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Functions6,863 in github.com/Aleph-One-Marathon/alephone

↓ 3 callersFunctioncontract_symbolic_paths_helper
Source_Files/shell.cpp:1640
↓ 3 callersFunctioncopy_component_into_surface
Source_Files/RenderOther/images.cpp:218
↓ 3 callersFunctioncopy_string_to_cstring
Source_Files/CSeries/csstrings.cpp:168
↓ 3 callersMethodcount_resources
Source_Files/Files/resource_manager.cpp:421
↓ 3 callersFunctioncreatestdfile
Source_Files/Lua/liolib.c:643
↓ 3 callersFunctiondeactivate_monster
Source_Files/GameWorld/monsters.cpp:1110
↓ 3 callersMethoddeflate
Source_Files/Network/network_messages.cpp:130
↓ 3 callersMethoddetermine_pict_resource_id
Source_Files/RenderOther/images.cpp:1562
↓ 3 callersMethoddraw
Source_Files/Network/network_dialog_widgets_sdl.cpp:746
↓ 3 callersMethoddrawAt
Source_Files/Misc/PlayerImage_sdl.cpp:344
↓ 3 callersFunctiondraw_computer_text
returns true for phase chagne */
Source_Files/RenderOther/computer_interface.cpp:872
↓ 3 callersFunctiondraw_full_screen_pict_resource_from_images
Source_Files/RenderOther/images.cpp:1404
↓ 3 callersFunctiondraw_kill_bars
Source_Files/Network/network_dialogs.cpp:2261
↓ 3 callersFunctiondraw_pattern_rect
Source_Files/RenderOther/screen.cpp:1967
↓ 3 callersFunctiondraw_picture_surface
Source_Files/RenderOther/images.cpp:844
↓ 3 callersFunctiondraw_powered_by_aleph_one
Source_Files/Misc/interface.cpp:1214
↓ 3 callersFunctiondraw_thin_line_noclip
Source_Files/RenderOther/screen_drawing.cpp:842
↓ 3 callersFunctiondump_screen
Source_Files/shell.cpp:1493
↓ 3 callersFunctionenabled_item
Source_Files/Misc/interface.cpp:1592
↓ 3 callersMethodencryptionType
Source_Files/Network/Metaserver/metaserver_messages.h:223
↓ 3 callersFunctionentersweep
** enter first sweep phase (strings) and prepare pointers for other ** sweep phases. The calls to 'sweeptolive' make pointers point to an ** object i
Source_Files/Lua/lgc.c:929
↓ 3 callersFunctionerrfile
Source_Files/Lua/lauxlib.c:587
↓ 3 callersFunctionescerror
Source_Files/Lua/llex.c:302
↓ 3 callersFunctionevent_has_cheat_modifiers
Source_Files/shell.cpp:831
↓ 3 callersFunctionexit_interpolated_world
Source_Files/GameWorld/interpolated_world.cpp:349
↓ 3 callersFunctionexp1
Source_Files/Lua/lparser.c:1272
↓ 3 callersFunctionexp2reg
Source_Files/Lua/lcode.c:468
↓ 3 callersFunctionexpand_symbolic_paths_helper
Source_Files/shell.cpp:1611
↓ 3 callersFunctionexplicit_start_fade
Source_Files/RenderOther/fades.cpp:358
↓ 3 callersFunctionfieldsel
Source_Files/Lua/lparser.c:616
↓ 3 callersFunctionfindExe
Steam/steamshim_parent.cpp:242
↓ 3 callersFunctionfind_line_intersection
calculate the 3d intersection of the line segment p0p1 with the line e0e1 */
Source_Files/GameWorld/map.cpp:1587
↓ 3 callersFunctionfind_or_add_color
given a list of RGBColors, find out which one, if any, match the given color. if there aren’t any matches, add a new entry and return that index. */
Source_Files/RenderMain/shapes.cpp:1536
↓ 3 callersMethodfind_player
Source_Files/Network/Metaserver/network_metaserver.h:299
↓ 3 callersMethodfind_theme
Source_Files/XML/Plugins.cpp:312
↓ 3 callersFunctionfind_wad_file_that_has_checksum
Source_Files/Files/wad_sdl.cpp:94
↓ 3 callersFunctionfinishpcall
Source_Files/Lua/lbaselib.c:369
↓ 3 callersFunctionfire_weapon
This function does the following: 1) Calculates how many shots to fire. 2) creates all of the projectiles, 3) handles recoil 4) plays sounds
Source_Files/GameWorld/weapons.cpp:1765
↓ 3 callersFunctionfixjump
Source_Files/Lua/lcode.c:80
↓ 3 callersMethodflushOutgoingMessages
Source_Files/TCPMess/CommunicationsChannel.cpp:517
↓ 3 callersFunctionforce_game_state_change
Source_Files/Misc/interface.cpp:409
↓ 3 callersFunctionfreereg
Source_Files/Lua/lcode.c:277
↓ 3 callersFunctiong_read
Source_Files/Lua/liolib.c:423
↓ 3 callersFunctionget_default_physics_spec
Source_Files/Files/preprocess_map_sdl.cpp:87
↓ 3 callersFunctionget_default_shapes_spec
Source_Files/Files/preprocess_map_sdl.cpp:93
↓ 3 callersFunctionget_default_sounds_spec
Source_Files/Files/preprocess_map_sdl.cpp:99
↓ 3 callersFunctionget_flat_data
Source_Files/Files/wad.cpp:800
↓ 3 callersFunctionget_heartbeat_fraction
Source_Files/GameWorld/interpolated_world.cpp:760
↓ 3 callersFunctionget_indexed_directory_data
Takes raw, unswapped directory data
Source_Files/Files/wad.cpp:437
↓ 3 callersFunctionget_item_definition_external
a non-inlined version for external use
Source_Files/GameWorld/items.cpp:124
↓ 3 callersFunctionget_lighting_function_specification
Source_Files/GameWorld/lightsource.cpp:346
↓ 3 callersFunctionget_map_for_net_transfer
This will have to do some interesting voodoo with union wads, methinks */
Source_Files/Files/game_wad.cpp:217
↓ 3 callersFunctionget_media_detonation_effect
Source_Files/GameWorld/media.cpp:157
↓ 3 callersFunctionget_net_color
(ZZZ annotation:) Get postgame bar color for _suicide_color, etc. If alain wasn't a tool, this would be in a resource.. */
Source_Files/Network/network_dialogs.cpp:2111
↓ 3 callersFunctionget_net_map_data_length
------------------------ Net functions */
Source_Files/Files/game_wad.cpp:192
↓ 3 callersFunctionget_number_of_physics_models
LP addition: get number of physics models (restricted sense)
Source_Files/GameWorld/physics.cpp:1110
↓ 3 callersFunctionget_number_of_weapon_types
LP additions: get weapon-definition size and number of weapon types
Source_Files/GameWorld/weapons.cpp:4535
↓ 3 callersFunctionget_player_net_ranking
------------------ code */
Source_Files/Network/network_games.cpp:93
↓ 3 callersFunctionget_player_starting_location_and_facing
Call with location of NULL to get the number of start locations for a */ given team or player */
Source_Files/Files/game_wad.cpp:421
↓ 3 callersFunctionget_scenery_dimensions
Source_Files/GameWorld/scenery.cpp:172
↓ 3 callersFunctionget_shell_casing_definition
Source_Files/GameWorld/weapons.cpp:248
↓ 3 callersFunctionget_sound_behavior_definition
Source_Files/Sound/SoundManager.cpp:508
↓ 3 callersFunctionget_sslp_service_type
Source_Files/Network/network_dialogs.cpp:114
↓ 3 callersFunctionget_wide_spaced_center_offset
Here I divide each piece of space into N pieces (where N is the number of things to draw) each item is drawn in the center of its space. This pitches
Source_Files/Network/network_dialog_widgets_sdl.cpp:189
↓ 3 callersFunctiongetiofile
Source_Files/Lua/liolib.c:262
↓ 3 callersFunctiongetjumpcontrol
Source_Files/Lua/lcode.c:109
↓ 3 callersFunctiongetobjname
Source_Files/Lua/ldebug.c:378
↓ 3 callersFunctiongetupvalref
Source_Files/Lua/lapi.c:1246
↓ 3 callersFunctionglobal_idle_proc
Source_Files/shell_misc.cpp:64
↓ 3 callersFunctionhandle_open_document
Source_Files/shell.cpp:182
↓ 3 callersMethodheight
Source_Files/RenderOther/screen.cpp:297
↓ 3 callersFunctioninitialize_application
Source_Files/shell.cpp:228
↓ 3 callersFunctioninitialize_fonts
Source_Files/RenderOther/sdl_fonts.cpp:95
↓ 3 callersFunctioninitialize_player_physics_variables
every other field in the player structure should be valid when this call is made */
Source_Files/GameWorld/physics.cpp:134
↓ 3 callersFunctioninstantiate_rectangle_transfer_mode
given a transfer mode and phase, cause whatever changes it should cause to a rectangle_definition structure */
Source_Files/RenderMain/render.cpp:771
↓ 3 callersFunctioninterface_fade_finished
Source_Files/Misc/interface.cpp:3426
↓ 3 callersMethodinvalidate
Source_Files/XML/Plugins.h:123
↓ 3 callersFunctionitem_valid_in_current_environment
Source_Files/GameWorld/items.cpp:530
↓ 3 callersFunctionjoystick_removed
Source_Files/Input/joystick_sdl.cpp:69
↓ 3 callersFunctionkeep_line_segment_out_of_walls
returns height at clipped p1 */
Source_Files/GameWorld/map.cpp:1748
↓ 3 callersFunctionload_collections
Source_Files/RenderMain/shapes.cpp:1380
↓ 3 callersFunctionload_font
Source_Files/RenderOther/sdl_fonts.cpp:304
↓ 3 callersFunctionlong_to_overflow_short_2d
Source_Files/GameWorld/world.cpp:643
↓ 3 callersFunctionluaC_forcestep
** performs a basic GC step */
Source_Files/Lua/lgc.c:1156
↓ 3 callersFunctionluaD_pcall
Source_Files/Lua/ldo.c:587
↓ 3 callersFunctionluaD_reallocstack
Source_Files/Lua/ldo.c:161
↓ 3 callersFunctionluaD_shrinkstack
Source_Files/Lua/ldo.c:205
↓ 3 callersFunctionluaH_getstr
** search function for short strings */
Source_Files/Lua/ltable.c:466
↓ 3 callersFunctionluaH_newkey
** inserts a new key into a hash table; first, check whether key's main ** position is free. If not, check whether colliding node is in its main ** po
Source_Files/Lua/ltable.c:405
↓ 3 callersFunctionluaK_code
Source_Files/Lua/lcode.c:212
↓ 3 callersFunctionluaK_codeABx
Source_Files/Lua/lcode.c:236
↓ 3 callersFunctionluaK_codek
Source_Files/Lua/lcode.c:250
↓ 3 callersFunctionluaK_exp2val
Source_Files/Lua/lcode.c:520
↓ 3 callersFunctionluaK_goiftrue
Source_Files/Lua/lcode.c:621
↓ 3 callersFunctionluaK_indexed
Source_Files/Lua/lcode.c:703
↓ 3 callersFunctionluaK_numberK
Source_Files/Lua/lcode.c:326
↓ 3 callersFunctionluaK_patchlist
Source_Files/Lua/lcode.c:169
↓ 3 callersFunctionluaK_setlist
Source_Files/Lua/lcode.c:867
↓ 3 callersFunctionluaK_storevar
Source_Files/Lua/lcode.c:558
↓ 3 callersFunctionluaL_addstring
Source_Files/Lua/lauxlib.c:466
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