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Functions6,863 in github.com/Aleph-One-Marathon/alephone

↓ 11 callersMethodReadDirectory
Read directory contents
Source_Files/Files/FileHandler.cpp:881
↓ 11 callersFunctionSetBlend
Set the blend, being sure to remember the blend type set to
Source_Files/RenderMain/OGL_Render.cpp:3235
↓ 11 callersFunctionclear_game_error
Source_Files/Misc/game_errors.cpp:60
↓ 11 callersFunctionclose_progress_dialog
Source_Files/Network/network_dialogs.cpp:3017
↓ 11 callersMethoddequeue
Source_Files/Misc/CircularQueue.h:92
↓ 11 callersFunctiondraw_intro_screen
Source_Files/RenderOther/screen.cpp:2089
↓ 11 callersFunctiondraw_rectangle
Source_Files/RenderOther/screen_drawing.cpp:782
↓ 11 callersFunctiongetStreamIdFromChannel
Source_Files/Network/network.cpp:288
↓ 11 callersFunctionget_default_spec
Source_Files/Files/preprocess_map_sdl.cpp:49
↓ 11 callersFunctionget_physics_constants_for_model
static*/
Source_Files/GameWorld/physics.cpp:399
↓ 11 callersMethodinfo
Source_Files/Network/network_messages.h:182
↓ 11 callersFunctionisDead
Source_Files/Misc/steamshim_child.cpp:225
↓ 11 callersMethodis_open
Source_Files/RenderOther/images.cpp:1100
↓ 11 callersMethodload
Source_Files/Sound/SoundsPatch.cpp:71
↓ 11 callersFunctionluaK_exp2RK
Source_Files/Lua/lcode.c:528
↓ 11 callersFunctionluaL_pushresult
Source_Files/Lua/lauxlib.c:471
↓ 11 callersFunctionlua_tolstring
Source_Files/Lua/lapi.c:389
↓ 11 callersFunctionmark_player_inventory_as_dirty
Source_Files/RenderOther/game_window.cpp:355
↓ 11 callersMethodmin_width
Source_Files/Misc/sdl_dialogs.cpp:1166
↓ 11 callersFunctionparse_limit_value
Source_Files/GameWorld/dynamic_limits.cpp:127
↓ 11 callersMethodput_attr_path
Source_Files/XML/InfoTree.cpp:174
↓ 11 callersMethodrdbuf
Source_Files/CSeries/BStream.h:36
↓ 11 callersMethodset
Source_Files/RenderMain/ImageLoader.h:133
↓ 11 callersMethodset_address
Source_Files/Network/NetworkInterface.cpp:50
↓ 11 callersFunctionset_monster_mode
Source_Files/GameWorld/monsters.cpp:2027
↓ 11 callersFunctiontoggle_fullscreen
Source_Files/RenderOther/screen.cpp:1207
↓ 11 callersFunctionuse_theme_images
Source_Files/Misc/sdl_dialogs.cpp:1003
↓ 11 callersFunctionutf8_to_mac_roman
Source_Files/CSeries/csstrings.cpp:336
↓ 10 callersFunctionDumpInt
Source_Files/Lua/ldump.c:45
↓ 10 callersMethodIsRecording
Source_Files/Videos/Movie.cpp:63
↓ 10 callersMethodKISS
Source_Files/Misc/Random.h:43
↓ 10 callersMethodOpen
Open data file
Source_Files/Files/FileHandler.cpp:416
↓ 10 callersFunctionSetProjectionType
Source_Files/RenderMain/OGL_Render.cpp:263
↓ 10 callersFunction_restore_port
Source_Files/RenderOther/screen_drawing.cpp:269
↓ 10 callersFunctionalert_out_of_memory
Source_Files/CSeries/csalerts.h:78
↓ 10 callersMethodcompatible
Source_Files/XML/Plugins.cpp:71
↓ 10 callersFunctionfind_new_object_polygon
can be NONE if there is no direct route between the two points or the child point is not in any polygon */
Source_Files/GameWorld/map.cpp:746
↓ 10 callersFunctionget_current_map_checksum
Source_Files/Files/game_wad.cpp:460
↓ 10 callersFunctionget_game_error
Source_Files/Misc/game_errors.cpp:43
↓ 10 callersFunctionget_indexed_grouping
Source_Files/RenderOther/computer_interface.cpp:2559
↓ 10 callersFunctionget_light_function_spec
Source_Files/Lua/lua_map.cpp:2628
↓ 10 callersMethodget_text
Source_Files/RenderOther/images.cpp:1219
↓ 10 callersFunctionget_trigger_definition
Source_Files/GameWorld/weapons.cpp:1707
↓ 10 callersFunctionluaK_dischargevars
Source_Files/Lua/lcode.c:383
↓ 10 callersFunctionluaK_reserveregs
Source_Files/Lua/lcode.c:271
↓ 10 callersFunctionluaL_buffinit
Source_Files/Lua/lauxlib.c:496
↓ 10 callersFunctionluaL_typerror
Source_Files/Lua/lua_templates.h:42
↓ 10 callersMethodlua_hud
Source_Files/RenderOther/screen.cpp:327
↓ 10 callersFunctionmap_is_translucent
Source_Files/RenderOther/screen.cpp:657
↓ 10 callersFunctionobject_was_just_destroyed
* * Function: object_was_just_destroyed * Purpose: when an object (monster or item) is destroyed, this function is called. it will * up
Source_Files/GameWorld/placement.cpp:328
↓ 10 callersFunctionread_string
Source_Files/Network/Metaserver/metaserver_messages.cpp:149
↓ 10 callersFunctionset_game_state
Source_Files/Misc/interface.cpp:434
↓ 10 callersFunctionwrite_string
Source_Files/Network/Metaserver/metaserver_messages.cpp:130
↓ 10 callersMethodxy
Source_Files/GameWorld/world.h:142
↓ 9 callersFunctionGetGameQueue
Source_Files/GameWorld/marathon2.cpp:141
↓ 9 callersMethodIsBlended
Source_Files/RenderMain/OGL_Textures.h:244
↓ 9 callersMethodLoadFromFile
Source_Files/RenderMain/ImageLoader_SDL.cpp:41
↓ 9 callersFunctionNetGetGameData
Source_Files/Network/network.cpp:1722
↓ 9 callersMethodRenderNormal
Always call this one and call it first; safe to allocate texture ID's in it
Source_Files/RenderMain/OGL_Textures.cpp:1416
↓ 9 callersMethodSetToLocalDataDir
Set to local (per-user) data directory
Source_Files/Files/FileHandler.cpp:710
↓ 9 callersMethodSetup
Routine for using some texture; it will load the texture if necessary. It parses a shape descriptor and checks on whether the collection's texture ty
Source_Files/RenderMain/OGL_Textures.cpp:481
↓ 9 callersFunctionVecScalarMult
Source_Files/Misc/VecOps.h:72
↓ 9 callersFunction_get_interface_color
Source_Files/RenderOther/screen_drawing.cpp:1207
↓ 9 callersFunctionalloc_widened
Source_Files/Lua/lauxlib.c:972
↓ 9 callersMethodattachHistory
Source_Files/Misc/shared_widgets.cpp:56
↓ 9 callersFunctionchange_monster_target
lock the given monster onto the given target, playing a locking sound if the monster previously didn’t have a lock */
Source_Files/GameWorld/monsters.cpp:2432
↓ 9 callersMethodcolor
Source_Files/Network/network_messages.h:153
↓ 9 callersMethoddraw_dirty_widgets
Source_Files/Misc/sdl_dialogs.cpp:1872
↓ 9 callersFunctiondraw_line
Source_Files/RenderOther/screen_drawing.cpp:887
↓ 9 callersFunctionenterblock
Source_Files/Lua/lparser.c:438
↓ 9 callersFunctionexpr
Source_Files/Lua/lparser.c:1067
↓ 9 callersFunctionfind_player_ball_color
returns the color of the ball or NONE if they don't have one */
Source_Files/GameWorld/items.cpp:243
↓ 9 callersFunctionfinish_game
Source_Files/Misc/interface.cpp:2773
↓ 9 callersFunctionget_collection_header
Source_Files/RenderMain/shapes.cpp:2264
↓ 9 callersFunctionget_monster_attitude
Source_Files/GameWorld/monsters.cpp:2229
↓ 9 callersMethodget_pict
Source_Files/RenderOther/images.cpp:1204
↓ 9 callersFunctionget_trigger_data
Source_Files/GameWorld/weapons.cpp:1734
↓ 9 callersFunctionleaveblock
Source_Files/Lua/lparser.c:472
↓ 9 callersMethodlength
Source_Files/TCPMess/Message.h:92
↓ 9 callersFunctionload_ttf_font
Source_Files/RenderOther/sdl_fonts.cpp:233
↓ 9 callersFunctionlocate_font
Source_Files/RenderOther/sdl_fonts.cpp:287
↓ 9 callersFunctionluaC_newobj
** create a new collectable object (with given type and size) and link ** it to '*list'. 'offset' tells how many bytes to allocate before the ** objec
Source_Files/Lua/lgc.c:212
↓ 9 callersFunctionluaH_getint
** search function for integers */
Source_Files/Lua/ltable.c:446
↓ 9 callersFunctionluaK_patchtohere
Source_Files/Lua/lcode.c:192
↓ 9 callersFunctionluaL_setfuncs
** set functions from list 'l' into table at top - 'nup'; each ** function gets the 'nup' elements at the top as upvalues. ** Returns with only the ta
Source_Files/Lua/lauxlib.c:849
↓ 9 callersFunctionluaS_newlstr
** new string (with explicit length) */
Source_Files/Lua/lstring.c:156
↓ 9 callersFunctionlua_getglobal
Source_Files/Lua/lapi.c:608
↓ 9 callersFunctionlua_pushcclosure
Source_Files/Lua/lapi.c:555
↓ 9 callersFunctionlua_pushunsigned
Source_Files/Lua/lapi.c:491
↓ 9 callersFunctionnew_effect
Source_Files/GameWorld/effects.cpp:88
↓ 9 callersFunctionobjlist_set
Source_Files/CSeries/csmacros.h:107
↓ 9 callersFunctionpicture_to_surface
Source_Files/RenderOther/images.cpp:414
↓ 9 callersFunctionplay_weapon_sound
Source_Files/GameWorld/weapons.cpp:2941
↓ 9 callersFunctionplayer_has_valid_weapon
static*/
Source_Files/GameWorld/weapons.cpp:3611
↓ 9 callersMethodpump
Source_Files/Network/network_dialogs.cpp:134
↓ 9 callersMethodread
Source_Files/XML/InfoTree.h:63
↓ 9 callersFunctionread_string
Source_Files/Network/network_messages.cpp:38
↓ 9 callersMethodregister_command
Source_Files/Misc/Console.cpp:87
↓ 9 callersMethodset_key
Source_Files/Misc/preferences.cpp:1941
↓ 9 callersFunctionset_light_status
Source_Files/GameWorld/lightsource.cpp:262
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