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Functions6,863 in github.com/Aleph-One-Marathon/alephone

↓ 2 callersFunctionload_dialog_theme
Source_Files/Misc/sdl_dialogs.cpp:622
↓ 2 callersFunctionload_game_from_file
Source_Files/Files/game_wad.cpp:1235
↓ 2 callersFunctionload_high_level_shape
Source_Files/RenderMain/shapes.cpp:499
↓ 2 callersFunctionload_level_from_map
Source_Files/Files/game_wad.cpp:303
↓ 2 callersFunctionload_lights
Source_Files/Files/game_wad.cpp:1096
↓ 2 callersFunctionload_low_level_shape
Source_Files/RenderMain/shapes.cpp:559
↓ 2 callersFunctionload_projectile_sounds
Source_Files/GameWorld/projectiles.cpp:628
↓ 2 callersFunctionload_saved_game_from_flat_data
Source_Files/Misc/interface.cpp:670
↓ 2 callersFunctionload_sdl_font
Source_Files/RenderOther/sdl_fonts.cpp:127
↓ 2 callersFunctionload_shapes_patch
Source_Files/RenderMain/shapes.cpp:899
↓ 2 callersMethodlogMessageV
domains are currently unused; idea is that eventually different logs can be routed to different files, different domains can have different levels of
Source_Files/Misc/Logging.cpp:162
↓ 2 callersFunctionloggingFileName
Source_Files/Misc/Logging.cpp:231
↓ 2 callersFunctionluaC_changemode
** change GC mode */
Source_Files/Lua/lgc.c:945
↓ 2 callersFunctionluaC_checkfinalizer
** if object 'o' has a finalizer, remove it from 'allgc' list (must ** search the list to find it) and link it in 'finobj' list. */
Source_Files/Lua/lgc.c:866
↓ 2 callersFunctionluaE_freeCI
Source_Files/Lua/lstate.c:122
↓ 2 callersFunctionluaF_freeupval
Source_Files/Lua/lfunc.c:82
↓ 2 callersFunctionluaG_errormsg
Source_Files/Lua/ldebug.c:560
↓ 2 callersFunctionluaG_ordererror
Source_Files/Lua/ldebug.c:534
↓ 2 callersFunctionluaH_getn
** Try to find a boundary in table `t'. A `boundary' is an integer index ** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil). */
Source_Files/Lua/ltable.c:560
↓ 2 callersFunctionluaK_checkstack
Source_Files/Lua/lcode.c:261
↓ 2 callersFunctionluaK_exp2anyregup
Source_Files/Lua/lcode.c:514
↓ 2 callersFunctionluaK_goiffalse
Source_Files/Lua/lcode.c:645
↓ 2 callersFunctionluaK_nil
Source_Files/Lua/lcode.c:37
↓ 2 callersFunctionluaK_ret
Source_Files/Lua/lcode.c:69
↓ 2 callersFunctionluaK_setoneret
Source_Files/Lua/lcode.c:371
↓ 2 callersFunctionluaL_checkudata
Source_Files/Lua/lauxlib.c:305
↓ 2 callersFunctionluaL_execresult
Source_Files/Lua/lauxlib.c:247
↓ 2 callersFunctionluaL_findtable
Source_Files/Lua/lauxlib.c:768
↓ 2 callersFunctionluaL_getsubtable
** ensure that stack[idx][fname] has a table and push that table ** into the stack */
Source_Files/Lua/lauxlib.c:867
↓ 2 callersFunctionluaL_len
Source_Files/Lua/lauxlib.c:726
↓ 2 callersFunctionluaL_newmetatable
Source_Files/Lua/lauxlib.c:272
↓ 2 callersFunctionluaL_newstate
Source_Files/Lua/lauxlib.c:938
↓ 2 callersFunctionluaL_optlstring
Source_Files/Lua/lauxlib.c:364
↓ 2 callersFunctionluaL_optnumber
Source_Files/Lua/lauxlib.c:384
↓ 2 callersFunctionluaL_testudata
Source_Files/Lua/lauxlib.c:290
↓ 2 callersFunctionluaL_tolstring
Source_Files/Lua/lauxlib.c:738
↓ 2 callersFunctionluaM_toobig
Source_Files/Lua/lmem.c:66
↓ 2 callersFunctionluaO_ceillog2
Source_Files/Lua/lobject.c:55
↓ 2 callersFunctionluaO_fb2int
converts back */
Source_Files/Lua/lobject.c:48
↓ 2 callersFunctionluaO_hexavalue
Source_Files/Lua/lobject.c:87
↓ 2 callersFunctionluaO_int2fb
** converts an integer to a "floating point byte", represented as ** (eeeeexxx), where the real value is (1xxx) * 2^(eeeee - 1) if ** eeeee != 0 and (
Source_Files/Lua/lobject.c:36
↓ 2 callersFunctionluaS_eqlngstr
** equality for long strings */
Source_Files/Lua/lstring.c:33
↓ 2 callersFunctionluaU_header
* make header for precompiled chunks * if you change the code below be sure to update LoadHeader and FORMAT above * and LUAC_HEADERSIZE in lundump.h *
Source_Files/Lua/lundump.c:245
↓ 2 callersFunctionluaV_arith
Source_Files/Lua/lvm.c:367
↓ 2 callersFunctionluaV_lessequal
Source_Files/Lua/lvm.c:243
↓ 2 callersFunctionluaV_lessthan
Source_Files/Lua/lvm.c:231
↓ 2 callersFunctionluaV_objlen
Source_Files/Lua/lvm.c:342
↓ 2 callersFunctionluaZ_openspace
------------------------------------------------------------------------ */
Source_Files/Lua/lzio.c:68
↓ 2 callersFunctionlua_copy
Source_Files/Lua/lapi.c:226
↓ 2 callersFunctionlua_gc
Source_Files/Lua/lapi.c:1021
↓ 2 callersFunctionlua_getlocal
Source_Files/Lua/ldebug.c:144
↓ 2 callersFunctionlua_iscfunction
Source_Files/Lua/lapi.c:261
↓ 2 callersFunctionlua_pcallk
Source_Files/Lua/lapi.c:928
↓ 2 callersFunctionlua_setupvalue
Source_Files/Lua/lapi.c:1227
↓ 2 callersFunctionlua_tonumberx
Source_Files/Lua/lapi.c:335
↓ 2 callersFunctionm1_solo_player_in_terminal
Source_Files/GameWorld/player.cpp:567
↓ 2 callersFunctionm2_apply_tint
Return intensity(base)*tint, with M2-style rounding behavior
Source_Files/RenderMain/shapes.cpp:2210
↓ 2 callersFunctionm2_distance2d_int32
Return round(distance) if distance < 65536, else nonsense value round(sqrt(distance^2 - 2^32)); output in [0, 65536]
Source_Files/GameWorld/world.cpp:485
↓ 2 callersFunctionmainline
Steam/steamshim_parent.cpp:1365
↓ 2 callersFunctionmake_player_netdead
Source_Files/Network/network_star_hub.cpp:1148
↓ 2 callersFunctionmake_player_really_net_dead
Source_Files/Network/StarGameProtocol.cpp:216
↓ 2 callersFunctionmark_all_monster_collections
* * Function: mark_all_monster_collections * Purpose: this needs to be called when a map is loaded to make sure the necessary collections *
Source_Files/GameWorld/placement.cpp:226
↓ 2 callersFunctionmark_ammo_display_as_dirty
Source_Files/RenderOther/game_window.cpp:332
↓ 2 callersFunctionmark_environment_collections
mark all of the shape collections belonging to a given environment code for loading or unloading */
Source_Files/GameWorld/map.cpp:598
↓ 2 callersFunctionmark_map_collections
Source_Files/GameWorld/map.cpp:436
↓ 2 callersFunctionmark_player_collections
Source_Files/GameWorld/player.cpp:995
↓ 2 callersFunctionmarkbeingfnz
** mark all objects in list of being-finalized */
Source_Files/Lua/lgc.c:311
↓ 2 callersFunctionmarkmt
** mark metamethods for basic types */
Source_Files/Lua/lgc.c:301
↓ 2 callersFunctionmatch_class
Source_Files/Lua/lstrlib.c:266
↓ 2 callersFunctionmatch_starts_with_existing_players
This should be safe to use whether starting or resuming and whether single-player or multiplayer.
Source_Files/Network/network.cpp:1882
↓ 2 callersMethodmax_pos
Source_Files/Files/AStream.h:85
↓ 2 callersMethodmigrate_first_to_second
Source_Files/Misc/binders.h:57
↓ 2 callersMethodmigrate_second_to_first
Source_Files/Misc/binders.h:58
↓ 2 callersMethodmin_width
Source_Files/Misc/sdl_widgets.cpp:801
↓ 2 callersMethodminutes_remaining
Source_Files/Network/Metaserver/metaserver_messages.h:851
↓ 2 callersFunctionmonster_can_enter_platform
Source_Files/GameWorld/platforms.cpp:400
↓ 2 callersFunctionmonster_can_leave_platform
Source_Files/GameWorld/platforms.cpp:459
↓ 2 callersFunctionmoveto
Source_Files/Lua/lapi.c:206
↓ 2 callersMethodmusic_mutable
Source_Files/Lua/lua_script.cpp:253
↓ 2 callersFunctionmyTMRemove
Stop an existing callout from executing.
Source_Files/CSeries/mytm_sdl.cpp:229
↓ 2 callersFunctionmyXTMSetup
Set up a periodic callout, with what tries to be a fairly drift-free period.
Source_Files/CSeries/mytm_sdl.cpp:206
↓ 2 callersFunctionmytm_initialize
Source_Files/CSeries/mytm_sdl.cpp:88
↓ 2 callersFunctionneed_value
** check whether list has any jump that do not produce a value ** (or produce an inverted value) */
Source_Files/Lua/lcode.c:122
↓ 2 callersFunctionnetwork_game_setup
Source_Files/Network/network_dialogs.cpp:957
↓ 2 callersFunctionnetwork_gather
Source_Files/Network/network_dummy.cpp:84
↓ 2 callersMethodnewIncomingConnection
Source_Files/TCPMess/CommunicationsChannel.cpp:579
↓ 2 callersFunctionnew_game
Source_Files/Files/game_wad.cpp:508
↓ 2 callersFunctionnew_media
light_index must be loaded
Source_Files/GameWorld/media.cpp:103
↓ 2 callersFunctionnew_path
Source_Files/GameWorld/pathfinding.cpp:127
↓ 2 callersFunctionnew_platform
Source_Files/GameWorld/platforms.cpp:132
↓ 2 callersFunctionnew_player
returns player index */
Source_Files/GameWorld/player.cpp:414
↓ 2 callersFunctionnew_scenery
returns object index if successful, NONE otherwise */
Source_Files/GameWorld/scenery.cpp:98
↓ 2 callersFunctionnewupvalue
Source_Files/Lua/lparser.c:231
↓ 2 callersFunctionnext_game_screen
Source_Files/Misc/interface.cpp:2970
↓ 2 callersMethodnotificationAdapter
Source_Files/Network/Metaserver/network_metaserver.h:226
↓ 2 callersMethodnum_scenarios
Source_Files/Misc/ScenarioChooser.cpp:212
↓ 2 callersFunctionnumber_of_terminal_texts
ghs: for Lua
Source_Files/RenderOther/computer_interface.cpp:280
↓ 2 callersFunctionopen_func
Source_Files/Lua/lparser.c:527
↓ 2 callersFunctionopen_wad_file_or_set_error
Source_Files/Files/wad.cpp:933
↓ 2 callersFunctionopencheck
Source_Files/Lua/liolib.c:217
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