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Functions
6,863 in github.com/Aleph-One-Marathon/alephone
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Functions
6,863
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Types & classes
1,327
↓ 2 callers
Function
pack_damage_definition
Source_Files/GameWorld/map_constructors.cpp:2070
↓ 2 callers
Function
pack_polygon_data
Source_Files/GameWorld/map_constructors.cpp:1473
↓ 2 callers
Function
pack_recording_header
Source_Files/Misc/vbl.cpp:1119
↓ 2 callers
Function
pack_static_light_data
Source_Files/GameWorld/lightsource.cpp:600
↓ 2 callers
Function
pack_static_platform_data
Source_Files/GameWorld/platforms.cpp:1132
↓ 2 callers
Function
pack_wad_header
Source_Files/Files/wad.cpp:1393
↓ 2 callers
Function
packed_terminal_length
Source_Files/RenderOther/computer_interface.cpp:2624
↓ 2 callers
Function
pairsmeta
Source_Files/Lua/lbaselib.c:196
↓ 2 callers
Method
parse
Source_Files/shell_options.cpp:108
↓ 2 callers
Function
parseFile
Source_Files/RenderMain/OGL_Shader.cpp:161
↓ 2 callers
Function
parse_bounding_box
Source_Files/ModelView/Dim3_Loader.cpp:86
↓ 2 callers
Function
parse_keymap
Source_Files/Misc/vbl.cpp:1229
↓ 2 callers
Function
patchtestreg
Source_Files/Lua/lcode.c:131
↓ 2 callers
Function
physics_file_is_m1
Source_Files/Files/import_definitions.cpp:92
↓ 2 callers
Function
place_initial_objects
* * Function: place_initial_objects * Purpose: This places items and monsters according to the data that was given to me through * load_
Source_Files/GameWorld/placement.cpp:190
↓ 2 callers
Function
play_side_sound
Source_Files/GameWorld/map.cpp:2517
↓ 2 callers
Method
player
Source_Files/Network/network_messages.h:95
↓ 2 callers
Function
player_acknowledged_up_to_tick
Source_Files/Network/network_star_hub.cpp:940
↓ 2 callers
Function
player_identifier_doesnt_auto_switch_weapons
Source_Files/GameWorld/map.h:229
↓ 2 callers
Function
player_is_ignored
Source_Files/Network/network.cpp:214
↓ 2 callers
Function
player_provided_flags_from_tick_to_tick
Returns true if we now have enough data to send at least one new tick
Source_Files/Network/network_star_hub.cpp:1077
↓ 2 callers
Function
player_weapon_has_ammo
Source_Files/GameWorld/weapons.cpp:2598
↓ 2 callers
Function
plm_audio_decode
Source_Files/Videos/pl_mpeg.h:3868
↓ 2 callers
Function
plm_audio_has_header
Source_Files/Videos/pl_mpeg.h:3832
↓ 2 callers
Function
plm_audio_rewind
Source_Files/Videos/pl_mpeg.h:3857
↓ 2 callers
Function
plm_buffer_create_with_file
Source_Files/Videos/pl_mpeg.h:1397
↓ 2 callers
Function
plm_buffer_get_size
Source_Files/Videos/pl_mpeg.h:1453
↓ 2 callers
Function
plm_buffer_seek
Source_Files/Videos/pl_mpeg.h:1509
↓ 2 callers
Function
plm_buffer_signal_end
Source_Files/Videos/pl_mpeg.h:1496
↓ 2 callers
Function
plm_buffer_skip_bytes
Source_Files/Videos/pl_mpeg.h:1622
↓ 2 callers
Function
plm_decode
Source_Files/Videos/pl_mpeg.h:1094
↓ 2 callers
Function
plm_demux_get_num_audio_streams
Source_Files/Videos/pl_mpeg.h:1852
↓ 2 callers
Function
plm_demux_get_num_video_streams
Source_Files/Videos/pl_mpeg.h:1846
↓ 2 callers
Function
plm_demux_get_packet
Source_Files/Videos/pl_mpeg.h:2180
↓ 2 callers
Function
plm_demux_rewind
Source_Files/Videos/pl_mpeg.h:1858
↓ 2 callers
Function
plm_destroy
Source_Files/Videos/pl_mpeg.h:917
↓ 2 callers
Function
plm_get_num_audio_streams
Source_Files/Videos/pl_mpeg.h:1033
↓ 2 callers
Function
plm_read_packets
Source_Files/Videos/pl_mpeg.h:1212
↓ 2 callers
Function
plm_set_audio_enabled
Source_Files/Videos/pl_mpeg.h:965
↓ 2 callers
Function
plm_video_decode_sequence_header
Source_Files/Videos/pl_mpeg.h:2854
↓ 2 callers
Function
plm_video_idct
Source_Files/Videos/pl_mpeg.h:3452
↓ 2 callers
Function
plm_video_predict_macroblock
Source_Files/Videos/pl_mpeg.h:3200
↓ 2 callers
Function
plm_video_rewind
Source_Files/Videos/pl_mpeg.h:2757
↓ 2 callers
Function
point_in_polygon
Source_Files/GameWorld/map.cpp:1304
↓ 2 callers
Function
point_in_rectangle
Source_Files/Misc/interface.cpp:3136
↓ 2 callers
Function
point_is_player_visible
we used to check to see that the point in question was within the player’s view cone, but that was queer because stuff would appear behind him all th
Source_Files/GameWorld/map.cpp:2149
↓ 2 callers
Function
polygon_is_valid_for_object_drop
* * Function: polygon_is_valid_for_object_drop * Purpose: decide if we can drop an object in this polygon. * ************************************
Source_Files/GameWorld/placement.cpp:667
↓ 2 callers
Function
precalculate_bitmap_row_addresses
must initialize bytes_per_row, height and row_address[0] */
Source_Files/RenderMain/textures.cpp:111
↓ 2 callers
Function
preflight_projectile
false means don’t fire this (it’s in a floor or ceiling or outside of the map), otherwise the monster that was intersected first (or NONE) is returne
Source_Files/GameWorld/projectiles.cpp:181
↓ 2 callers
Function
preinit_state
** preinitialize a state with consistent values without allocating ** any memory (to avoid errors) */
Source_Files/Lua/lstate.c:202
↓ 2 callers
Function
print_usage
Source_Files/shell_options.cpp:218
↓ 2 callers
Method
proc
Source_Files/Misc/sdl_widgets.cpp:2404
↓ 2 callers
Function
process_action_flags
Source_Files/Misc/vbl.cpp:350
↓ 2 callers
Function
process_aim_input
Source_Files/GameWorld/physics.cpp:320
↓ 2 callers
Function
process_event
Source_Files/shell.cpp:1352
↓ 2 callers
Function
process_network_physics_model
Source_Files/Files/import_definitions.cpp:191
↓ 2 callers
Function
progress_dialog_event
Source_Files/Network/network_dialogs.cpp:3054
↓ 2 callers
Function
propagatemark
** traverse one gray object, turning it to black (except for threads, ** which are always gray). */
Source_Files/Lua/lgc.c:514
↓ 2 callers
Function
pushglobalfuncname
Source_Files/Lua/lauxlib.c:67
↓ 2 callers
Function
put_rounds_into_weapon
Source_Files/GameWorld/weapons.cpp:2310
↓ 2 callers
Function
random_point_on_circle
find an (x,y) and polygon_index for a random point on the given circle, at the same height as the center point */
Source_Files/GameWorld/map.cpp:2339
↓ 2 callers
Function
ray_to_line_segment
given the ray p0,theta,d, calculate a point p1 such that p1 is on the ray but still inside the [-32k,32k] bounds of our map. p0 can be the same as p1
Source_Files/GameWorld/map.cpp:1957
↓ 2 callers
Function
readPipe
Steam/steamshim_parent.cpp:70
↓ 2 callers
Method
read_damage
Source_Files/XML/InfoTree.cpp:303
↓ 2 callers
Function
read_indexed_directory_data
This searches the directories for the given index, to allow for special replacements. */
Source_Files/Files/wad.cpp:1058
↓ 2 callers
Function
read_indexed_wad_from_file_into_buffer
Internal function.. */
Source_Files/Files/wad.cpp:1142
↓ 2 callers
Function
read_long_string
Source_Files/Lua/llex.c:267
↓ 2 callers
Function
read_sign_val
Source_Files/RenderMain/OGL_Model_Def.cpp:657
↓ 2 callers
Method
read_wu
Source_Files/XML/InfoTree.cpp:125
↓ 2 callers
Function
readhexa
Source_Files/Lua/lobject.c:105
↓ 2 callers
Function
reallocate_dynamic_limits
Source_Files/GameWorld/dynamic_limits.cpp:113
↓ 2 callers
Function
recalculate_map_counts
for saving or whatever; finds the highest used index plus one for objects, monsters, projectiles and effects */
Source_Files/GameWorld/map.cpp:2045
↓ 2 callers
Function
recalculate_side_type
Source_Files/GameWorld/map_constructors.cpp:121
↓ 2 callers
Method
receive
Source_Files/Network/NetworkInterface.cpp:89
↓ 2 callers
Method
receivedChatMessage
Source_Files/Network/Metaserver/metaserver_dialogs.cpp:224
↓ 2 callers
Method
receivedPrivateMessage
Source_Files/Network/Metaserver/metaserver_dialogs.cpp:237
↓ 2 callers
Function
recenter_mouse
Source_Files/Input/mouse_sdl.cpp:84
↓ 2 callers
Function
recfield
Source_Files/Lua/lparser.c:652
↓ 2 callers
Function
recreate_player
The player just changed map levels, recreate him, and all of the objects */ associated with him. */
Source_Files/GameWorld/player.cpp:1724
↓ 2 callers
Method
register_receive_async
Source_Files/Network/NetworkInterface.cpp:100
↓ 2 callers
Function
remove_ephemera
Source_Files/GameWorld/ephemera.cpp:137
↓ 2 callers
Function
removevalues
Source_Files/Lua/lcode.c:144
↓ 2 callers
Function
rephase_light
Source_Files/GameWorld/lightsource.cpp:366
↓ 2 callers
Function
reset_action_queues
ZZZ addition: need to reset (potentially) multiple sets of ActionQueues, not just the RealActionQueues. This function doesn't necessarily belong in th
Source_Files/GameWorld/player.cpp:546
↓ 2 callers
Function
reset_other_queues
ZZZ: need to reset other queues now besides just the RealActionQueues This doesn't necessarily belong in this file, but I wasn't sure quite where to p
Source_Files/GameWorld/player.cpp:494
↓ 2 callers
Function
reset_trigger_data
-------- general static code */
Source_Files/GameWorld/weapons.cpp:1612
↓ 2 callers
Method
resolve_address
Source_Files/Network/NetworkInterface.cpp:206
↓ 2 callers
Function
restore_custom_player_behavior_modifiers
Source_Files/Misc/preferences.cpp:4505
↓ 2 callers
Function
reverse_flood_map
walks backwards from the last node expanded, returning polygons as it goes; returns NONE when there are no more polygons to return. this is useful f
Source_Files/GameWorld/flood_map.cpp:222
↓ 2 callers
Function
revive_player
We can rebuild him!! */
Source_Files/GameWorld/player.cpp:1656
↓ 2 callers
Method
right_arrow
Source_Files/Misc/Console.cpp:277
↓ 2 callers
Method
roomName
Source_Files/Network/Metaserver/metaserver_messages.cpp:325
↓ 2 callers
Method
roomServerAddress
Source_Files/Network/Metaserver/metaserver_messages.h:312
↓ 2 callers
Method
salt
Source_Files/Network/Metaserver/metaserver_messages.h:224
↓ 2 callers
Method
save_ini
Source_Files/XML/InfoTree.cpp:103
↓ 2 callers
Function
save_recording_queue_chunk
* * Function: save_recording_queue_chunk * Purpose: saves one chunk of the queue to the recording file, using run-length encoding. * ************
Source_Files/Misc/vbl.cpp:390
↓ 2 callers
Function
saved_game_was_networked
Source_Files/XML/QuickSave.cpp:410
↓ 2 callers
Function
scroll_inventory
Source_Files/RenderOther/game_window.cpp:386
↓ 2 callers
Function
select_next_weapon
Source_Files/GameWorld/weapons.cpp:1670
↓ 2 callers
Function
send_frame_to_local_hub
Source_Files/Network/network_star_spoke.cpp:149
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