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Functions6,863 in github.com/Aleph-One-Marathon/alephone

↓ 3 callersFunctionstart_extravision_effect
Source_Files/RenderOther/screen_shared.h:438
↓ 3 callersFunctionstart_recording
Note that we _must_ set the header information before we start recording!! */
Source_Files/Misc/vbl.cpp:612
↓ 3 callersFunctionstatement
Source_Files/Lua/lparser.c:1529
↓ 3 callersFunctionstyle_code
Source_Files/RenderOther/sdl_fonts.cpp:618
↓ 3 callersMethodstyled_text_width
Source_Files/RenderOther/sdl_fonts.cpp:714
↓ 3 callersFunctionsuffixedexp
Source_Files/Lua/lparser.c:899
↓ 3 callersFunctionsweeptolive
** sweep a list until a live object (or end of list) */
Source_Files/Lua/lgc.c:751
↓ 3 callersMethodteam
Source_Files/Network/network_messages.h:154
↓ 3 callersFunctionteleport_object_in
if the given object isn’t already teleporting in, do so
Source_Files/GameWorld/effects.cpp:281
↓ 3 callersFunctiontoggle_menus
Source_Files/Misc/interface.cpp:3455
↓ 3 callersMethodtopology
Source_Files/Network/network_messages.h:461
↓ 3 callersFunctiontry_and_add_player_item
Source_Files/GameWorld/items.cpp:566
↓ 3 callersFunctiontry_and_display_chapter_screen
Note that this is modal. This sucks... */
Source_Files/Misc/interface.cpp:3246
↓ 3 callersFunctiontry_and_strip_player_items
#define STRIPPED_ENERGY (PLAYER_MAXIMUM_SUIT_ENERGY/4)
Source_Files/GameWorld/player.cpp:2081
↓ 3 callersMethodtype
Source_Files/Network/Metaserver/metaserver_messages.h:226
↓ 3 callersFunctionunix_path_separators
Source_Files/Files/FileHandler.cpp:399
↓ 3 callersFunctionunload_all_collections
Source_Files/RenderMain/shapes.cpp:1151
↓ 3 callersFunctionunpack_bits
Source_Files/RenderOther/images.cpp:144
↓ 3 callersFunctionunpack_directory_entry
Source_Files/Files/wad.cpp:1449
↓ 3 callersFunctionunpack_old_directory_entry
Source_Files/Files/wad.cpp:1418
↓ 3 callersFunctionunpack_static_data
Source_Files/GameWorld/map_constructors.cpp:1675
↓ 3 callersMethodupdate_everything
Source_Files/RenderOther/HUDRenderer.cpp:52
↓ 3 callersFunctionupdate_fades
Source_Files/RenderOther/fades.cpp:273
↓ 3 callersFunctionupdate_player_ammo_count
Source_Files/GameWorld/weapons.cpp:3600
↓ 3 callersFunctionupvalname
Source_Files/Lua/ldebug.c:100
↓ 3 callersMethoduse_lua_console
Source_Files/Misc/Console.h:85
↓ 3 callersFunctionweapon_works_in_current_environment
Source_Files/GameWorld/weapons.cpp:1628
↓ 3 callersMethodwidth
Source_Files/RenderOther/screen.cpp:302
↓ 3 callersMethodwindow_to_screen
Source_Files/RenderOther/screen.cpp:554
↓ 3 callersFunctionworld_point_to_polygon_index
Source_Files/GameWorld/map.cpp:1360
↓ 3 callersFunctionwrite3ByteCmd
Steam/steamshim_parent.cpp:500
↓ 3 callersFunctionwriteWorkshopUploadResult
Steam/steamshim_parent.cpp:527
↓ 3 callersFunctionwrite_padded_bytes
Source_Files/Network/Metaserver/metaserver_messages.cpp:115
↓ 3 callersFunctionyield
* Give up a small amount of processor time */
Source_Files/CSeries/csmisc_sdl.cpp:71
↓ 2 callersFunctionATDelete
Deletes a collection's animated-texture sequences
Source_Files/RenderMain/AnimatedTextures.cpp:206
↓ 2 callersFunctionATDeleteAll
Deletes all of them
Source_Files/RenderMain/AnimatedTextures.cpp:213
↓ 2 callersMethodAdd
Source_Files/Sound/SoundManager.cpp:90
↓ 2 callersMethodAddFrame
Source_Files/Videos/Movie.cpp:65
↓ 2 callersMethodAppend
Source_Files/Misc/sdl_widgets.h:1127
↓ 2 callersFunctionAttackDefToStream
Source_Files/GameWorld/monsters.cpp:3658
↓ 2 callersMethodBloomScale
Source_Files/RenderMain/OGL_Textures.h:249
↓ 2 callersMethodBloomShift
Source_Files/RenderMain/OGL_Textures.h:250
↓ 2 callersFunctionBoostThreadPriority
Source_Files/Misc/thread_priority_sdl_posix.cpp:28
↓ 2 callersFunctionChaseCam_GetPosition
This function calls everything as references; it does not change the outputs if the chase-cam is inactive. It will return everything necessary to set
Source_Files/RenderOther/ChaseCam.cpp:116
↓ 2 callersFunctionChaseCam_SetActive
Source_Files/RenderOther/ChaseCam.cpp:62
↓ 2 callersFunctionChaseCam_Update
This function updates the chase cam's position in one game tick
Source_Files/RenderOther/ChaseCam.cpp:244
↓ 2 callersMethodClear
Source_Files/Sound/SoundManager.cpp:61
↓ 2 callersMethodClear
Source_Files/Misc/sdl_widgets.h:1128
↓ 2 callersMethodColBase
Source_Files/ModelView/Model3D.h:127
↓ 2 callersMethodColors
Source_Files/RenderOther/OGL_LoadScreen.h:47
↓ 2 callersFunctionColorsEqual
Need to test this so as to find out when the color changes
Source_Files/RenderOther/OverheadMap_OGL.cpp:88
↓ 2 callersFunctionComplementColor
Take the complement of a color; make the results separate so as not to destroy the original values
Source_Files/RenderMain/OGL_Faders.cpp:76
↓ 2 callersMethodConsume
Source_Files/Sound/AudioPlayer.h:59
↓ 2 callersMethodCopyContents
Copy file contents
Source_Files/Files/FileHandler.cpp:909
↓ 2 callersMethodCreate
Source_Files/Misc/preference_dialogs.cpp:609
↓ 2 callersFunctionCrosshairs_Render
Source_Files/RenderMain/Crosshairs_SDL.cpp:55
↓ 2 callersFunctionDefaultHubPreferences
Source_Files/Network/network_star_hub.cpp:1643
↓ 2 callersFunctionDeferredScriptSend
Source_Files/Network/network.cpp:2026
↓ 2 callersFunctionDisplayNetLoadingScreen
Source_Files/RenderOther/screen_shared.h:908
↓ 2 callersFunctionDoLightingAndBlending
Source_Files/RenderMain/OGL_Render.cpp:2536
↓ 2 callersFunctionDumpBlock
Source_Files/Lua/ldump.c:29
↓ 2 callersFunctionDumpFunction
Source_Files/Lua/ldump.c:139
↓ 2 callersMethodFindComplements
Find complement vectors; return whether the two input vectors were noncollinear
Source_Files/RenderMain/OGL_Render.cpp:964
↓ 2 callersFunctionFindLevelMovie
Finds the level movie and the end movie, to be used in show_movie() The first is for some level, while the second is for the end of a game
Source_Files/XML/XML_LevelScript.cpp:434
↓ 2 callersFunctionFindMovieInScript
Search for level script and then run it
Source_Files/XML/XML_LevelScript.cpp:403
↓ 2 callersFunctionFindOGLColorTable
Find an OpenGL-friendly color table from a Marathon shading table
Source_Files/RenderMain/OGL_Textures.cpp:400
↓ 2 callersMethodFindPositions_Sequence
Source_Files/ModelView/Model3D.cpp:934
↓ 2 callersFunctionFindSilhouetteVersion
Source_Files/RenderMain/OGL_Textures.cpp:1835
↓ 2 callersMethodFinish
Source_Files/Misc/Statistics.cpp:76
↓ 2 callersFunctionFlatBumpTexture
Source_Files/RenderMain/OGL_Textures.cpp:250
↓ 2 callersFunctionForceRepaintMenuDisplay
Kludge for Carbon/Classic -- when exiting a main-menu dialog box, redisplay
Source_Files/Misc/interface.cpp:1270
↓ 2 callersFunctionGCTM
Source_Files/Lua/lgc.c:802
↓ 2 callersMethodGetGameDataFromGatherer
Source_Files/Network/StandaloneHub/StandaloneHub.cpp:142
↓ 2 callersMethodGetID
Source_Files/Misc/Scenario.h:46
↓ 2 callersMethodGetIdentifier
Source_Files/Sound/SoundPlayer.h:84
↓ 2 callersFunctionGetLUAS
Source_Files/XML/XML_LevelScript.cpp:487
↓ 2 callersFunctionGetLuaGameEndCondition
Source_Files/Lua/lua_script.cpp:2457
↓ 2 callersFunctionGetMMLS
Source_Files/XML/XML_LevelScript.cpp:468
↓ 2 callersMethodGetMapData
Source_Files/Network/StandaloneHub/StandaloneHub.cpp:186
↓ 2 callersMethodGetPhysicsData
Source_Files/Network/StandaloneHub/StandaloneHub.cpp:194
↓ 2 callersMethodGetPlayBackAudio
this is used with the recording device and this allows OpenAL to not output the audio once it has mixed it but instead, makes the mixed data available
Source_Files/Sound/OpenALManager.cpp:246
↓ 2 callersMethodGetRenderingFormat
Source_Files/Sound/OpenALManager.h:88
↓ 2 callersMethodGetResponseTime
Source_Files/Network/Pinger.cpp:82
↓ 2 callersFunctionGetSDLKeyName
ZZZ: this injects our phony key names but passes along the rest.
Source_Files/Misc/sdl_widgets.cpp:1562
↓ 2 callersMethodGetSegmentEdge
Source_Files/Sound/MusicPlayer.h:58
↓ 2 callersMethodGetSkin
Source_Files/RenderMain/OGL_Model_Def.cpp:232
↓ 2 callersMethodGetSoundOptions
Source_Files/Sound/ReplacementSounds.cpp:55
↓ 2 callersMethodGetVScale
Source_Files/RenderMain/ImageLoader.h:67
↓ 2 callersFunctionINITIALIZE_NODE
Turned a preprocessor macro into an inline function
Source_Files/RenderMain/RenderVisTree.cpp:66
↓ 2 callersFunctionInitDefaultStringSets
Source_Files/Misc/DefaultStringSets.cpp:574
↓ 2 callersMethodInitialize
Source_Files/Lua/lua_script.cpp:212
↓ 2 callersFunctionInterpolateByDepth
The depth must be in OpenGL form (increasing inward); the other arguments are: the two source and one destination extended vertex
Source_Files/RenderMain/OGL_Render.cpp:1218
↓ 2 callersMethodIsHrtfEnabled
Source_Files/Sound/OpenALManager.cpp:266
↓ 2 callersFunctionIsLandscapeFlatColored
Source_Files/RenderMain/OGL_Textures.cpp:449
↓ 2 callersMethodIsPaused
Source_Files/Sound/OpenALManager.h:87
↓ 2 callersMethodIsPremultiplied
Source_Files/RenderMain/ImageLoader.h:53
↓ 2 callersFunctionIsScriptHUDNonlocal
Source_Files/RenderOther/screen_shared.h:308
↓ 2 callersMethodJoinSucceeded
Source_Files/Network/network_dialogs.cpp:523
↓ 2 callersMethodJoinedPlayerDropped
Source_Files/Network/network_dialogs.cpp:544
↓ 2 callersMethodJoiningPlayerDropped
Source_Files/Network/network_dialogs.cpp:531
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