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hub / github.com/Aleph-One-Marathon/alephone / Setup

Method Setup

Source_Files/RenderMain/OGL_Textures.cpp:481–615  ·  view source on GitHub ↗

Routine for using some texture; it will load the texture if necessary. It parses a shape descriptor and checks on whether the collection's texture type is one of those given. It will check for more than one intended texture type, a convenience for multiple texture types sharing the same handling. It uses the transfer mode and the transfer data to work out what transfer modes to use (invisi

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Callers 9

setupSpriteTextureMethod · 0.45
setupWallTextureMethod · 0.45
PreloadWallTextureFunction · 0.45
RenderAsRealWallFunction · 0.45
RenderAsLandscapeFunction · 0.45
OGL_RenderSpriteFunction · 0.45
OGL_DrawMethod · 0.45
DrawShapeMethod · 0.45
DrawShapeAtXYMethod · 0.45

Calls 11

ModifyCLUTFunction · 0.85
get_bitmap_indexFunction · 0.85
OGL_GetTextureOptionsFunction · 0.85
IsLandscapeFlatColoredFunction · 0.85
IsPresentMethod · 0.80
editMethod · 0.80
GetWidthMethod · 0.80
GetHeightMethod · 0.80
MinifyMethod · 0.80
getMethod · 0.45
setMethod · 0.45

Tested by

no test coverage detected