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Functions6,863 in github.com/Aleph-One-Marathon/alephone

↓ 2 callersFunctionget_binding_joystick_button_name
Source_Files/Misc/preferences.cpp:3733
↓ 2 callersFunctionget_collection_tint_tables
Source_Files/RenderMain/shapes.cpp:2368
↓ 2 callersFunctionget_default_external_resources_spec
Source_Files/Files/preprocess_map_sdl.cpp:76
↓ 2 callersFunctionget_default_map_spec
Source_Files/Files/preprocess_map_sdl.cpp:81
↓ 2 callersMethodget_definition
Source_Files/Sound/SoundsPatch.cpp:209
↓ 2 callersFunctionget_dialog_player_color
ZZZ: added this for convenience; taken from w_player_color::draw(). Obviously, this color does not come from the theme.
Source_Files/Misc/sdl_dialogs.cpp:886
↓ 2 callersFunctionget_difficulty_level
Source_Files/Misc/interface.cpp:514
↓ 2 callersFunctionget_entry_points
Get vector of map entry points matching given type
Source_Files/Files/game_wad.cpp:677
↓ 2 callersFunctionget_equalTM
Source_Files/Lua/lvm.c:186
↓ 2 callersFunctionget_global_shading_table
Source_Files/RenderMain/shapes.cpp:1335
↓ 2 callersFunctionget_header_name
Source_Files/GameWorld/items.cpp:282
↓ 2 callersFunctionget_heartbeat_count
Source_Files/Misc/vbl.cpp:233
↓ 2 callersFunctionget_high_level_shape_definition
Source_Files/RenderMain/shapes.cpp:2312
↓ 2 callersMethodget_ind_resource
Source_Files/Files/resource_manager.cpp:545
↓ 2 callersFunctionget_item
Source_Files/GameWorld/items.cpp:741
↓ 2 callersFunctionget_item_shape
Source_Files/GameWorld/items.cpp:556
↓ 2 callersMethodget_maximum_count_per_player
Source_Files/GameWorld/items.cpp:130
↓ 2 callersFunctionget_media_damage
Source_Files/GameWorld/media.cpp:193
↓ 2 callersFunctionget_network_score_text_for_postgame
Source_Files/Network/network_games.cpp:804
↓ 2 callersFunctionget_number_of_collection_bitmaps
Number of bitmaps in a collection (good for allocating texture information for OpenGL)
Source_Files/RenderMain/shapes.cpp:2401
↓ 2 callersFunctionget_object_shape_and_transfer_mode
Source_Files/GameWorld/map.cpp:1001
↓ 2 callersFunctionget_physics_wad_from_file
---------- private code */
Extras/physics_patches.cpp:98
↓ 2 callersFunctionget_platform_moving_sound
Source_Files/GameWorld/platforms.cpp:652
↓ 2 callersFunctionget_player_data_from_wad
Source_Files/Files/game_wad.cpp:1982
↓ 2 callersFunctionget_player_desired_weapon
Source_Files/GameWorld/weapons.cpp:992
↓ 2 callersFunctionget_player_index_from_address
Source_Files/Network/network_star_hub.cpp:381
↓ 2 callersFunctionget_random_player_starting_location_and_facing
* * Function: get_random_player_starting_location_and_facing * Purpose: returns a good place for the player to start. * *************************
Source_Files/GameWorld/placement.cpp:368
↓ 2 callersFunctionget_replay_speed
Source_Files/Misc/vbl.cpp:262
↓ 2 callersFunctionget_replays
tests/replay_film_test.cpp:23
↓ 2 callersMethodget_resource
Source_Files/Files/resource_manager.cpp:490
↓ 2 callersMethodget_resource_id_list
Source_Files/Files/resource_manager.cpp:455
↓ 2 callersFunctionget_seed_from_filename
tests/replay_film_test.cpp:13
↓ 2 callersFunctionget_selection_control_value
* * Function: get_selection_control_value * Purpose: given a dialog and an item number, extract the value of the control * **********************
Source_Files/CSeries/csdialogs_sdl.cpp:57
↓ 2 callersFunctionget_shapes_patch_data
Source_Files/RenderMain/shapes.cpp:893
↓ 2 callersFunctionget_size_of_directory_data
Note wad_count better be correct! */
Source_Files/Files/wad.cpp:424
↓ 2 callersFunctionget_sound_resource_from_images
Source_Files/RenderOther/images.cpp:1243
↓ 2 callersFunctionget_sounds_patch_data
Source_Files/Sound/SoundsPatch.cpp:42
↓ 2 callersFunctionget_text_resource_from_scenario
Source_Files/RenderOther/images.cpp:1494
↓ 2 callersFunctionget_wide_spaced_width
width is easy... note though that the actual distances between left_offsets may vary slightly from this width due to rounding.
Source_Files/Network/network_dialog_widgets_sdl.cpp:204
↓ 2 callersFunctiongive_player_initial_items
Source_Files/GameWorld/player.cpp:1834
↓ 2 callersFunctiongoto_level
Returns a short that is an OSErr... */
Source_Files/Files/game_wad.cpp:777
↓ 2 callersFunctiongoto_terminal_group
Source_Files/RenderOther/computer_interface.cpp:1664
↓ 2 callersFunctiongotostat
Source_Files/Lua/lparser.c:1179
↓ 2 callersFunctionguess_side_lightsource_indexes
Source_Files/GameWorld/map_constructors.cpp:463
↓ 2 callersFunctionhalt
Source_Files/CSeries/csalerts_sdl.cpp:288
↓ 2 callersFunctionhandle_game_key
Source_Files/shell.cpp:848
↓ 2 callersFunctionhandle_network_game
Source_Files/Misc/interface.cpp:2917
↓ 2 callersMethodhas_resource
Source_Files/Files/resource_manager.cpp:602
↓ 2 callersMethodhas_selection
Source_Files/XML/QuickSave.cpp:165
↓ 2 callersFunctionhashnum
** hash for lua_Numbers */
Source_Files/Lua/ltable.c:80
↓ 2 callersFunctionhub_check_for_completion
Source_Files/Network/network_star_hub.cpp:589
↓ 2 callersFunctionhub_received_network_packet
Source_Files/Network/network_star_hub.cpp:612
↓ 2 callersFunctionhub_update_player_pregame_state
Source_Files/Network/network_star_hub.cpp:694
↓ 2 callersMethodhud_rect
Source_Files/RenderOther/screen.cpp:481
↓ 2 callersFunctionimages_picture_exists
Source_Files/RenderOther/images.cpp:1259
↓ 2 callersFunctionimport_definition_structures
Source_Files/Files/import_definitions.cpp:119
↓ 2 callersFunctionimport_physics_wad_data
Source_Files/Files/import_definitions.cpp:267
↓ 2 callersFunctioninflateNetPlayer
Source_Files/Network/network_messages.cpp:72
↓ 2 callersFunctioninitialize_control_panels_for_level
set the initial states of all switches based on the objects they control */
Source_Files/GameWorld/devices.cpp:238
↓ 2 callersFunctioninitialize_gamma
Source_Files/RenderOther/screen.cpp:1791
↓ 2 callersFunctioninitialize_keyboard_controller
---------- code */
Source_Files/Misc/vbl.cpp:172
↓ 2 callersFunctioninitialize_map_for_new_game
Source_Files/GameWorld/map.cpp:377
↓ 2 callersFunctioninitialize_map_for_new_level
Source_Files/GameWorld/map.cpp:386
↓ 2 callersFunctioninitialize_marathon
Source_Files/GameWorld/marathon2.cpp:154
↓ 2 callersFunctioninitialize_view_data
just in case anyone was wondering, standard_screen_width will usually be the same as screen_width. the renderer assumes that the given field_of_view
Source_Files/RenderMain/render.cpp:371
↓ 2 callersFunctioninstantiate_polygon_transfer_mode
given a transfer mode and phase, cause whatever changes it should cause to a polygon_definition structure (unfortunately we need to know whether this
Source_Files/RenderMain/render.cpp:860
↓ 2 callersFunctioninstantiate_transfer_mode
Source_Files/RenderMain/RenderRasterize_Shader.cpp:546
↓ 2 callersMethodinternalType
Source_Files/Network/Metaserver/metaserver_messages.h:603
↓ 2 callersFunctioninvertjump
Source_Files/Lua/lcode.c:598
↓ 2 callersFunctionisAlive
Source_Files/Misc/steamshim_child.cpp:220
↓ 2 callersFunctionis_applesingle
Source_Files/Files/resource_manager.cpp:54
↓ 2 callersFunctionis_collection_present
Whether or not collection is present
Source_Files/RenderMain/shapes.cpp:2385
↓ 2 callersMethodis_decorative
decorative lines always pass projectiles through their transparent sides
Source_Files/GameWorld/map.h:535
↓ 2 callersFunctionis_macbinary
Source_Files/Files/resource_manager.cpp:81
↓ 2 callersFunctionis_saved_game_replay
Source_Files/Misc/vbl.cpp:272
↓ 2 callersFunctionisneg
Source_Files/Lua/lobject.c:98
↓ 2 callersFunctionjoin_networked_resume_game
ZZZ: this will get called (eventually) shortly after NetUpdateJoinState() returns netStartingResumeGame
Source_Files/Misc/interface.cpp:744
↓ 2 callersFunctionjoystick_button_pressed
Source_Files/Input/joystick_sdl.cpp:93
↓ 2 callersFunctionjumponcond
Source_Files/Lua/lcode.c:606
↓ 2 callersFunctionkill_player
Source_Files/GameWorld/player.cpp:1799
↓ 2 callersFunctionkname
** find a "name" for the RK value 'c' */
Source_Files/Lua/ldebug.c:310
↓ 2 callersFunctionl_strcmp
Source_Files/Lua/lvm.c:209
↓ 2 callersFunctionlaunch_url_in_browser
Source_Files/CSeries/csalerts_sdl.cpp:253
↓ 2 callersMethodleft_arrow
Source_Files/Misc/Console.cpp:271
↓ 2 callersFunctionlegal_monster_move
returns NONE or a monster_index that prevented us from moving */
Source_Files/GameWorld/monsters.cpp:1342
↓ 2 callersFunctionlerp_angle
Source_Files/GameWorld/interpolated_world.cpp:417
↓ 2 callersFunctionlerp_fixed_angle
Source_Files/GameWorld/interpolated_world.cpp:445
↓ 2 callersFunctionlevel_index_to_menu_index
Source_Files/Network/network_dialogs.cpp:1619
↓ 2 callersFunctionlighting_function_dispatch
Source_Files/GameWorld/lightsource.cpp:418
↓ 2 callersMethodline_end
Source_Files/Misc/Console.cpp:287
↓ 2 callersMethodline_home
Source_Files/Misc/Console.cpp:283
↓ 2 callersFunctionline_is_within_range
Source_Files/GameWorld/devices.cpp:644
↓ 2 callersFunctionlistfield
Source_Files/Lua/lparser.c:699
↓ 2 callersFunctionllex
Source_Files/Lua/llex.c:398
↓ 2 callersFunctionload_ambient_sound_images
Source_Files/Files/game_wad.cpp:1200
↓ 2 callersFunctionload_and_start_game
ZZZ: changes to use generalized game startup support This will be used only on the machine that picked "Continue Saved Game".
Source_Files/Misc/interface.cpp:787
↓ 2 callersFunctionload_aux
Source_Files/Lua/lbaselib.c:245
↓ 2 callersFunctionload_bitmap
Source_Files/RenderMain/shapes.cpp:638
↓ 2 callersFunctionload_clut
Source_Files/RenderMain/shapes.cpp:488
↓ 2 callersFunctionload_collection_definition
Source_Files/RenderMain/shapes.cpp:462
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