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github.com/Aleph-One-Marathon/alephone
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Functions
6,863 in github.com/Aleph-One-Marathon/alephone
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Functions
6,863
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Types & classes
1,327
↓ 3 callers
Function
start_extravision_effect
Source_Files/RenderOther/screen_shared.h:438
↓ 3 callers
Function
start_recording
Note that we _must_ set the header information before we start recording!! */
Source_Files/Misc/vbl.cpp:612
↓ 3 callers
Function
statement
Source_Files/Lua/lparser.c:1529
↓ 3 callers
Function
style_code
Source_Files/RenderOther/sdl_fonts.cpp:618
↓ 3 callers
Method
styled_text_width
Source_Files/RenderOther/sdl_fonts.cpp:714
↓ 3 callers
Function
suffixedexp
Source_Files/Lua/lparser.c:899
↓ 3 callers
Function
sweeptolive
** sweep a list until a live object (or end of list) */
Source_Files/Lua/lgc.c:751
↓ 3 callers
Method
team
Source_Files/Network/network_messages.h:154
↓ 3 callers
Function
teleport_object_in
if the given object isn’t already teleporting in, do so
Source_Files/GameWorld/effects.cpp:281
↓ 3 callers
Function
toggle_menus
Source_Files/Misc/interface.cpp:3455
↓ 3 callers
Method
topology
Source_Files/Network/network_messages.h:461
↓ 3 callers
Function
try_and_add_player_item
Source_Files/GameWorld/items.cpp:566
↓ 3 callers
Function
try_and_display_chapter_screen
Note that this is modal. This sucks... */
Source_Files/Misc/interface.cpp:3246
↓ 3 callers
Function
try_and_strip_player_items
#define STRIPPED_ENERGY (PLAYER_MAXIMUM_SUIT_ENERGY/4)
Source_Files/GameWorld/player.cpp:2081
↓ 3 callers
Method
type
Source_Files/Network/Metaserver/metaserver_messages.h:226
↓ 3 callers
Function
unix_path_separators
Source_Files/Files/FileHandler.cpp:399
↓ 3 callers
Function
unload_all_collections
Source_Files/RenderMain/shapes.cpp:1151
↓ 3 callers
Function
unpack_bits
Source_Files/RenderOther/images.cpp:144
↓ 3 callers
Function
unpack_directory_entry
Source_Files/Files/wad.cpp:1449
↓ 3 callers
Function
unpack_old_directory_entry
Source_Files/Files/wad.cpp:1418
↓ 3 callers
Function
unpack_static_data
Source_Files/GameWorld/map_constructors.cpp:1675
↓ 3 callers
Method
update_everything
Source_Files/RenderOther/HUDRenderer.cpp:52
↓ 3 callers
Function
update_fades
Source_Files/RenderOther/fades.cpp:273
↓ 3 callers
Function
update_player_ammo_count
Source_Files/GameWorld/weapons.cpp:3600
↓ 3 callers
Function
upvalname
Source_Files/Lua/ldebug.c:100
↓ 3 callers
Method
use_lua_console
Source_Files/Misc/Console.h:85
↓ 3 callers
Function
weapon_works_in_current_environment
Source_Files/GameWorld/weapons.cpp:1628
↓ 3 callers
Method
width
Source_Files/RenderOther/screen.cpp:302
↓ 3 callers
Method
window_to_screen
Source_Files/RenderOther/screen.cpp:554
↓ 3 callers
Function
world_point_to_polygon_index
Source_Files/GameWorld/map.cpp:1360
↓ 3 callers
Function
write3ByteCmd
Steam/steamshim_parent.cpp:500
↓ 3 callers
Function
writeWorkshopUploadResult
Steam/steamshim_parent.cpp:527
↓ 3 callers
Function
write_padded_bytes
Source_Files/Network/Metaserver/metaserver_messages.cpp:115
↓ 3 callers
Function
yield
* Give up a small amount of processor time */
Source_Files/CSeries/csmisc_sdl.cpp:71
↓ 2 callers
Function
ATDelete
Deletes a collection's animated-texture sequences
Source_Files/RenderMain/AnimatedTextures.cpp:206
↓ 2 callers
Function
ATDeleteAll
Deletes all of them
Source_Files/RenderMain/AnimatedTextures.cpp:213
↓ 2 callers
Method
Add
Source_Files/Sound/SoundManager.cpp:90
↓ 2 callers
Method
AddFrame
Source_Files/Videos/Movie.cpp:65
↓ 2 callers
Method
Append
Source_Files/Misc/sdl_widgets.h:1127
↓ 2 callers
Function
AttackDefToStream
Source_Files/GameWorld/monsters.cpp:3658
↓ 2 callers
Method
BloomScale
Source_Files/RenderMain/OGL_Textures.h:249
↓ 2 callers
Method
BloomShift
Source_Files/RenderMain/OGL_Textures.h:250
↓ 2 callers
Function
BoostThreadPriority
Source_Files/Misc/thread_priority_sdl_posix.cpp:28
↓ 2 callers
Function
ChaseCam_GetPosition
This function calls everything as references; it does not change the outputs if the chase-cam is inactive. It will return everything necessary to set
Source_Files/RenderOther/ChaseCam.cpp:116
↓ 2 callers
Function
ChaseCam_SetActive
Source_Files/RenderOther/ChaseCam.cpp:62
↓ 2 callers
Function
ChaseCam_Update
This function updates the chase cam's position in one game tick
Source_Files/RenderOther/ChaseCam.cpp:244
↓ 2 callers
Method
Clear
Source_Files/Sound/SoundManager.cpp:61
↓ 2 callers
Method
Clear
Source_Files/Misc/sdl_widgets.h:1128
↓ 2 callers
Method
ColBase
Source_Files/ModelView/Model3D.h:127
↓ 2 callers
Method
Colors
Source_Files/RenderOther/OGL_LoadScreen.h:47
↓ 2 callers
Function
ColorsEqual
Need to test this so as to find out when the color changes
Source_Files/RenderOther/OverheadMap_OGL.cpp:88
↓ 2 callers
Function
ComplementColor
Take the complement of a color; make the results separate so as not to destroy the original values
Source_Files/RenderMain/OGL_Faders.cpp:76
↓ 2 callers
Method
Consume
Source_Files/Sound/AudioPlayer.h:59
↓ 2 callers
Method
CopyContents
Copy file contents
Source_Files/Files/FileHandler.cpp:909
↓ 2 callers
Method
Create
Source_Files/Misc/preference_dialogs.cpp:609
↓ 2 callers
Function
Crosshairs_Render
Source_Files/RenderMain/Crosshairs_SDL.cpp:55
↓ 2 callers
Function
DefaultHubPreferences
Source_Files/Network/network_star_hub.cpp:1643
↓ 2 callers
Function
DeferredScriptSend
Source_Files/Network/network.cpp:2026
↓ 2 callers
Function
DisplayNetLoadingScreen
Source_Files/RenderOther/screen_shared.h:908
↓ 2 callers
Function
DoLightingAndBlending
Source_Files/RenderMain/OGL_Render.cpp:2536
↓ 2 callers
Function
DumpBlock
Source_Files/Lua/ldump.c:29
↓ 2 callers
Function
DumpFunction
Source_Files/Lua/ldump.c:139
↓ 2 callers
Method
FindComplements
Find complement vectors; return whether the two input vectors were noncollinear
Source_Files/RenderMain/OGL_Render.cpp:964
↓ 2 callers
Function
FindLevelMovie
Finds the level movie and the end movie, to be used in show_movie() The first is for some level, while the second is for the end of a game
Source_Files/XML/XML_LevelScript.cpp:434
↓ 2 callers
Function
FindMovieInScript
Search for level script and then run it
Source_Files/XML/XML_LevelScript.cpp:403
↓ 2 callers
Function
FindOGLColorTable
Find an OpenGL-friendly color table from a Marathon shading table
Source_Files/RenderMain/OGL_Textures.cpp:400
↓ 2 callers
Method
FindPositions_Sequence
Source_Files/ModelView/Model3D.cpp:934
↓ 2 callers
Function
FindSilhouetteVersion
Source_Files/RenderMain/OGL_Textures.cpp:1835
↓ 2 callers
Method
Finish
Source_Files/Misc/Statistics.cpp:76
↓ 2 callers
Function
FlatBumpTexture
Source_Files/RenderMain/OGL_Textures.cpp:250
↓ 2 callers
Function
ForceRepaintMenuDisplay
Kludge for Carbon/Classic -- when exiting a main-menu dialog box, redisplay
Source_Files/Misc/interface.cpp:1270
↓ 2 callers
Function
GCTM
Source_Files/Lua/lgc.c:802
↓ 2 callers
Method
GetGameDataFromGatherer
Source_Files/Network/StandaloneHub/StandaloneHub.cpp:142
↓ 2 callers
Method
GetID
Source_Files/Misc/Scenario.h:46
↓ 2 callers
Method
GetIdentifier
Source_Files/Sound/SoundPlayer.h:84
↓ 2 callers
Function
GetLUAS
Source_Files/XML/XML_LevelScript.cpp:487
↓ 2 callers
Function
GetLuaGameEndCondition
Source_Files/Lua/lua_script.cpp:2457
↓ 2 callers
Function
GetMMLS
Source_Files/XML/XML_LevelScript.cpp:468
↓ 2 callers
Method
GetMapData
Source_Files/Network/StandaloneHub/StandaloneHub.cpp:186
↓ 2 callers
Method
GetPhysicsData
Source_Files/Network/StandaloneHub/StandaloneHub.cpp:194
↓ 2 callers
Method
GetPlayBackAudio
this is used with the recording device and this allows OpenAL to not output the audio once it has mixed it but instead, makes the mixed data available
Source_Files/Sound/OpenALManager.cpp:246
↓ 2 callers
Method
GetRenderingFormat
Source_Files/Sound/OpenALManager.h:88
↓ 2 callers
Method
GetResponseTime
Source_Files/Network/Pinger.cpp:82
↓ 2 callers
Function
GetSDLKeyName
ZZZ: this injects our phony key names but passes along the rest.
Source_Files/Misc/sdl_widgets.cpp:1562
↓ 2 callers
Method
GetSegmentEdge
Source_Files/Sound/MusicPlayer.h:58
↓ 2 callers
Method
GetSkin
Source_Files/RenderMain/OGL_Model_Def.cpp:232
↓ 2 callers
Method
GetSoundOptions
Source_Files/Sound/ReplacementSounds.cpp:55
↓ 2 callers
Method
GetVScale
Source_Files/RenderMain/ImageLoader.h:67
↓ 2 callers
Function
INITIALIZE_NODE
Turned a preprocessor macro into an inline function
Source_Files/RenderMain/RenderVisTree.cpp:66
↓ 2 callers
Function
InitDefaultStringSets
Source_Files/Misc/DefaultStringSets.cpp:574
↓ 2 callers
Method
Initialize
Source_Files/Lua/lua_script.cpp:212
↓ 2 callers
Function
InterpolateByDepth
The depth must be in OpenGL form (increasing inward); the other arguments are: the two source and one destination extended vertex
Source_Files/RenderMain/OGL_Render.cpp:1218
↓ 2 callers
Method
IsHrtfEnabled
Source_Files/Sound/OpenALManager.cpp:266
↓ 2 callers
Function
IsLandscapeFlatColored
Source_Files/RenderMain/OGL_Textures.cpp:449
↓ 2 callers
Method
IsPaused
Source_Files/Sound/OpenALManager.h:87
↓ 2 callers
Method
IsPremultiplied
Source_Files/RenderMain/ImageLoader.h:53
↓ 2 callers
Function
IsScriptHUDNonlocal
Source_Files/RenderOther/screen_shared.h:308
↓ 2 callers
Method
JoinSucceeded
Source_Files/Network/network_dialogs.cpp:523
↓ 2 callers
Method
JoinedPlayerDropped
Source_Files/Network/network_dialogs.cpp:544
↓ 2 callers
Method
JoiningPlayerDropped
Source_Files/Network/network_dialogs.cpp:531
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