenderOther/screen.cpp:1778
↓ 4 callersFunctioncalculate_bounds_for_text_box
Source_Files/RenderOther/computer_interface.cpp:1127
↓ 4 callersFunctioncalculate_directory_offset
Source_Files/Files/wad.cpp:979
↓ 4 callersFunctioncalculate_level_completion_state
Lua scripts can now override completion state
Source_Files/GameWorld/marathon2.cpp:801
↓ 4 callersFunctioncalculate_shading_table
i0 + i1 == MAX(i0, i1) + MIN(i0, i1)/2 define calculate_shading_table(result, view, shading_tables, depth, ambient_shade)
Source_Files/RenderMain/scottish_textures.cpp:146
↓ 4 callersMethodcapabilities
Source_Files/Network/network_messages.h:125
↓ 4 callersFunctionchange_light_state
given a state, initialize .phase, .period, .initial_intensity, and .final_intensity */
Source_Files/GameWorld/lightsource.cpp:328
↓ 4 callersFunctionclear_line_of_sight
if ‘full_circle’ is true, the monster can see in all directions. if ‘full_circle’ is false the monster respects his visual_arc and current facing.
Source_Files/GameWorld/monsters.cpp:2341
↓ 4 callersFunctionclearvalues
** clear entries with unmarked values from all weaktables in list 'l' up ** to element 'f' */
Source_Files/Lua/lgc.c:636
↓ 4 callersMethodclick
Source_Files/Misc/sdl_widgets.cpp:186
↓ 4 callersFunctionclosePipe
Steam/steamshim_parent.cpp:101
↓ 4 callersFunctioncodearith
Source_Files/Lua/lcode.c:724
↓ 4 callersFunctioncodestring
Source_Files/Lua/lparser.c:155
↓ 4 callersFunctionconstruct_multiplayer_starts
Source_Files/Network/network.cpp:1862
↓ 4 callersFunctioncopy_cstring_to_static_text
Source_Files/CSeries/csdialogs_sdl.cpp:71
↓ 4 callersFunctioncount_total_lines
Source_Files/RenderOther/computer_interface.cpp:997
↓ 4 callersFunctioncreate_wadfile
---------- file management routines */
Source_Files/Files/wad.cpp:928
↓ 4 callersFunctioncurrentpc
Source_Files/Lua/ldebug.c:39
↓ 4 callersFunctiondamage_monsters_in_radius
Source_Files/GameWorld/monsters.cpp:1416
↓ 4 callersFunctiondamage_player
Source_Files/GameWorld/player.cpp:826
↓ 4 callersMethoddequeueActionFlags
Lifted from player.cpp::dequeue_action_flags() dequeue’s a single action flag from the given queue (zombies always return zero) */
Source_Files/Misc/ActionQueues.cpp:127
↓ 4 callersFunctiondestroy_players_ball
START Benad
Source_Files/GameWorld/weapons.cpp:954
↓ 4 callersFunctiondirty_terminal_view
called from walk_player_list.. */
Source_Files/RenderOther/computer_interface.cpp:790
↓ 4 callersMethoddisconnect
Source_Files/Network/Metaserver/network_metaserver.cpp:468
↓ 4 callersMethoddot
Source_Files/RenderMain/vec3.h:42
↓ 4 callersMethoddraw_full
Source_Files/RenderMain/OGL_FBO.cpp:120
↓ 4 callersFunctiondraw_interface
draws the entire interface */
Source_Files/RenderOther/game_window.cpp:278
↓ 4 callersFunctiondraw_text
Source_Files/RenderOther/screen_drawing.cpp:457
↓ 4 callersMethoddraw_text
Source_Files/RenderOther/sdl_fonts.cpp:783
↓ 4 callersFunctionentering_map
call this function after the new level has been completely read into memory, after player->location and player->facing have been updated, and as clos
Source_Files/GameWorld/marathon2.cpp:662
↓ 4 callersMethodentity_blip
Source_Files/RenderOther/HUDRenderer_Lua.cpp:96
↓ 4 callersMethodentries
Source_Files/Network/Metaserver/network_metaserver.h:68
↓ 4 callersFunctionextended_get_shape_information
Source_Files/RenderMain/shapes.cpp:1287
↓ 4 callersFunctionfail
Steam/steamshim_parent.cpp:57
↓ 4 callersFunctionfill_default_wad_header
Source_Files/Files/wad.cpp:360
↓ 4 callersMethodfind_game
Source_Files/Network/Metaserver/network_metaserver.h:302
↓ 4 callersFunctionfind_weapon_power_index
Source_Files/GameWorld/weapons.cpp:3981
↓ 4 callersFunctionget_collection_colors
Source_Files/RenderMain/shapes.cpp:2288
↓ 4 callersFunctionget_collection_shading_tables
Source_Files/RenderMain/shapes.cpp:2357
↓ 4 callersMethodget_descent
Source_Files/RenderOther/sdl_fonts.h:85
↓ 4 callersFunctionget_dynamic_data_from_wad
Source_Files/Files/game_wad.cpp:1975
↓ 4 callersFunctionget_effect_definition
LP change: moved down here because it refers to effect definitions
Source_Files/GameWorld/effects.cpp:82
↓ 4 callersFunctionget_flat_data_length
Source_Files/Files/wad.cpp:865
↓ 4 callersFunctionget_indexed_entry_point
Source_Files/Files/game_wad.cpp:577
↓ 4 callersFunctionget_indexed_font_changes
Source_Files/RenderOther/computer_interface.cpp:2569
↓ 4 callersMethodget_leading
Source_Files/RenderOther/sdl_fonts.h:86
↓ 4 callersFunctionget_light_status
Source_Files/GameWorld/lightsource.cpp:231
↓ 4 callersFunctionget_picture_resource_from_images
Source_Files/RenderOther/images.cpp:1229
↓ 4 callersFunctionget_picture_resource_from_scenario
Source_Files/RenderOther/images.cpp:1419
↓ 4 callersFunctionget_player_shape_definitions
Source_Files/GameWorld/player.cpp:1009
↓ 4 callersFunctionget_player_weapon_ammo_count
Source_Files/GameWorld/weapons.cpp:1000
↓ 4 callersFunctionget_recording_queue_size
Source_Files/Misc/vbl.cpp:494
↓ 4 callersFunctionget_resource
Source_Files/Files/resource_manager.cpp:524
↓ 4 callersMethodget_snd
Source_Files/RenderOther/images.cpp:1214
↓ 4 callersFunctionget_text_base
Source_Files/RenderOther/computer_interface.cpp:2579
↓ 4 callersFunctionget_weapon_display_information
-------------------------- functions related to rendering */ Functions related to rendering! */ while this returns true, keep calling.. */
Source_Files/GameWorld/weapons.cpp:1174
↓ 4 callersMethodhandle
Source_Files/TCPMess/MessageHandler.h:85
↓ 4 callersMethodhide
Source_Files/Misc/sdl_widgets.cpp:2907
↓ 4 callersFunctioninflate_flat_data
This is how you dispose of it-> you inflate it, then use free_wad() */
Source_Files/Files/wad.cpp:876
↓ 4 callersFunctioninitDefaultPrograms
Source_Files/RenderMain/OGL_Shader.cpp:372
↓ 4 callersFunctioninitialize_player_weapons
initialize the given players weapons-> called after creating a player */
Source_Files/GameWorld/weapons.cpp:354
↓ 4 callersFunctionis_style_token
Source_Files/RenderOther/sdl_fonts.cpp:669
↓ 4 callersFunctionisnumeral
Source_Files/Lua/lcode.c:32
↓ 4 callersFunctionjoystick_added
Source_Files/Input/joystick_sdl.cpp:53
↓ 4 callersFunctionleaving_map
call this function before leaving the old level, but DO NOT call it when saving the player. it should be called when you're leaving the game (i.e., q
Source_Files/GameWorld/marathon2.cpp:608
↓ 4 callersMethodload_mml
Source_Files/XML/Plugins.cpp:195
↓ 4 callersFunctionlocal_path_separators
Source_Files/Files/FileHandler.cpp:745
↓ 4 callersFunctionluaC_fullgc
** performs a full GC cycle; if "isemergency", does not call ** finalizers (which could change stack positions) */
Source_Files/Lua/lgc.c:1182
↓ 4 callersFunctionluaD_poscall
Source_Files/Lua/ldo.c:355
↓ 4 callersFunctionluaD_precall
** returns true if function has been executed (C function) */
Source_Files/Lua/ldo.c:295
↓ 4 callersFunctionluaF_getlocalname
** Look for n-th local variable at line `line' in function `func'. ** Returns NULL if not found. */
Source_Files/Lua/lfunc.c:150
↓ 4 callersFunctionluaF_newLclosure
Source_Files/Lua/lfunc.c:30
↓ 4 callersFunctionluaF_newproto
Source_Files/Lua/lfunc.c:110
↓ 4 callersFunctionluaK_patchclose
Source_Files/Lua/lcode.c:179
↓ 4 callersFunctionluaL_addvalue
Source_Files/Lua/lauxlib.c:485
↓ 4 callersFunctionluaL_checkoption
Source_Files/Lua/lauxlib.c:320
↓ 4 callersFunctionluaL_getmetafield
Source_Files/Lua/lauxlib.c:700
↓ 4 callersFunctionluaL_where
Source_Files/Lua/lauxlib.c:183
↓ 4 callersFunctionluaO_pushvfstring
this function handles only `%d', `%c', %f, %p, and `%s' formats */
Source_Files/Lua/lobject.c:179
↓ 4 callersFunctionluaV_concat
Source_Files/Lua/lvm.c:300
↓ 4 callersFunctionluaV_execute
Source_Files/Lua/lvm.c:541
↓ 4 callersFunctionluaX_token2str
Source_Files/Lua/llex.c:75
↓ 4 callersFunctionlua_absindex
** convert an acceptable stack index into an absolute index */
Source_Files/Lua/lapi.c:153
↓ 4 callersFunctionlua_rawequal
Source_Files/Lua/lapi.c:286
↓ 4 callersFunctionluai_fopen
Source_Files/Lua/lauxlib.c:986
↓ 4 callersFunctionmac_roman_to_unicode
Source_Files/CSeries/csstrings.cpp:252
↓ 4 callersFunctionmap_bytes
Source_Files/RenderMain/textures.cpp:161
↓ 4 callersMethodmap_rect
Source_Files/RenderOther/screen.cpp:414
↓ 4 callersFunctionmark_effect_collections
Source_Files/GameWorld/effects.cpp:234
↓ 4 callersFunctionmark_projectile_collections
Source_Files/GameWorld/projectiles.cpp:640
↓ 4 callersMethodmigrate_all_second_to_first
Source_Files/Misc/binders.h:76
← previousnext →901–1,000 of 6,863, ranked by callers