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github.com/Aleph-One-Marathon/alephone
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Functions
6,863 in github.com/Aleph-One-Marathon/alephone
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Functions
6,863
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Types & classes
1,327
↓ 4 callers
Function
new_map_object
Source_Files/GameWorld/map.cpp:681
↓ 4 callers
Function
new_map_object3d
Source_Files/GameWorld/map.cpp:718
↓ 4 callers
Method
norm
Source_Files/RenderMain/vec3.h:68
↓ 4 callers
Function
number_of_dialog_sounds
Source_Files/Misc/sdl_dialogs.cpp:1070
↓ 4 callers
Method
openGL
Source_Files/RenderOther/screen.cpp:332
↓ 4 callers
Function
open_res_file
Source_Files/Files/resource_manager.cpp:336
↓ 4 callers
Function
open_res_file_from_path
Source_Files/Files/resource_manager.cpp:330
↓ 4 callers
Function
parseShader
Source_Files/RenderMain/OGL_Shader.cpp:184
↓ 4 callers
Function
parse_level_commands
Source_Files/XML/XML_LevelScript.cpp:558
↓ 4 callers
Function
patchlistaux
Source_Files/Lua/lcode.c:150
↓ 4 callers
Method
playerID
Source_Files/Network/Metaserver/metaserver_messages.h:474
↓ 4 callers
Function
player_has_ball
------------------ local code */
Source_Files/Network/network_games.cpp:1132
↓ 4 callers
Function
player_identifier_value
inline definitions for relevant player_start_data flags */
Source_Files/GameWorld/map.h:223
↓ 4 callers
Function
plm_buffer_create_with_capacity
Source_Files/Videos/pl_mpeg.h:1425
↓ 4 callers
Function
plm_clamp
Source_Files/Videos/pl_mpeg.h:2669
↓ 4 callers
Function
plm_demux_decode
Source_Files/Videos/pl_mpeg.h:2089
↓ 4 callers
Function
plm_demux_decode_packet
Source_Files/Videos/pl_mpeg.h:2139
↓ 4 callers
Function
plm_demux_has_ended
Source_Files/Videos/pl_mpeg.h:1865
↓ 4 callers
Function
plm_video_decode
Source_Files/Videos/pl_mpeg.h:2769
↓ 4 callers
Function
plm_video_decode_motion_vector
Source_Files/Videos/pl_mpeg.h:3172
↓ 4 callers
Function
point_to_line_segment_distance_squared
computes the squared distance from p to the line segment e0e1 */
Source_Files/GameWorld/map.cpp:1977
↓ 4 callers
Function
position_monster_projectile
returns new polygon index; if destination is NULL then we fire along the monster’s facing and elevation, if destination is not NULL then we set it co
Source_Files/GameWorld/monsters.cpp:3441
↓ 4 callers
Function
position_sprite_axis
Source_Files/RenderMain/render.cpp:1087
↓ 4 callers
Function
push_captures
Source_Files/Lua/lstrlib.c:555
↓ 4 callers
Method
rdstate
Source_Files/Files/AStream.h:90
↓ 4 callers
Method
read_attr_bounded
Source_Files/XML/InfoTree.h:77
↓ 4 callers
Method
read_font
Source_Files/XML/InfoTree.cpp:319
↓ 4 callers
Function
readuc
Source_Files/RenderOther/screen_shared.h:218
↓ 4 callers
Function
reallymarkobject
** mark an object. Userdata, strings, and closed upvalues are visited ** and turned black here. Other objects are marked gray and added ** to appropri
Source_Files/Lua/lgc.c:243
↓ 4 callers
Function
recalculate_and_display_color_table
Source_Files/RenderOther/fades.cpp:510
↓ 4 callers
Function
recalculate_redundant_endpoint_data
calculates solidity, highest adjacent floor and lowest adjacent ceiling; not to be called at runtime. */
Source_Files/GameWorld/map_constructors.cpp:229
↓ 4 callers
Function
recalculate_redundant_line_data
calculates line length, highest adjacent floor and lowest adjacent ceiling and calls recalculate_redundant_side_data() on the line’s sides */
Source_Files/GameWorld/map_constructors.cpp:291
↓ 4 callers
Function
remove_effect
Source_Files/GameWorld/effects.cpp:201
↓ 4 callers
Function
remove_formatting
Source_Files/Network/Metaserver/network_metaserver.cpp:661
↓ 4 callers
Function
render_screen
Source_Files/RenderOther/screen.cpp:1270
↓ 4 callers
Method
reset
Source_Files/GameWorld/TickBasedCircularQueue.h:132
↓ 4 callers
Function
resume_game
Source_Files/Misc/interface.cpp:974
↓ 4 callers
Function
resync_virtual_aim
Source_Files/GameWorld/physics.cpp:315
↓ 4 callers
Function
save_game
Source_Files/Files/preprocess_map_sdl.cpp:131
↓ 4 callers
Method
selected_save
Source_Files/XML/QuickSave.cpp:162
↓ 4 callers
Function
send_packets
Source_Files/Network/network_star_hub.cpp:1347
↓ 4 callers
Method
senderID
Source_Files/Network/Metaserver/metaserver_messages.h:602
↓ 4 callers
Method
setBrightness
Source_Files/Misc/PlayerImage_sdl.h:99
↓ 4 callers
Method
setDefaultHandler
Source_Files/TCPMess/MessageDispatcher.h:73
↓ 4 callers
Method
setMessageInflater
Each of these is an association - no ownership (for disposal purposes) is implied
Source_Files/TCPMess/CommunicationsChannel.h:80
↓ 4 callers
Method
set_active
Source_Files/Misc/sdl_widgets.cpp:127
↓ 4 callers
Function
set_current_inventory_screen
Source_Files/RenderOther/game_window.cpp:445
↓ 4 callers
Function
set_ephemera_shape
Source_Files/GameWorld/ephemera.cpp:180
↓ 4 callers
Method
set_labels_stringset
ZZZ: set labels according to stringset
Source_Files/Misc/sdl_widgets.cpp:913
↓ 4 callers
Function
set_tagged_light_statuses
Source_Files/GameWorld/lightsource.cpp:289
↓ 4 callers
Function
setupGlow
Source_Files/RenderMain/RenderRasterize_Shader.cpp:627
↓ 4 callers
Function
shutdown_application
Source_Files/shell.cpp:584
↓ 4 callers
Function
start_game
Source_Files/Misc/interface.cpp:2698
↓ 4 callers
Method
status
Source_Files/Network/ConnectPool.h:47
↓ 4 callers
Function
stop_recording
Source_Files/Misc/vbl.cpp:636
↓ 4 callers
Function
sweeplist
** sweep at most 'count' elements from a list of GCObjects erasing dead ** objects, where a dead (not alive) object is one marked with the "old" ** (n
Source_Files/Lua/lgc.c:712
↓ 4 callers
Method
text_width
Source_Files/RenderOther/sdl_fonts.cpp:602
↓ 4 callers
Function
tile
Source_Files/RenderOther/images.cpp:784
↓ 4 callers
Function
transform_overflow_point2d
Source_Files/GameWorld/world.cpp:681
↓ 4 callers
Function
try_and_change_tagged_platform_states
Source_Files/GameWorld/platforms.cpp:627
↓ 4 callers
Function
unpack_damage_definition
Source_Files/GameWorld/map_constructors.cpp:2051
↓ 4 callers
Function
update_style
Source_Files/RenderOther/sdl_fonts.cpp:674
↓ 4 callers
Function
use_map_file
Return true if it finds the file, and it sets the mapfile to that file. */ Otherwise it returns false, meaning that we need have the file sent to us.
Source_Files/Files/game_wad.cpp:259
↓ 4 callers
Function
validate_world_window
Source_Files/RenderOther/screen.cpp:2055
↓ 4 callers
Function
writeAchievementSet
Steam/steamshim_parent.cpp:584
↓ 4 callers
Function
writeStatThing
Source_Files/Misc/steamshim_child.cpp:518
↓ 4 callers
Function
writeStatThing
Steam/steamshim_parent.cpp:625
↓ 4 callers
Function
write_to_file
Source_Files/Files/wad.cpp:1349
↓ 3 callers
Method
AllowsClassicGameplay
Source_Files/Misc/Scenario.h:53
↓ 3 callers
Function
CC_PosUpdate
For updating the position with the help of the cam's springiness
Source_Files/RenderOther/ChaseCam.cpp:131
↓ 3 callers
Method
Create
Create file
Source_Files/Files/FileHandler.cpp:381
↓ 3 callers
Function
DeUTF8_C
Source_Files/RenderOther/TextStrings.cpp:260
↓ 3 callers
Method
Decode
Source_Files/Sound/SndfileDecoder.cpp:92
↓ 3 callers
Method
Draw
Source_Files/Lua/lua_hud_script.cpp:172
↓ 3 callers
Method
Duration
Source_Files/Sound/SndfileDecoder.h:43
↓ 3 callers
Function
FindCrossoverDepth
This finds the intensity-slope crossover depth for splitting polygon lines; it takes the shading value from the render object
Source_Files/RenderMain/OGL_Render.cpp:1178
↓ 3 callers
Function
FindFrameTransform
Bone and Frame (positions, angles) -> Transform Matrix
Source_Files/ModelView/Model3D.cpp:1022
↓ 3 callers
Function
FindLinearValue
Source_Files/Lua/lua_script.cpp:1225
↓ 3 callers
Method
FromDirectory
Set file specifier from directory specifier
Source_Files/Files/FileHandler.cpp:854
↓ 3 callers
Method
GetGathererChannel
Source_Files/Network/StandaloneHub/StandaloneHub.h:53
↓ 3 callers
Method
GetHrtfSupport
Source_Files/Sound/OpenALManager.cpp:251
↓ 3 callers
Function
GetInterfaceStyle
Gets the current font style; used in computer_interface.cpp
Source_Files/RenderOther/screen_drawing.cpp:721
↓ 3 callers
Method
GetLimitFadeVolume
Source_Files/Sound/Music.h:66
↓ 3 callers
Function
GetLuaActionQueues
Source_Files/Lua/lua_script.cpp:140
↓ 3 callers
Function
GetNativeWindowFromSDLWindowForNFD
from nativefiledialog-extended nfd_sdl2.h we copied it because nfd_sdl2.h is including SDL2 headers directly and we would have to adjust the include p
Source_Files/Files/FileHandler.cpp:1320
↓ 3 callers
Method
GetPath
Source_Files/Files/FileHandler.cpp:1635
↓ 3 callers
Method
GetStatus
Source_Files/Network/Update.h:49
↓ 3 callers
Function
GetTunnelVision
For getting and setting tunnel-vision mode
Source_Files/RenderOther/screen_shared.h:1015
↓ 3 callers
Method
GetUScale
Source_Files/RenderMain/ImageLoader.h:68
↓ 3 callers
Method
GetVersion
Source_Files/Misc/Scenario.h:43
↓ 3 callers
Function
GetVertIndx
Source_Files/ModelView/WavefrontLoader.cpp:616
↓ 3 callers
Method
Identity
Source_Files/ModelView/Model3D.cpp:1002
↓ 3 callers
Method
Initialize
Source_Files/Sound/SoundManager.cpp:151
↓ 3 callers
Function
InsetRect
Emulation of MacOS functions
Source_Files/RenderOther/computer_interface.cpp:383
↓ 3 callers
Function
InterpolateAngle
Source_Files/ModelView/Model3D.cpp:1009
↓ 3 callers
Method
IsLoaded
Source_Files/Sound/SoundManager.cpp:57
↓ 3 callers
Function
L_Call_Projectile_Switch
Source_Files/Lua/lua_script.cpp:1360
↓ 3 callers
Function
L_Get_Proper_Item_Accounting
Source_Files/Lua/lua_script.cpp:842
↓ 3 callers
Function
L_Invalidate_Monster
Source_Files/Lua/lua_script.cpp:1461
↓ 3 callers
Function
LoadHUDLua
Source_Files/Lua/lua_hud_script.cpp:336
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