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github.com/Aleph-One-Marathon/alephone
/ functions
Functions
6,863 in github.com/Aleph-One-Marathon/alephone
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Functions
6,863
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Types & classes
1,327
↓ 3 callers
Function
luaL_loadbufferx
Source_Files/Lua/lauxlib.c:683
↓ 3 callers
Function
luaO_arith
Source_Files/Lua/lobject.c:73
↓ 3 callers
Function
luaO_chunkid
Source_Files/Lua/lobject.c:252
↓ 3 callers
Function
luaS_hash
Source_Files/Lua/lstring.c:51
↓ 3 callers
Function
luaS_resize
** resizes the string table */
Source_Files/Lua/lstring.c:64
↓ 3 callers
Function
luaV_tonumber
Source_Files/Lua/lvm.c:35
↓ 3 callers
Function
lua_checkstack
Source_Files/Lua/lapi.c:92
↓ 3 callers
Function
lua_load
Source_Files/Lua/lapi.c:973
↓ 3 callers
Function
lua_newuserdata
Source_Files/Lua/lapi.c:1175
↓ 3 callers
Function
lua_pushthread
Source_Files/Lua/lapi.c:593
↓ 3 callers
Function
lua_restore
Source_Files/Lua/lua_serialize.cpp:278
↓ 3 callers
Function
lua_save
Source_Files/Lua/lua_serialize.cpp:139
↓ 3 callers
Function
lua_tointegerx
Source_Files/Lua/lapi.c:349
↓ 3 callers
Function
lua_version
Source_Files/Lua/lapi.c:137
↓ 3 callers
Function
mTYPE_IS_ENEMY
Source_Files/GameWorld/monsters.cpp:292
↓ 3 callers
Function
main_event_loop
60 Hz
Source_Files/shell.cpp:712
↓ 3 callers
Function
make_entry_vector
Source_Files/Network/network_dialogs.cpp:1090
↓ 3 callers
Function
make_restored_game_relevant
The single-player machine, gatherer, and joiners all will use this routine. It should take most of its cues from the "extras" that load_game_from_fil
Source_Files/Misc/interface.cpp:616
↓ 3 callers
Function
mark_weapon_display_as_dirty
Source_Files/RenderOther/game_window.cpp:327
↓ 3 callers
Method
match
Source_Files/shell_options.cpp:22
↓ 3 callers
Function
matchbracketclass
Source_Files/Lua/lstrlib.c:286
↓ 3 callers
Function
memory_error
Formerly in portable_files.h
Source_Files/Files/wad.cpp:94
↓ 3 callers
Function
menu_index_to_level_entry
Source_Files/Network/network_dialogs.cpp:1593
↓ 3 callers
Function
monster_moved
when a target changes polygons, all monsters locked on it must recalculate their paths. target is an index into the monster list. */
Source_Files/GameWorld/monsters.cpp:1219
↓ 3 callers
Function
myTMCleanup
ZZZ addition: clean up outstanding timer task blocks and threads This could be slightly more efficient maybe by using a list, condensing calls to eras
Source_Files/CSeries/mytm_sdl.cpp:264
↓ 3 callers
Function
new_light
Source_Files/GameWorld/lightsource.cpp:165
↓ 3 callers
Function
new_monster
returns new monster index if successful, NONE otherwise */
Source_Files/GameWorld/monsters.cpp:341
↓ 3 callers
Function
newfile
Source_Files/Lua/liolib.c:209
↓ 3 callers
Function
newlabelentry
Source_Files/Lua/lparser.c:384
↓ 3 callers
Function
newprefile
** When creating file handles, always creates a `closed' file handle ** before opening the actual file; so, if there is a memory error, the ** file is
Source_Files/Lua/liolib.c:167
↓ 3 callers
Function
normalize_fixed_angle
Source_Files/GameWorld/interpolated_world.cpp:435
↓ 3 callers
Function
object_was_just_added
* * Function: object_was_just_added * Purpose: when an object (monster or item) is created, (probably by new_monster() or new_item() * t
Source_Files/GameWorld/placement.cpp:299
↓ 3 callers
Function
open_shapes_file
Source_Files/RenderMain/shapes.cpp:1039
↓ 3 callers
Method
peekActionFlags
Source_Files/Misc/ActionQueues.cpp:159
↓ 3 callers
Method
peerAddress
Source_Files/TCPMess/CommunicationsChannel.cpp:371
↓ 3 callers
Function
physics_update
separate physics_constant structures are passed in for running/walking modes */ ZZZ note: 'player' is only used in this routine for PLAYER_IS_DEAD(pla
Source_Files/GameWorld/physics.cpp:538
↓ 3 callers
Function
play_platform_sound
Source_Files/GameWorld/platforms.cpp:898
↓ 3 callers
Function
play_polygon_sound
Source_Files/GameWorld/map.cpp:2503
↓ 3 callers
Function
plm_audio_decode_header
Source_Files/Videos/pl_mpeg.h:3911
↓ 3 callers
Function
plm_audio_read_allocation
Source_Files/Videos/pl_mpeg.h:4154
↓ 3 callers
Function
plm_audio_read_samples
Source_Files/Videos/pl_mpeg.h:4160
↓ 3 callers
Function
plm_buffer_align
Source_Files/Videos/pl_mpeg.h:1612
↓ 3 callers
Function
plm_buffer_destroy
Source_Files/Videos/pl_mpeg.h:1443
↓ 3 callers
Function
plm_buffer_discard_read_bytes
Source_Files/Videos/pl_mpeg.h:1537
↓ 3 callers
Function
plm_buffer_rewind
Source_Files/Videos/pl_mpeg.h:1505
↓ 3 callers
Function
plm_buffer_set_load_callback
Source_Files/Videos/pl_mpeg.h:1500
↓ 3 callers
Function
plm_create_with_buffer
Source_Files/Videos/pl_mpeg.h:870
↓ 3 callers
Function
plm_demux_decode_time
Source_Files/Videos/pl_mpeg.h:2129
↓ 3 callers
Function
plm_demux_get_duration
Source_Files/Videos/pl_mpeg.h:1901
↓ 3 callers
Function
plm_demux_get_start_time
Source_Files/Videos/pl_mpeg.h:1876
↓ 3 callers
Function
plm_handle_end
Source_Files/Videos/pl_mpeg.h:1191
↓ 3 callers
Function
plm_video_copy_macroblock
Source_Files/Videos/pl_mpeg.h:3233
↓ 3 callers
Function
plm_video_init_frame
Source_Files/Videos/pl_mpeg.h:2935
↓ 3 callers
Method
processUpdates
Source_Files/Network/Metaserver/network_metaserver.h:49
↓ 3 callers
Function
process_game_key
Source_Files/shell.cpp:1194
↓ 3 callers
Function
process_main_menu_highlight_select
Source_Files/Misc/interface.cpp:1580
↓ 3 callers
Function
process_map_wad
Load a level from a wad-> mainly used by the net stuff. */
Source_Files/Files/game_wad.cpp:1588
↓ 3 callers
Function
process_new_item_for_reloading
When the player runs over an item, check for reloads, etc. */
Source_Files/GameWorld/weapons.cpp:474
↓ 3 callers
Function
propagatelist
Source_Files/Lua/lgc.c:564
↓ 3 callers
Function
push_onecapture
Source_Files/Lua/lstrlib.c:536
↓ 3 callers
Function
quadruple_surface
Source_Files/RenderOther/screen.cpp:1601
↓ 3 callers
Method
read_angle
Source_Files/XML/InfoTree.cpp:136
↓ 3 callers
Function
read_directory_data
Returns raw, unswapped directory data
Source_Files/Files/wad.cpp:509
↓ 3 callers
Function
read_line
Source_Files/Lua/liolib.c:370
↓ 3 callers
Function
read_preferences
Source_Files/Misc/preferences.cpp:3488
↓ 3 callers
Method
read_shape
Source_Files/XML/InfoTree.cpp:277
↓ 3 callers
Function
recalculate_redundant_side_data
Source_Files/GameWorld/map_constructors.cpp:373
↓ 3 callers
Method
receiveMessage
Call does not return unless (1) times out (NULL); (2) disconnected (NULL); or (3) some message received (pointer to inflated message object).
Source_Files/TCPMess/CommunicationsChannel.cpp:444
↓ 3 callers
Function
remove_ephemera_from_polygon
Source_Files/GameWorld/ephemera.cpp:155
↓ 3 callers
Function
render_viewer_sprite_layer
Source_Files/RenderMain/render.cpp:983
↓ 3 callers
Function
rescale
Source_Files/RenderOther/images.cpp:732
↓ 3 callers
Method
reserveSpaceFor
Source_Files/RenderOther/TextLayoutHelper.cpp:60
↓ 3 callers
Function
reset_motion_sensor
Source_Files/RenderOther/motion_sensor.cpp:259
↓ 3 callers
Function
resume_error
** signal an error in the call to 'resume', not in the execution of the ** coroutine itself. (Such errors should not be handled by any coroutine ** er
Source_Files/Lua/ldo.c:478
↓ 3 callers
Function
rotate
Source_Files/RenderOther/HUDRenderer_SW.cpp:72
↓ 3 callers
Function
semerror
semantic error */
Source_Files/Lua/lparser.c:71
↓ 3 callers
Method
send
Source_Files/Network/NetworkInterface.cpp:73
↓ 3 callers
Method
sendChatMessage
Source_Files/Network/Metaserver/network_metaserver.cpp:506
↓ 3 callers
Method
setObserver
Source_Files/Misc/shared_widgets.h:119
↓ 3 callers
Method
set_collection
Source_Files/Misc/sdl_widgets.h:939
↓ 3 callers
Method
set_enter_pressed_callback
ZZZ: set callback for "enter" or "return" keypress
Source_Files/Misc/sdl_widgets.h:486
↓ 3 callers
Method
set_item_clicked_callback
Source_Files/Misc/sdl_widgets.h:948
↓ 3 callers
Method
set_non_blocking
Source_Files/Network/NetworkInterface.cpp:148
↓ 3 callers
Function
set_overhead_map_status
Source_Files/RenderOther/screen_shared.h:981
↓ 3 callers
Function
set_player_shapes
Source_Files/GameWorld/player.cpp:1592
↓ 3 callers
Function
set_random_seed
Source_Files/GameWorld/world.cpp:411
↓ 3 callers
Function
set_recording_header_data
Source_Files/Misc/vbl.cpp:507
↓ 3 callers
Function
set_terminal_status
Source_Files/RenderOther/screen_shared.h:987
↓ 3 callers
Function
set_to_default_map
Set to the default map.. (Only if no map doubleclicked upon on startup.. */
Source_Files/Files/game_wad.cpp:248
↓ 3 callers
Function
seterrorobj
Source_Files/Lua/ldo.c:84
↓ 3 callers
Function
setpause
** set a reasonable "time" to wait before starting a new GC cycle; ** cycle will start when memory use hits threshold */
Source_Files/Lua/lgc.c:906
↓ 3 callers
Function
setup_for_replay_from_file
Source_Files/Misc/vbl.cpp:547
↓ 3 callers
Method
shim_deserialize
Source_Files/Misc/steamshim_child.h:40
↓ 3 callers
Method
shim_serialize
Steam/steamshim_parent.cpp:315
↓ 3 callers
Function
should_interpolate
Source_Files/GameWorld/interpolated_world.cpp:464
↓ 3 callers
Function
singlematch
Source_Files/Lua/lstrlib.c:309
↓ 3 callers
Function
skip_sep
** skip a sequence '[=*[' or ']=*]' and return its number of '='s or ** -1 if sequence is malformed */
Source_Files/Lua/llex.c:254
↓ 3 callers
Function
spaces
Source_Files/shell_options.cpp:41
↓ 3 callers
Function
spoke_get_unconfirmed_flags_queue
Source_Files/Network/network_star_spoke.cpp:945
↓ 3 callers
Function
standardize_player_behavior_modifiers
Source_Files/Misc/preferences.cpp:4499
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