↓ 1 callersFunctionflash_attention_3(q: torch.Tensor, k: torch.Tensor, v: torch.Tensor, q_pattern="b n s d", k_pattern="b n s d", v_pattern="b n s
game_editing/diffsynth/core/attention/attention.py:74
↓ 1 callersMethodforward(self, sample, tiled=False, tile_size=64, tile_stride=32, **kwargs)
game_editing/diffsynth/models/flux_vae.py:344
↓ 1 callersMethodforward(self, sample, tiled=False, tile_size=64, tile_stride=32, **kwargs)
game_editing/diffsynth/models/flux_vae.py:412
↓ 1 callersMethodforward(
self, x, vace_context, context, t_mod, freqs,
use_gradient_checkpointing: bool = False,
game_editing/diffsynth/models/wan_video_vace.py:53
↓ 1 callersMethodforward_layers(
self,
x,
cap_feats,
control_context,
control_context_item_seqlens,
game_editing/diffsynth/models/z_image_controlnet.py:55
↓ 1 callersMethodforward_refiner(
self,
dit,
x,
cap_feats,
control_context,
kwargs,
t=
game_editing/diffsynth/models/z_image_controlnet.py:90
↓ 1 callersFunctiongenerate_camera_coordinates(
direction: Literal["Left", "Right", "Up", "Down", "LeftUp", "LeftDown", "RightUp", "RightDown", "In", "O
game_editing/diffsynth/models/wan_video_camera_controller.py:184
↓ 1 callersMethodget_audio_feats_per_inference(self, input_audio, sample_rate, processor, fps=16, batch_frames=80, m=0, dtype=torch.float32, device='cpu')
game_editing/diffsynth/models/wav2vec.py:186
↓ 1 callersMethodget_editing_text_ids(self, latents, target_embed_height, target_embed_width, ref_embed_height, ref_embed_width)
game_editing/diffsynth/pipelines/flux_image.py:648
↓ 1 callersMethodget_mistral_3_small_prompt_embeds(
self,
text_encoder,
tokenizer,
prompt: Union[str, List[str]],
dtype:
game_editing/diffsynth/pipelines/flux2_image.py:180
↓ 1 callersMethodinteract_with_ipadapter(self, hidden_states, q, ip_k, ip_v, scale=1.0)
game_editing/diffsynth/models/flux_lora_encoder.py:29
↓ 1 callersFunctionload_model(model_class, path, config=None, torch_dtype=torch.bfloat16, device="cpu", state_dict_converter=None, use_disk
game_editing/diffsynth/core/loader/model.py:8
↓ 1 callersMethodload_model_file(self, config, path, vram_config, vram_limit=None, state_dict=None)
game_editing/diffsynth/models/model_loader.py:32
↓ 1 callersFunctionmodel_fn_flux_image(
dit: FluxDiT,
controlnet=None,
step1x_connector=None,
latents=None,
timestep=None,
p
game_editing/diffsynth/pipelines/flux_image.py:1004
↓ 1 callersFunctionmodel_fn_wans2v(
dit,
latents,
timestep,
context,
audio_embeds,
motion_latents,
s2v_pose_latents,
game_editing/diffsynth/pipelines/wan_video.py:1426