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github.com/Aleph-One-Marathon/alephone
/ functions
Functions
6,863 in github.com/Aleph-One-Marathon/alephone
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Functions
6,863
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Types & classes
1,327
↓ 2 callers
Function
send_packet
Source_Files/Network/network_star_spoke.cpp:860
↓ 2 callers
Function
separatetobefnz
** move all unreachable objects (or 'all' objects) that need ** finalization from list 'finobj' to list 'tobefnz' (to be finalized) */
Source_Files/Lua/lgc.c:838
↓ 2 callers
Function
setEnvVar
Steam/steamshim_parent.cpp:106
↓ 2 callers
Method
setFilePointer
Source_Files/Videos/Movie.cpp:140
↓ 2 callers
Method
setMatrix4
Source_Files/RenderMain/OGL_Shader.cpp:342
↓ 2 callers
Method
setMode
Source_Files/Network/Metaserver/network_metaserver.cpp:741
↓ 2 callers
Method
set_callback
Source_Files/Misc/sdl_widgets.h:1144
↓ 2 callers
Method
set_disabled_reason
Source_Files/Misc/achievements.h:33
↓ 2 callers
Method
set_graph_data
enable carnage reporting mode and set the data needed to draw a graph.
Source_Files/Network/network_dialog_widgets_sdl.cpp:346
↓ 2 callers
Method
set_map_checksum
Source_Files/XML/Plugins.cpp:640
↓ 2 callers
Function
set_object_shape_and_transfer_mode
Source_Files/GameWorld/map.cpp:1155
↓ 2 callers
Function
set_physics_file
---------- code */
Source_Files/Files/import_definitions.cpp:71
↓ 2 callers
Function
set_player_dead_shape
Source_Files/GameWorld/player.cpp:2009
↓ 2 callers
Method
set_progress
Source_Files/Misc/sdl_widgets.cpp:1718
↓ 2 callers
Function
set_progress_dialog_message
Source_Files/Network/network_dialogs.cpp:3005
↓ 2 callers
Function
set_recording_saved_wad_data
Source_Files/Misc/vbl.cpp:606
↓ 2 callers
Function
set_replay_speed
Source_Files/Misc/vbl.cpp:257
↓ 2 callers
Function
set_saved_game_name_to_default
ZZZ: split this out from new_game for sharing
Source_Files/Files/game_wad.cpp:500
↓ 2 callers
Function
set_scenario_images_file
Source_Files/RenderOther/images.cpp:1027
↓ 2 callers
Function
set_text_face
Source_Files/RenderOther/computer_interface.cpp:401
↓ 2 callers
Method
set_value_changed_callback
ZZZ: set callback for value changed (will be called if value changed programmatically also) (thought: this probably ought to be unified with w_select
Source_Files/Misc/sdl_widgets.h:490
↓ 2 callers
Function
seticon
Source_Files/RenderOther/screen_shared.h:276
↓ 2 callers
Function
setnodevector
Source_Files/Lua/ltable.c:279
↓ 2 callers
Method
setstate
Source_Files/Files/AStream.h:94
↓ 2 callers
Function
settabsb
Source_Files/Lua/ldblib.c:83
↓ 2 callers
Function
setupAndConnectClient
Source_Files/Network/Metaserver/metaserver_dialogs.cpp:53
↓ 2 callers
Method
setupGL
Source_Files/RenderMain/Rasterizer_Shader.cpp:130
↓ 2 callers
Method
show
Source_Files/Misc/sdl_widgets.cpp:2913
↓ 2 callers
Function
show_movie
Source_Files/Misc/interface.cpp:3555
↓ 2 callers
Function
singlestep
Source_Files/Lua/lgc.c:1033
↓ 2 callers
Function
singlevar
Source_Files/Lua/lparser.c:297
↓ 2 callers
Function
singlevaraux
Find variable with given name 'n'. If it is an upvalue, add this upvalue into all intermediate functions. */
Source_Files/Lua/lparser.c:271
↓ 2 callers
Function
size_of_indexed_wad
------------------------------ Private Code --------------- */
Source_Files/Files/wad.cpp:959
↓ 2 callers
Function
skipcomment
** reads the first character of file 'f' and skips an optional BOM mark ** in its beginning plus its first line if it starts with '#'. Returns ** true
Source_Files/Lua/lauxlib.c:617
↓ 2 callers
Function
skipnoopstat
skip no-op statements */
Source_Files/Lua/lparser.c:1209
↓ 2 callers
Function
somebody_save_full_auto
Source_Files/GameWorld/devices.cpp:703
↓ 2 callers
Method
sort_by
Source_Files/Files/FileHandler.cpp:1068
↓ 2 callers
Function
split
Source_Files/Misc/Console.cpp:68
↓ 2 callers
Function
spoke_received_game_data_packet_v1
Source_Files/Network/network_star_spoke.cpp:367
↓ 2 callers
Function
spoke_received_network_packet
Source_Files/Network/network_star_spoke.cpp:301
↓ 2 callers
Function
stack_init
Source_Files/Lua/lstate.c:133
↓ 2 callers
Function
start_capture
Source_Files/Lua/lstrlib.c:374
↓ 2 callers
Function
stop_replay
Source_Files/Misc/vbl.cpp:814
↓ 2 callers
Function
str_find_aux
Source_Files/Lua/lstrlib.c:577
↓ 2 callers
Method
stream_id
Source_Files/Network/network_messages.h:184
↓ 2 callers
Function
switch_can_be_toggled
Source_Files/GameWorld/devices.cpp:871
↓ 2 callers
Function
sync_heartbeat_count
Source_Files/Misc/vbl.cpp:239
↓ 2 callers
Function
tag_to_global_array_and_size
the sizes are the sizes to save in the file, be aware! */
Source_Files/Files/game_wad.cpp:2295
↓ 2 callers
Function
teleport_object_out
Source_Files/GameWorld/effects.cpp:249
↓ 2 callers
Function
teleport_to_level
Source_Files/RenderOther/computer_interface.cpp:1106
↓ 2 callers
Method
tell_pos
Source_Files/Files/AStream.h:81
↓ 2 callers
Method
term_rect
Source_Files/RenderOther/screen.cpp:439
↓ 2 callers
Function
test_item_retrieval
Source_Files/GameWorld/items.cpp:760
↓ 2 callers
Function
test_then_block
Source_Files/Lua/lparser.c:1374
↓ 2 callers
Method
texture_rectangle
Source_Files/RenderMain/scottish_textures.cpp:657
↓ 2 callers
Function
translate_old_key
Source_Files/Misc/preferences.cpp:4714
↓ 2 callers
Function
traverseephemeron
Source_Files/Lua/lgc.c:378
↓ 2 callers
Function
treatstackoption
Source_Files/Lua/ldblib.c:101
↓ 2 callers
Method
trunc_styled_text
Source_Files/RenderOther/sdl_fonts.cpp:736
↓ 2 callers
Function
try_and_subtract_player_item
Source_Files/GameWorld/player.cpp:1210
↓ 2 callers
Function
try_and_toggle_control_panel
Source_Files/GameWorld/devices.cpp:477
↓ 2 callers
Function
try_monster_attack
Source_Files/GameWorld/monsters.cpp:3016
↓ 2 callers
Function
turn_object_to_shit
Source_Files/GameWorld/map.cpp:2287
↓ 2 callers
Method
type
Source_Files/Network/network_messages.h:231
↓ 2 callers
Function
typecode_to_item_type
Source_Files/Files/wad_sdl.cpp:76
↓ 2 callers
Function
typeerror
Source_Files/Lua/lauxlib.c:171
↓ 2 callers
Method
udp_open_socket
Source_Files/Network/NetworkInterface.cpp:177
↓ 2 callers
Function
unicode_to_mac_roman
Source_Files/CSeries/csstrings.cpp:279
↓ 2 callers
Function
unlinkupval
Source_Files/Lua/lfunc.c:75
↓ 2 callers
Function
unload_collection
Source_Files/RenderMain/shapes.cpp:864
↓ 2 callers
Function
unload_font
Source_Files/RenderOther/sdl_fonts.cpp:466
↓ 2 callers
Function
unload_theme
Source_Files/Misc/sdl_dialogs.cpp:843
↓ 2 callers
Function
unpack_directory_data
Source_Files/Files/game_wad.cpp:2749
↓ 2 callers
Function
unpack_effect_definition
Source_Files/GameWorld/effects.cpp:370
↓ 2 callers
Function
unpack_m1_effect_definition
Source_Files/GameWorld/effects.cpp:396
↓ 2 callers
Function
unpack_m1_monster_definition
Source_Files/GameWorld/monsters.cpp:3749
↓ 2 callers
Function
unpack_m1_physics_constants
Source_Files/GameWorld/physics.cpp:1015
↓ 2 callers
Function
unpack_m1_projectile_definition
Source_Files/GameWorld/projectiles.cpp:1205
↓ 2 callers
Function
unpack_m1_weapon_definition
Source_Files/GameWorld/weapons.cpp:4332
↓ 2 callers
Function
unpack_media_data
Source_Files/GameWorld/media.cpp:290
↓ 2 callers
Function
unpack_monster_definition
Source_Files/GameWorld/monsters.cpp:3672
↓ 2 callers
Function
unpack_object_frequency_definition
Source_Files/GameWorld/map_constructors.cpp:1632
↓ 2 callers
Function
unpack_physics_constants
Source_Files/GameWorld/physics.cpp:968
↓ 2 callers
Function
unpack_platform_data
Source_Files/GameWorld/platforms.cpp:1176
↓ 2 callers
Function
unpack_projectile_definition
Source_Files/GameWorld/projectiles.cpp:1166
↓ 2 callers
Function
unpack_static_light_data
Source_Files/GameWorld/lightsource.cpp:573
↓ 2 callers
Function
unpack_wad_header
Source_Files/Files/wad.cpp:1369
↓ 2 callers
Function
unpack_weapon_definition
Source_Files/GameWorld/weapons.cpp:4284
↓ 2 callers
Method
up_arrow
up and down arrows display previously entered commands at current prompt
Source_Files/Misc/Console.cpp:249
↓ 2 callers
Function
update_action_key
Source_Files/GameWorld/devices.cpp:387
↓ 2 callers
Method
update_display
Source_Files/Network/network_dialog_widgets_sdl.cpp:241
↓ 2 callers
Function
update_monster_physics_model
Source_Files/GameWorld/monsters.cpp:1978
↓ 2 callers
Function
update_mouse_feel
Source_Files/Misc/preferences.cpp:2208
↓ 2 callers
Function
update_player_for_terminal_mode
Assumes ∂t==1 tick */
Source_Files/RenderOther/computer_interface.cpp:596
↓ 2 callers
Function
update_player_keys_for_terminal
Source_Files/RenderOther/computer_interface.cpp:626
↓ 2 callers
Function
update_player_weapons
Update the given player's weapons */
Source_Files/GameWorld/weapons.cpp:626
↓ 2 callers
Function
update_players
assumes ∂t==1 tick */
Source_Files/GameWorld/player.cpp:640
↓ 2 callers
Function
update_screen
Source_Files/RenderOther/screen.cpp:1711
↓ 2 callers
Function
update_view_data
Source_Files/RenderMain/render.cpp:602
↓ 2 callers
Function
update_world_view_camera
Source_Files/RenderOther/screen.cpp:1236
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