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Functions6,863 in github.com/Aleph-One-Marathon/alephone

↓ 4 callersFunctionnew_map_object
Source_Files/GameWorld/map.cpp:681
↓ 4 callersFunctionnew_map_object3d
Source_Files/GameWorld/map.cpp:718
↓ 4 callersMethodnorm
Source_Files/RenderMain/vec3.h:68
↓ 4 callersFunctionnumber_of_dialog_sounds
Source_Files/Misc/sdl_dialogs.cpp:1070
↓ 4 callersMethodopenGL
Source_Files/RenderOther/screen.cpp:332
↓ 4 callersFunctionopen_res_file
Source_Files/Files/resource_manager.cpp:336
↓ 4 callersFunctionopen_res_file_from_path
Source_Files/Files/resource_manager.cpp:330
↓ 4 callersFunctionparseShader
Source_Files/RenderMain/OGL_Shader.cpp:184
↓ 4 callersFunctionparse_level_commands
Source_Files/XML/XML_LevelScript.cpp:558
↓ 4 callersFunctionpatchlistaux
Source_Files/Lua/lcode.c:150
↓ 4 callersMethodplayerID
Source_Files/Network/Metaserver/metaserver_messages.h:474
↓ 4 callersFunctionplayer_has_ball
------------------ local code */
Source_Files/Network/network_games.cpp:1132
↓ 4 callersFunctionplayer_identifier_value
inline definitions for relevant player_start_data flags */
Source_Files/GameWorld/map.h:223
↓ 4 callersFunctionplm_buffer_create_with_capacity
Source_Files/Videos/pl_mpeg.h:1425
↓ 4 callersFunctionplm_clamp
Source_Files/Videos/pl_mpeg.h:2669
↓ 4 callersFunctionplm_demux_decode
Source_Files/Videos/pl_mpeg.h:2089
↓ 4 callersFunctionplm_demux_decode_packet
Source_Files/Videos/pl_mpeg.h:2139
↓ 4 callersFunctionplm_demux_has_ended
Source_Files/Videos/pl_mpeg.h:1865
↓ 4 callersFunctionplm_video_decode
Source_Files/Videos/pl_mpeg.h:2769
↓ 4 callersFunctionplm_video_decode_motion_vector
Source_Files/Videos/pl_mpeg.h:3172
↓ 4 callersFunctionpoint_to_line_segment_distance_squared
computes the squared distance from p to the line segment e0e1 */
Source_Files/GameWorld/map.cpp:1977
↓ 4 callersFunctionposition_monster_projectile
returns new polygon index; if destination is NULL then we fire along the monster’s facing and elevation, if destination is not NULL then we set it co
Source_Files/GameWorld/monsters.cpp:3441
↓ 4 callersFunctionposition_sprite_axis
Source_Files/RenderMain/render.cpp:1087
↓ 4 callersFunctionpush_captures
Source_Files/Lua/lstrlib.c:555
↓ 4 callersMethodrdstate
Source_Files/Files/AStream.h:90
↓ 4 callersMethodread_attr_bounded
Source_Files/XML/InfoTree.h:77
↓ 4 callersMethodread_font
Source_Files/XML/InfoTree.cpp:319
↓ 4 callersFunctionreaduc
Source_Files/RenderOther/screen_shared.h:218
↓ 4 callersFunctionreallymarkobject
** mark an object. Userdata, strings, and closed upvalues are visited ** and turned black here. Other objects are marked gray and added ** to appropri
Source_Files/Lua/lgc.c:243
↓ 4 callersFunctionrecalculate_and_display_color_table
Source_Files/RenderOther/fades.cpp:510
↓ 4 callersFunctionrecalculate_redundant_endpoint_data
calculates solidity, highest adjacent floor and lowest adjacent ceiling; not to be called at runtime. */
Source_Files/GameWorld/map_constructors.cpp:229
↓ 4 callersFunctionrecalculate_redundant_line_data
calculates line length, highest adjacent floor and lowest adjacent ceiling and calls recalculate_redundant_side_data() on the line’s sides */
Source_Files/GameWorld/map_constructors.cpp:291
↓ 4 callersFunctionremove_effect
Source_Files/GameWorld/effects.cpp:201
↓ 4 callersFunctionremove_formatting
Source_Files/Network/Metaserver/network_metaserver.cpp:661
↓ 4 callersFunctionrender_screen
Source_Files/RenderOther/screen.cpp:1270
↓ 4 callersMethodreset
Source_Files/GameWorld/TickBasedCircularQueue.h:132
↓ 4 callersFunctionresume_game
Source_Files/Misc/interface.cpp:974
↓ 4 callersFunctionresync_virtual_aim
Source_Files/GameWorld/physics.cpp:315
↓ 4 callersFunctionsave_game
Source_Files/Files/preprocess_map_sdl.cpp:131
↓ 4 callersMethodselected_save
Source_Files/XML/QuickSave.cpp:162
↓ 4 callersFunctionsend_packets
Source_Files/Network/network_star_hub.cpp:1347
↓ 4 callersMethodsenderID
Source_Files/Network/Metaserver/metaserver_messages.h:602
↓ 4 callersMethodsetBrightness
Source_Files/Misc/PlayerImage_sdl.h:99
↓ 4 callersMethodsetDefaultHandler
Source_Files/TCPMess/MessageDispatcher.h:73
↓ 4 callersMethodsetMessageInflater
Each of these is an association - no ownership (for disposal purposes) is implied
Source_Files/TCPMess/CommunicationsChannel.h:80
↓ 4 callersMethodset_active
Source_Files/Misc/sdl_widgets.cpp:127
↓ 4 callersFunctionset_current_inventory_screen
Source_Files/RenderOther/game_window.cpp:445
↓ 4 callersFunctionset_ephemera_shape
Source_Files/GameWorld/ephemera.cpp:180
↓ 4 callersMethodset_labels_stringset
ZZZ: set labels according to stringset
Source_Files/Misc/sdl_widgets.cpp:913
↓ 4 callersFunctionset_tagged_light_statuses
Source_Files/GameWorld/lightsource.cpp:289
↓ 4 callersFunctionsetupGlow
Source_Files/RenderMain/RenderRasterize_Shader.cpp:627
↓ 4 callersFunctionshutdown_application
Source_Files/shell.cpp:584
↓ 4 callersFunctionstart_game
Source_Files/Misc/interface.cpp:2698
↓ 4 callersMethodstatus
Source_Files/Network/ConnectPool.h:47
↓ 4 callersFunctionstop_recording
Source_Files/Misc/vbl.cpp:636
↓ 4 callersFunctionsweeplist
** sweep at most 'count' elements from a list of GCObjects erasing dead ** objects, where a dead (not alive) object is one marked with the "old" ** (n
Source_Files/Lua/lgc.c:712
↓ 4 callersMethodtext_width
Source_Files/RenderOther/sdl_fonts.cpp:602
↓ 4 callersFunctiontile
Source_Files/RenderOther/images.cpp:784
↓ 4 callersFunctiontransform_overflow_point2d
Source_Files/GameWorld/world.cpp:681
↓ 4 callersFunctiontry_and_change_tagged_platform_states
Source_Files/GameWorld/platforms.cpp:627
↓ 4 callersFunctionunpack_damage_definition
Source_Files/GameWorld/map_constructors.cpp:2051
↓ 4 callersFunctionupdate_style
Source_Files/RenderOther/sdl_fonts.cpp:674
↓ 4 callersFunctionuse_map_file
Return true if it finds the file, and it sets the mapfile to that file. */ Otherwise it returns false, meaning that we need have the file sent to us.
Source_Files/Files/game_wad.cpp:259
↓ 4 callersFunctionvalidate_world_window
Source_Files/RenderOther/screen.cpp:2055
↓ 4 callersFunctionwriteAchievementSet
Steam/steamshim_parent.cpp:584
↓ 4 callersFunctionwriteStatThing
Source_Files/Misc/steamshim_child.cpp:518
↓ 4 callersFunctionwriteStatThing
Steam/steamshim_parent.cpp:625
↓ 4 callersFunctionwrite_to_file
Source_Files/Files/wad.cpp:1349
↓ 3 callersMethodAllowsClassicGameplay
Source_Files/Misc/Scenario.h:53
↓ 3 callersFunctionCC_PosUpdate
For updating the position with the help of the cam's springiness
Source_Files/RenderOther/ChaseCam.cpp:131
↓ 3 callersMethodCreate
Create file
Source_Files/Files/FileHandler.cpp:381
↓ 3 callersFunctionDeUTF8_C
Source_Files/RenderOther/TextStrings.cpp:260
↓ 3 callersMethodDecode
Source_Files/Sound/SndfileDecoder.cpp:92
↓ 3 callersMethodDraw
Source_Files/Lua/lua_hud_script.cpp:172
↓ 3 callersMethodDuration
Source_Files/Sound/SndfileDecoder.h:43
↓ 3 callersFunctionFindCrossoverDepth
This finds the intensity-slope crossover depth for splitting polygon lines; it takes the shading value from the render object
Source_Files/RenderMain/OGL_Render.cpp:1178
↓ 3 callersFunctionFindFrameTransform
Bone and Frame (positions, angles) -> Transform Matrix
Source_Files/ModelView/Model3D.cpp:1022
↓ 3 callersFunctionFindLinearValue
Source_Files/Lua/lua_script.cpp:1225
↓ 3 callersMethodFromDirectory
Set file specifier from directory specifier
Source_Files/Files/FileHandler.cpp:854
↓ 3 callersMethodGetGathererChannel
Source_Files/Network/StandaloneHub/StandaloneHub.h:53
↓ 3 callersMethodGetHrtfSupport
Source_Files/Sound/OpenALManager.cpp:251
↓ 3 callersFunctionGetInterfaceStyle
Gets the current font style; used in computer_interface.cpp
Source_Files/RenderOther/screen_drawing.cpp:721
↓ 3 callersMethodGetLimitFadeVolume
Source_Files/Sound/Music.h:66
↓ 3 callersFunctionGetLuaActionQueues
Source_Files/Lua/lua_script.cpp:140
↓ 3 callersFunctionGetNativeWindowFromSDLWindowForNFD
from nativefiledialog-extended nfd_sdl2.h we copied it because nfd_sdl2.h is including SDL2 headers directly and we would have to adjust the include p
Source_Files/Files/FileHandler.cpp:1320
↓ 3 callersMethodGetPath
Source_Files/Files/FileHandler.cpp:1635
↓ 3 callersMethodGetStatus
Source_Files/Network/Update.h:49
↓ 3 callersFunctionGetTunnelVision
For getting and setting tunnel-vision mode
Source_Files/RenderOther/screen_shared.h:1015
↓ 3 callersMethodGetUScale
Source_Files/RenderMain/ImageLoader.h:68
↓ 3 callersMethodGetVersion
Source_Files/Misc/Scenario.h:43
↓ 3 callersFunctionGetVertIndx
Source_Files/ModelView/WavefrontLoader.cpp:616
↓ 3 callersMethodIdentity
Source_Files/ModelView/Model3D.cpp:1002
↓ 3 callersMethodInitialize
Source_Files/Sound/SoundManager.cpp:151
↓ 3 callersFunctionInsetRect
Emulation of MacOS functions
Source_Files/RenderOther/computer_interface.cpp:383
↓ 3 callersFunctionInterpolateAngle
Source_Files/ModelView/Model3D.cpp:1009
↓ 3 callersMethodIsLoaded
Source_Files/Sound/SoundManager.cpp:57
↓ 3 callersFunctionL_Call_Projectile_Switch
Source_Files/Lua/lua_script.cpp:1360
↓ 3 callersFunctionL_Get_Proper_Item_Accounting
Source_Files/Lua/lua_script.cpp:842
↓ 3 callersFunctionL_Invalidate_Monster
Source_Files/Lua/lua_script.cpp:1461
↓ 3 callersFunctionLoadHUDLua
Source_Files/Lua/lua_hud_script.cpp:336
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