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Functions6,863 in github.com/Aleph-One-Marathon/alephone

↓ 3 callersFunctionluaL_loadbufferx
Source_Files/Lua/lauxlib.c:683
↓ 3 callersFunctionluaO_arith
Source_Files/Lua/lobject.c:73
↓ 3 callersFunctionluaO_chunkid
Source_Files/Lua/lobject.c:252
↓ 3 callersFunctionluaS_hash
Source_Files/Lua/lstring.c:51
↓ 3 callersFunctionluaS_resize
** resizes the string table */
Source_Files/Lua/lstring.c:64
↓ 3 callersFunctionluaV_tonumber
Source_Files/Lua/lvm.c:35
↓ 3 callersFunctionlua_checkstack
Source_Files/Lua/lapi.c:92
↓ 3 callersFunctionlua_load
Source_Files/Lua/lapi.c:973
↓ 3 callersFunctionlua_newuserdata
Source_Files/Lua/lapi.c:1175
↓ 3 callersFunctionlua_pushthread
Source_Files/Lua/lapi.c:593
↓ 3 callersFunctionlua_restore
Source_Files/Lua/lua_serialize.cpp:278
↓ 3 callersFunctionlua_save
Source_Files/Lua/lua_serialize.cpp:139
↓ 3 callersFunctionlua_tointegerx
Source_Files/Lua/lapi.c:349
↓ 3 callersFunctionlua_version
Source_Files/Lua/lapi.c:137
↓ 3 callersFunctionmTYPE_IS_ENEMY
Source_Files/GameWorld/monsters.cpp:292
↓ 3 callersFunctionmain_event_loop
60 Hz
Source_Files/shell.cpp:712
↓ 3 callersFunctionmake_entry_vector
Source_Files/Network/network_dialogs.cpp:1090
↓ 3 callersFunctionmake_restored_game_relevant
The single-player machine, gatherer, and joiners all will use this routine. It should take most of its cues from the "extras" that load_game_from_fil
Source_Files/Misc/interface.cpp:616
↓ 3 callersFunctionmark_weapon_display_as_dirty
Source_Files/RenderOther/game_window.cpp:327
↓ 3 callersMethodmatch
Source_Files/shell_options.cpp:22
↓ 3 callersFunctionmatchbracketclass
Source_Files/Lua/lstrlib.c:286
↓ 3 callersFunctionmemory_error
Formerly in portable_files.h
Source_Files/Files/wad.cpp:94
↓ 3 callersFunctionmenu_index_to_level_entry
Source_Files/Network/network_dialogs.cpp:1593
↓ 3 callersFunctionmonster_moved
when a target changes polygons, all monsters locked on it must recalculate their paths. target is an index into the monster list. */
Source_Files/GameWorld/monsters.cpp:1219
↓ 3 callersFunctionmyTMCleanup
ZZZ addition: clean up outstanding timer task blocks and threads This could be slightly more efficient maybe by using a list, condensing calls to eras
Source_Files/CSeries/mytm_sdl.cpp:264
↓ 3 callersFunctionnew_light
Source_Files/GameWorld/lightsource.cpp:165
↓ 3 callersFunctionnew_monster
returns new monster index if successful, NONE otherwise */
Source_Files/GameWorld/monsters.cpp:341
↓ 3 callersFunctionnewfile
Source_Files/Lua/liolib.c:209
↓ 3 callersFunctionnewlabelentry
Source_Files/Lua/lparser.c:384
↓ 3 callersFunctionnewprefile
** When creating file handles, always creates a `closed' file handle ** before opening the actual file; so, if there is a memory error, the ** file is
Source_Files/Lua/liolib.c:167
↓ 3 callersFunctionnormalize_fixed_angle
Source_Files/GameWorld/interpolated_world.cpp:435
↓ 3 callersFunctionobject_was_just_added
* * Function: object_was_just_added * Purpose: when an object (monster or item) is created, (probably by new_monster() or new_item() * t
Source_Files/GameWorld/placement.cpp:299
↓ 3 callersFunctionopen_shapes_file
Source_Files/RenderMain/shapes.cpp:1039
↓ 3 callersMethodpeekActionFlags
Source_Files/Misc/ActionQueues.cpp:159
↓ 3 callersMethodpeerAddress
Source_Files/TCPMess/CommunicationsChannel.cpp:371
↓ 3 callersFunctionphysics_update
separate physics_constant structures are passed in for running/walking modes */ ZZZ note: 'player' is only used in this routine for PLAYER_IS_DEAD(pla
Source_Files/GameWorld/physics.cpp:538
↓ 3 callersFunctionplay_platform_sound
Source_Files/GameWorld/platforms.cpp:898
↓ 3 callersFunctionplay_polygon_sound
Source_Files/GameWorld/map.cpp:2503
↓ 3 callersFunctionplm_audio_decode_header
Source_Files/Videos/pl_mpeg.h:3911
↓ 3 callersFunctionplm_audio_read_allocation
Source_Files/Videos/pl_mpeg.h:4154
↓ 3 callersFunctionplm_audio_read_samples
Source_Files/Videos/pl_mpeg.h:4160
↓ 3 callersFunctionplm_buffer_align
Source_Files/Videos/pl_mpeg.h:1612
↓ 3 callersFunctionplm_buffer_destroy
Source_Files/Videos/pl_mpeg.h:1443
↓ 3 callersFunctionplm_buffer_discard_read_bytes
Source_Files/Videos/pl_mpeg.h:1537
↓ 3 callersFunctionplm_buffer_rewind
Source_Files/Videos/pl_mpeg.h:1505
↓ 3 callersFunctionplm_buffer_set_load_callback
Source_Files/Videos/pl_mpeg.h:1500
↓ 3 callersFunctionplm_create_with_buffer
Source_Files/Videos/pl_mpeg.h:870
↓ 3 callersFunctionplm_demux_decode_time
Source_Files/Videos/pl_mpeg.h:2129
↓ 3 callersFunctionplm_demux_get_duration
Source_Files/Videos/pl_mpeg.h:1901
↓ 3 callersFunctionplm_demux_get_start_time
Source_Files/Videos/pl_mpeg.h:1876
↓ 3 callersFunctionplm_handle_end
Source_Files/Videos/pl_mpeg.h:1191
↓ 3 callersFunctionplm_video_copy_macroblock
Source_Files/Videos/pl_mpeg.h:3233
↓ 3 callersFunctionplm_video_init_frame
Source_Files/Videos/pl_mpeg.h:2935
↓ 3 callersMethodprocessUpdates
Source_Files/Network/Metaserver/network_metaserver.h:49
↓ 3 callersFunctionprocess_game_key
Source_Files/shell.cpp:1194
↓ 3 callersFunctionprocess_main_menu_highlight_select
Source_Files/Misc/interface.cpp:1580
↓ 3 callersFunctionprocess_map_wad
Load a level from a wad-> mainly used by the net stuff. */
Source_Files/Files/game_wad.cpp:1588
↓ 3 callersFunctionprocess_new_item_for_reloading
When the player runs over an item, check for reloads, etc. */
Source_Files/GameWorld/weapons.cpp:474
↓ 3 callersFunctionpropagatelist
Source_Files/Lua/lgc.c:564
↓ 3 callersFunctionpush_onecapture
Source_Files/Lua/lstrlib.c:536
↓ 3 callersFunctionquadruple_surface
Source_Files/RenderOther/screen.cpp:1601
↓ 3 callersMethodread_angle
Source_Files/XML/InfoTree.cpp:136
↓ 3 callersFunctionread_directory_data
Returns raw, unswapped directory data
Source_Files/Files/wad.cpp:509
↓ 3 callersFunctionread_line
Source_Files/Lua/liolib.c:370
↓ 3 callersFunctionread_preferences
Source_Files/Misc/preferences.cpp:3488
↓ 3 callersMethodread_shape
Source_Files/XML/InfoTree.cpp:277
↓ 3 callersFunctionrecalculate_redundant_side_data
Source_Files/GameWorld/map_constructors.cpp:373
↓ 3 callersMethodreceiveMessage
Call does not return unless (1) times out (NULL); (2) disconnected (NULL); or (3) some message received (pointer to inflated message object).
Source_Files/TCPMess/CommunicationsChannel.cpp:444
↓ 3 callersFunctionremove_ephemera_from_polygon
Source_Files/GameWorld/ephemera.cpp:155
↓ 3 callersFunctionrender_viewer_sprite_layer
Source_Files/RenderMain/render.cpp:983
↓ 3 callersFunctionrescale
Source_Files/RenderOther/images.cpp:732
↓ 3 callersMethodreserveSpaceFor
Source_Files/RenderOther/TextLayoutHelper.cpp:60
↓ 3 callersFunctionreset_motion_sensor
Source_Files/RenderOther/motion_sensor.cpp:259
↓ 3 callersFunctionresume_error
** signal an error in the call to 'resume', not in the execution of the ** coroutine itself. (Such errors should not be handled by any coroutine ** er
Source_Files/Lua/ldo.c:478
↓ 3 callersFunctionrotate
Source_Files/RenderOther/HUDRenderer_SW.cpp:72
↓ 3 callersFunctionsemerror
semantic error */
Source_Files/Lua/lparser.c:71
↓ 3 callersMethodsend
Source_Files/Network/NetworkInterface.cpp:73
↓ 3 callersMethodsendChatMessage
Source_Files/Network/Metaserver/network_metaserver.cpp:506
↓ 3 callersMethodsetObserver
Source_Files/Misc/shared_widgets.h:119
↓ 3 callersMethodset_collection
Source_Files/Misc/sdl_widgets.h:939
↓ 3 callersMethodset_enter_pressed_callback
ZZZ: set callback for "enter" or "return" keypress
Source_Files/Misc/sdl_widgets.h:486
↓ 3 callersMethodset_item_clicked_callback
Source_Files/Misc/sdl_widgets.h:948
↓ 3 callersMethodset_non_blocking
Source_Files/Network/NetworkInterface.cpp:148
↓ 3 callersFunctionset_overhead_map_status
Source_Files/RenderOther/screen_shared.h:981
↓ 3 callersFunctionset_player_shapes
Source_Files/GameWorld/player.cpp:1592
↓ 3 callersFunctionset_random_seed
Source_Files/GameWorld/world.cpp:411
↓ 3 callersFunctionset_recording_header_data
Source_Files/Misc/vbl.cpp:507
↓ 3 callersFunctionset_terminal_status
Source_Files/RenderOther/screen_shared.h:987
↓ 3 callersFunctionset_to_default_map
Set to the default map.. (Only if no map doubleclicked upon on startup.. */
Source_Files/Files/game_wad.cpp:248
↓ 3 callersFunctionseterrorobj
Source_Files/Lua/ldo.c:84
↓ 3 callersFunctionsetpause
** set a reasonable "time" to wait before starting a new GC cycle; ** cycle will start when memory use hits threshold */
Source_Files/Lua/lgc.c:906
↓ 3 callersFunctionsetup_for_replay_from_file
Source_Files/Misc/vbl.cpp:547
↓ 3 callersMethodshim_deserialize
Source_Files/Misc/steamshim_child.h:40
↓ 3 callersMethodshim_serialize
Steam/steamshim_parent.cpp:315
↓ 3 callersFunctionshould_interpolate
Source_Files/GameWorld/interpolated_world.cpp:464
↓ 3 callersFunctionsinglematch
Source_Files/Lua/lstrlib.c:309
↓ 3 callersFunctionskip_sep
** skip a sequence '[=*[' or ']=*]' and return its number of '='s or ** -1 if sequence is malformed */
Source_Files/Lua/llex.c:254
↓ 3 callersFunctionspaces
Source_Files/shell_options.cpp:41
↓ 3 callersFunctionspoke_get_unconfirmed_flags_queue
Source_Files/Network/network_star_spoke.cpp:945
↓ 3 callersFunctionstandardize_player_behavior_modifiers
Source_Files/Misc/preferences.cpp:4499
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