MCPcopy Create free account

hub / github.com/Aleph-One-Marathon/alephone / functions

Functions6,863 in github.com/Aleph-One-Marathon/alephone

↓ 3 callersFunctionLoadModel_Dim3
Source_Files/ModelView/Dim3_Loader.cpp:352
↓ 3 callersMethodLoadSound
Source_Files/Sound/SoundManager.cpp:242
↓ 3 callersFunctionLuaTexturePaletteSelected
Source_Files/Lua/lua_player.cpp:963
↓ 3 callersFunctionMainScreenPixelHeight
Source_Files/RenderOther/screen.cpp:2242
↓ 3 callersFunctionMainScreenWindow
Source_Files/RenderOther/screen.cpp:2276
↓ 3 callersFunctionMakeEightBit
Source_Files/RenderMain/OGL_Textures.cpp:627
↓ 3 callersMethodMakeRGBA
Source_Files/RenderMain/ImageLoader_Shared.cpp:582
↓ 3 callersFunctionMatMult
Src1, Src2 -> Dest (cannot be one of the sources)
Source_Files/RenderMain/OGL_Model_Def.cpp:309
↓ 3 callersMethodMatches
Source_Files/Lua/lua_script.cpp:206
↓ 3 callersMethodMinGlowIntensity
Source_Files/RenderMain/OGL_Textures.h:248
↓ 3 callersFunctionModifyCLUT
Modify color-table index if necessary; makes it the infravision or silhouette one if necessary
Source_Files/RenderMain/OGL_Textures.cpp:458
↓ 3 callersFunctionNetChangeMap
------ this needs to let the gatherer keep going if there was an error.. */ ••• Marathon Specific Code ••• */ Returns error code.. */ ZZZ annotation:
Source_Files/Network/network.cpp:1974
↓ 3 callersFunctionNetEnter
Source_Files/Network/network.cpp:1183
↓ 3 callersFunctionNetGatherPlayer
Source_Files/Network/network.cpp:2504
↓ 3 callersFunctionNetGetLocalPlayerIndex
Source_Files/Network/network.cpp:1667
↓ 3 callersFunctionNetGetPinger
Source_Files/Network/network.cpp:1390
↓ 3 callersFunctionNetRemoteHubSendCommand
Source_Files/Network/network.cpp:2527
↓ 3 callersFunctionNetRemovePinger
Source_Files/Network/network.cpp:1405
↓ 3 callersFunctionNetSessionIdentifier
Source_Files/Network/network.cpp:1421
↓ 3 callersFunctionNetStart
Source_Files/Network/network.cpp:1565
↓ 3 callersFunctionNetSync
Source_Files/Network/network.cpp:1373
↓ 3 callersFunctionNetUnSync
Source_Files/Network/network.cpp:1379
↓ 3 callersMethodNormBase
Source_Files/ModelView/Model3D.h:118
↓ 3 callersFunctionNormalizeNormal
Normalize an individual normal; return whether the normal had a nonzero length
Source_Files/ModelView/Model3D.cpp:102
↓ 3 callersFunctionOGL_RenderFrame
Source_Files/RenderMain/OGL_Render.cpp:3132
↓ 3 callersMethodOGL_Reset
Reset the OpenGL fonts; its arg indicates whether this is for starting an OpenGL session (this is to avoid texture and display-list memory leaks and o
Source_Files/RenderOther/FontHandler.cpp:169
↓ 3 callersFunctionPackPacket
Packing and unpacking
Source_Files/Network/SSLP_limited.cpp:649
↓ 3 callersMethodPushBackLevelMusic
Source_Files/Sound/Music.cpp:308
↓ 3 callersFunctionResetAllMMLValues
This will reset all values changed by MML scripts which implement ResetValues() method and are part of the master MarathonParser tree.
Source_Files/XML/XML_MakeRoot.cpp:62
↓ 3 callersFunctionResetFieldOfView
LP change: resets field of view to whatever the player had had when reviving
Source_Files/RenderOther/screen_shared.h:388
↓ 3 callersFunctionResetLevelScript
Source_Files/XML/XML_LevelScript.cpp:207
↓ 3 callersMethodResize
Resizes all the objects defined inside
Source_Files/RenderMain/RenderVisTree.cpp:96
↓ 3 callersFunctionRunLevelScript
Runs a script for some level runs level-specific MML...
Source_Files/XML/XML_LevelScript.cpp:233
↓ 3 callersFunctionRunLuaHUDScript
Source_Files/Lua/lua_hud_script.cpp:330
↓ 3 callersFunctionRunLuaScript
Source_Files/Lua/lua_script.cpp:2009
↓ 3 callersMethodSetItemSelectedCallback
Source_Files/Misc/sdl_widgets.h:1368
↓ 3 callersFunctionSetScriptHUDIcon
Source_Files/RenderOther/screen_shared.h:329
↓ 3 callersMethodSetStatus
Source_Files/Sound/SoundManager.cpp:723
↓ 3 callersFunctionSetupStaticMode
Source_Files/RenderMain/OGL_Render.cpp:2601
↓ 3 callersFunctionShootForTargetPoint
Args of function to find where the chase cam hits the walls: Whether it will go through walls (it it can, it will use the last polygon visited) Start
Source_Files/RenderOther/ChaseCam.cpp:150
↓ 3 callersFunctionSideTxtrToStream
Source_Files/GameWorld/map_constructors.cpp:1298
↓ 3 callersFunctionSound_GotItem
Source_Files/Sound/SoundManager.cpp:1165
↓ 3 callersFunctionSound_TerminalPage
Source_Files/Sound/SoundManager.cpp:1159
↓ 3 callersFunctionStaticModeIndivSetup
Source_Files/RenderMain/OGL_Render.cpp:2709
↓ 3 callersMethodStopSound
Source_Files/Sound/SoundManager.cpp:305
↓ 3 callersFunctionStreamToSideTxtr
Source_Files/GameWorld/map_constructors.cpp:1291
↓ 3 callersMethodTCBase
Source_Files/ModelView/Model3D.h:113
↓ 3 callersFunctionTMatMultiply
Res = A * B, in that order
Source_Files/ModelView/Model3D.cpp:1117
↓ 3 callersFunctionTeardownStaticMode
Source_Files/RenderMain/OGL_Render.cpp:2660
↓ 3 callersMethodToUnicode
Source_Files/CSeries/csstrings.cpp:179
↓ 3 callersMethodUnloadAllSounds
Source_Files/Sound/SoundManager.cpp:323
↓ 3 callersMethodUnloadSound
Source_Files/Sound/SoundManager.cpp:314
↓ 3 callersMethodUpdate
Source_Files/Sound/AudioPlayer.cpp:141
↓ 3 callersFunctionView_FOV_FixHorizontalNotVertical
Indicates whether to fix the horizontal or the vertical field-of-view angle (default: fix vertical FOV angle)
Source_Files/RenderOther/ViewControl.cpp:191
↓ 3 callersFunction_LoadLuaScript
Source_Files/Lua/lua_script.cpp:1919
↓ 3 callersFunction_fill_rect
Source_Files/RenderOther/screen_drawing.cpp:752
↓ 3 callersFunction_fill_screen_rectangle
Source_Files/RenderOther/screen_drawing.cpp:777
↓ 3 callersFunction_get_color_part
Source_Files/XML/InfoTree.cpp:207
↓ 3 callersFunction_render_overhead_map
Source_Files/RenderOther/overhead_map.cpp:328
↓ 3 callersFunction_sound_obstructed_proc
stuff floating on top of media is above it
Source_Files/GameWorld/map.cpp:2554
↓ 3 callersFunctionaccelerate_monster
Source_Files/GameWorld/monsters.cpp:1772
↓ 3 callersFunctionaccelerate_player
Source_Files/GameWorld/physics.cpp:257
↓ 3 callersMethodactivate
Source_Files/RenderMain/OGL_FBO.cpp:53
↓ 3 callersFunctionadd_ephemera_to_polygon
Source_Files/GameWorld/ephemera.cpp:168
↓ 3 callersFunctionaddlenmod
** add length modifier into formats */
Source_Files/Lua/lstrlib.c:882
↓ 3 callersFunctionadjust_assign
Source_Files/Lua/lparser.c:310
↓ 3 callersFunctionadvance_monster_path
Source_Files/GameWorld/monsters.cpp:2959
↓ 3 callersFunctionalert_user_fatal
Source_Files/CSeries/csalerts.h:73
↓ 3 callersFunctionanimate_screen_clut
Source_Files/RenderOther/screen.cpp:1840
↓ 3 callersMethodassociate_label
Source_Files/Misc/sdl_widgets.cpp:93
↓ 3 callersFunctionaux_close
Source_Files/Lua/liolib.c:175
↓ 3 callersFunctionb_shift
Source_Files/Lua/lbitlib.c:86
↓ 3 callersFunctionbitmap_window_copy
(x0,y0) and (x1,y1) specify a window to be copied from the source to (x2,y2) in the destination. pixel index zero is transparent (handles clipping) *
Source_Files/RenderOther/motion_sensor.cpp:659
↓ 3 callersFunctionbody
Source_Files/Lua/lparser.c:788
↓ 3 callersMethodbroadcast_send
Source_Files/Network/NetworkInterface.cpp:81
↓ 3 callersFunctionbuffreplace
** change all characters 'from' in buffer to 'to' */
Source_Files/Lua/llex.c:193
↓ 3 callersFunctionbuild_direct_color_table
Source_Files/RenderOther/screen.cpp:1804
↓ 3 callersFunctionbuild_stringvector_from_cstring_array
Source_Files/Misc/preferences.cpp:1083
↓ 3 callersFunctioncalculate_line
Source_Files/RenderOther/computer_interface.cpp:441
↓ 3 callersFunctioncalculate_picture_clut
Source_Files/RenderOther/images.cpp:1514
↓ 3 callersFunctioncalculate_player_item_array
Source_Files/GameWorld/items.cpp:289
↓ 3 callersFunctioncall_binTM
Source_Files/Lua/lvm.c:175
↓ 3 callersFunctioncall_orderTM
Source_Files/Lua/lvm.c:200
↓ 3 callersFunctioncallallpendingfinalizers
** call all pending finalizers */
Source_Files/Lua/lgc.c:967
↓ 3 callersFunctioncan_interface_fade_out
Source_Files/Misc/interface.cpp:3420
↓ 3 callersFunctioncause_shrapnel_damage
Source_Files/GameWorld/monsters.cpp:1827
↓ 3 callersFunctionchange_to_desired_weapon
Source_Files/GameWorld/weapons.cpp:3827
↓ 3 callersFunctionchanged_polygon
This is called when an object of some mass enters a polygon from another */ polygon. It handles triggering lightsources, platforms, and whatever */ e
Source_Files/GameWorld/marathon2.cpp:732
↓ 3 callersFunctioncheck
Source_Files/Lua/lparser.c:110
↓ 3 callersFunctioncheck_reload
Source_Files/GameWorld/weapons.cpp:2169
↓ 3 callersFunctioncheckname
Source_Files/Lua/lparser.c:160
↓ 3 callersFunctioncheckupval
Source_Files/Lua/ldblib.c:228
↓ 3 callersMethodchoose_tab
Source_Files/Misc/sdl_dialogs.cpp:1661
↓ 3 callersFunctionclean_up_after_failed_game
Source_Files/Misc/interface.cpp:2883
↓ 3 callersFunctionclear_screen_margin
Source_Files/RenderOther/screen.cpp:2150
↓ 3 callersMethodclone
Source_Files/TCPMess/Message.cpp:111
↓ 3 callersMethodclose
Source_Files/Videos/Movie.cpp:149
↓ 3 callersMethodcolor
Source_Files/Network/Metaserver/metaserver_messages.h:644
↓ 3 callersMethodcommand
Source_Files/Network/network_messages.h:491
↓ 3 callersFunctioncondjump
Source_Files/Lua/lcode.c:74
← previousnext →1,101–1,200 of 6,863, ranked by callers