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Types & classes459 in github.com/AlayaLab/AlayaRenderer

↓ 38 callersClassRMSNorm
game_editing/diffsynth/models/wan_video_dit.py:101
↓ 24 callersClassResnetBlock
game_editing/diffsynth/models/flux_vae.py:240
↓ 19 callersClassCausalConv3d
Causal 3d convolusion.
game_editing/diffsynth/models/wan_video_vae.py:33
↓ 17 callersClassModelConfig
game_editing/diffsynth/core/loader/config.py:10
↓ 12 callersClassResidualBlock
game_editing/diffsynth/models/wan_video_vae.py:267
↓ 11 callersClassQwenImageCausalConv3d
r""" A custom 3D causal convolution layer with feature caching support. This layer extends the standard Conv3D layer by ensuring causality in
game_editing/diffsynth/models/qwen_image_vae.py:8
↓ 9 callersClassImageCropAndResize
game_editing/diffsynth/core/data/operators.py:67
↓ 7 callersClassAttention
game_editing/diffsynth/models/ltx2_dit.py:453
↓ 7 callersClassRMS_norm
game_editing/diffsynth/models/wan_video_vae.py:55
↓ 6 callersClassAdaLayerNormSingle
r""" Norm layer adaptive layer norm single (adaLN-single). As proposed in PixArt-Alpha (see: https://arxiv.org/abs/2310.00426; Section 2.3).
game_editing/diffsynth/models/ltx2_dit.py:227
↓ 6 callersClassAttentionBlock
Causal self-attention with a single head.
game_editing/diffsynth/models/wan_video_vae.py:304
↓ 6 callersClassFlowMatchScheduler
game_editing/diffsynth/diffusion/flow_match.py:5
↓ 5 callersClassAttnProcessor2_0
r""" Processor for implementing scaled dot-product attention (enabled by default if you're using PyTorch 2.0).
game_editing/diffsynth/models/flux2_vae.py:1221
↓ 5 callersClassAudioLatentShape
Shape of audio in VAE latent space: (batch, channels, frames, mel_bins). mel_bins is the number of frequency bins from the mel-spectrogram en
game_editing/diffsynth/models/ltx2_common.py:95
↓ 5 callersClassLayerNorm
game_editing/diffsynth/models/wan_video_image_encoder.py:228
↓ 5 callersClassPixelNorm
Per-pixel (per-location) RMS normalization layer. For each element along the chosen dimension, this layer normalizes the tensor by the ro
game_editing/diffsynth/models/ltx2_common.py:192
↓ 5 callersClassQwen2RMSNorm
game_editing/diffsynth/models/nexus_gen_projector.py:198
↓ 5 callersClassQwenImageRMS_norm
r""" A custom RMS normalization layer. Args: dim (int): The number of dimensions to normalize over. channel_first (bool, opti
game_editing/diffsynth/models/qwen_image_vae.py:54
↓ 5 callersClassTimestepEmbeddings
game_editing/diffsynth/models/general_modules.py:80
↓ 4 callersClassCausalConv1d
game_editing/diffsynth/models/wan_video_dit_s2v.py:85
↓ 4 callersClassConvLayer
game_editing/diffsynth/models/wan_video_animate_adapter.py:452
↓ 4 callersClassDataProcessingPipeline
game_editing/diffsynth/core/data/operators.py:6
↓ 4 callersClassDiskMap
game_editing/diffsynth/core/vram/disk_map.py:28
↓ 4 callersClassLayerNorm_FP32
game_editing/diffsynth/models/longcat_video_dit.py:328
↓ 4 callersClassPixelShuffleND
N-dimensional pixel shuffle operation for upsampling tensors. Args: dims (int): Number of dimensions to apply pixel shuffle to.
game_editing/diffsynth/models/ltx2_upsampler.py:8
↓ 4 callersClassQwenImageResidualBlock
r""" A custom residual block module. Args: in_dim (int): Number of input channels. out_dim (int): Number of output channels.
game_editing/diffsynth/models/qwen_image_vae.py:81
↓ 4 callersClassRMSNorm_FP32
game_editing/diffsynth/models/longcat_video_dit.py:16
↓ 4 callersClassResnetBlock
game_editing/diffsynth/models/ltx2_audio_vae.py:494
↓ 4 callersClassResnetBlock2D
r""" A Resnet block. Parameters: in_channels (`int`): The number of channels in the input. out_channels (`int`, *optional*, d
game_editing/diffsynth/models/flux2_vae.py:47
↓ 4 callersClassUpsample
game_editing/diffsynth/models/wan_video_vae.py:73
↓ 4 callersClassZImageTransformerBlock
game_editing/diffsynth/models/z_image_dit.py:156
↓ 3 callersClassAdaLayerNorm
game_editing/diffsynth/models/general_modules.py:123
↓ 3 callersClassAudioPatchifier
game_editing/diffsynth/models/ltx2_audio_vae.py:10
↓ 3 callersClassCausalConv1d
game_editing/diffsynth/models/wan_video_animate_adapter.py:50
↓ 3 callersClassDepthToSpaceUpsample
game_editing/diffsynth/models/ltx2_video_vae.py:885
↓ 3 callersClassDownSampler
game_editing/diffsynth/models/flux_vae.py:283
↓ 3 callersClassEqualLinear
game_editing/diffsynth/models/wan_video_animate_adapter.py:422
↓ 3 callersClassFeedForward
game_editing/diffsynth/models/ltx2_dit.py:1041
↓ 3 callersClassFlux2Modulation
game_editing/diffsynth/models/flux2_dit.py:860
↓ 3 callersClassLoadImage
game_editing/diffsynth/core/data/operators.py:55
↓ 3 callersClassPixArtAlphaCombinedTimestepSizeEmbeddings
For PixArt-Alpha. Reference: https://github.com/PixArt-alpha/PixArt-alpha/blob/0f55e922376d8b797edd44d25d0e7464b260dcab/diffusion/model/n
game_editing/diffsynth/models/ltx2_dit.py:125
↓ 3 callersClassResnetBlock3D
r""" A Resnet block. Parameters: in_channels (`int`): The number of channels in the input. out_channels (`int`, *optional*, de
game_editing/diffsynth/models/ltx2_video_vae.py:571
↓ 3 callersClassSpaceToDepthDownsample
game_editing/diffsynth/models/ltx2_video_vae.py:828
↓ 3 callersClassT5LayerNorm
game_editing/diffsynth/models/wan_video_text_encoder.py:25
↓ 3 callersClassToAbsolutePath
game_editing/diffsynth/core/data/operators.py:206
↓ 3 callersClassTransformerArgsPreprocessor
game_editing/diffsynth/models/ltx2_dit.py:563
↓ 3 callersClassUNetMidBlock3D
A 3D UNet mid-block [`UNetMidBlock3D`] with multiple residual blocks. Args: in_channels (`int`): The number of input channels.
game_editing/diffsynth/models/ltx2_video_vae.py:741
↓ 3 callersClassUpSampler
game_editing/diffsynth/models/flux_vae.py:272
↓ 3 callersClassZImageImage2LoRAComponent
game_editing/diffsynth/models/z_image_image2lora.py:31
↓ 2 callersClassAttentionBlock
game_editing/diffsynth/models/wan_video_image_encoder.py:53
↓ 2 callersClassAttentionModule
game_editing/diffsynth/models/wan_video_dit.py:115
↓ 2 callersClassCLIPEncoderLayer
game_editing/diffsynth/models/flux_lora_encoder.py:95
↓ 2 callersClassCompressedMLP
game_editing/diffsynth/models/qwen_image_image2lora.py:4
↓ 2 callersClassCrossAttention
game_editing/diffsynth/models/wan_video_dit.py:151
↓ 2 callersClassDimensionIntervals
Intervals which a single dimension of the latent space is split into. Each interval is defined by its start, end, left ramp, and right ramp. T
game_editing/diffsynth/models/ltx2_video_vae.py:1052
↓ 2 callersClassDownsample2D
A 2D downsampling layer with an optional convolution. Parameters: channels (`int`): number of channels in the inputs and outp
game_editing/diffsynth/models/flux2_vae.py:233
↓ 2 callersClassEmbeddings1DConnector
Embeddings1DConnector applies a 1D transformer-based processing to sequential embeddings (e.g., for video, audio, or other modalities). It su
game_editing/diffsynth/models/ltx2_text_encoder.py:234
↓ 2 callersClassEqualConv2d
game_editing/diffsynth/models/wan_video_animate_adapter.py:396
↓ 2 callersClassFlux2FeedForward
game_editing/diffsynth/models/flux2_dit.py:341
↓ 2 callersClassFlux2SwiGLU
Flux 2 uses a SwiGLU-style activation in the transformer feedforward sub-blocks, but with the linear projection layer fused into the first li
game_editing/diffsynth/models/flux2_dit.py:325
↓ 2 callersClassFluxJointTransformerBlock
game_editing/diffsynth/models/flux_dit.py:108
↓ 2 callersClassFluxSingleTransformerBlock
game_editing/diffsynth/models/flux_dit.py:205
↓ 2 callersClassHead
game_editing/diffsynth/models/wan_video_dit.py:254
↓ 2 callersClassHuggingfaceTokenizer
game_editing/diffsynth/models/wan_video_text_encoder.py:285
↓ 2 callersClassImageEmbeddingToLoraMatrix
game_editing/diffsynth/models/qwen_image_image2lora.py:17
↓ 2 callersClassMLP
game_editing/diffsynth/models/wan_video_dit.py:234
↓ 2 callersClassModality
Input data for a single modality (video or audio) in the transformer. Bundles the latent tokens, timestep embeddings, positional information,
game_editing/diffsynth/models/ltx2_common.py:249
↓ 2 callersClassMultiModalTransformerArgsPreprocessor
game_editing/diffsynth/models/ltx2_dit.py:682
↓ 2 callersClassPerChannelStatistics
Per-channel statistics for normalizing and denormalizing the latent representation. This statics is computed over the entire dataset and stor
game_editing/diffsynth/models/ltx2_audio_vae.py:757
↓ 2 callersClassPerChannelStatistics
Per-channel statistics for normalizing and denormalizing the latent representation. This statics is computed over the entire dataset and stor
game_editing/diffsynth/models/ltx2_video_vae.py:548
↓ 2 callersClassPixArtAlphaTextProjection
Projects caption embeddings. Also handles dropout for classifier-free guidance. Adapted from https://github.com/PixArt-alpha/PixArt-alpha/blo
game_editing/diffsynth/models/ltx2_dit.py:522
↓ 2 callersClassQuickGELU
game_editing/diffsynth/models/wan_video_image_encoder.py:222
↓ 2 callersClassQwenFeedForward
game_editing/diffsynth/models/qwen_image_dit.py:343
↓ 2 callersClassQwenImageAttentionBlock
r""" Causal self-attention with a single head. Args: dim (int): The number of channels in the input tensor.
game_editing/diffsynth/models/qwen_image_vae.py:156
↓ 2 callersClassQwenImageMidBlock
Middle block for WanVAE encoder and decoder. Args: dim (int): Number of input/output channels. dropout (float): Dropout rate
game_editing/diffsynth/models/qwen_image_vae.py:304
↓ 2 callersClassQwenImageResample
r""" A custom resampling module for 2D and 3D data. Args: dim (int): The number of input/output channels. mode (str): The res
game_editing/diffsynth/models/qwen_image_vae.py:218
↓ 2 callersClassQwenImageUpsample
r""" Perform upsampling while ensuring the output tensor has the same data type as the input. Args: x (torch.Tensor): Input tensor to
game_editing/diffsynth/models/qwen_image_vae.py:202
↓ 2 callersClassResBlock
Residual block with two convolutional layers, group normalization, and SiLU activation. Args: channels (int): Number of input and out
game_editing/diffsynth/models/ltx2_upsampler.py:60
↓ 2 callersClassResample
game_editing/diffsynth/models/wan_video_vae.py:82
↓ 2 callersClassResample38
game_editing/diffsynth/models/wan_video_vae.py:227
↓ 2 callersClassRoPEEmbedding
game_editing/diffsynth/models/flux_dit.py:14
↓ 2 callersClassRouteByType
game_editing/diffsynth/core/data/operators.py:187
↓ 2 callersClassSelfAttention
game_editing/diffsynth/models/wan_video_image_encoder.py:14
↓ 2 callersClassSequencialMLP
game_editing/diffsynth/models/qwen_image_image2lora.py:32
↓ 2 callersClassSpatialTilingConfig
Configuration for dividing each frame into spatial tiles with optional overlap. Args: tile_size_in_pixels (int): Size of each tile in pixe
game_editing/diffsynth/models/ltx2_video_vae.py:984
↓ 2 callersClassT5RelativeEmbedding
game_editing/diffsynth/models/wan_video_text_encoder.py:150
↓ 2 callersClassTemporalTilingConfig
Configuration for dividing a video into temporal tiles (chunks of frames) with optional overlap. Args: tile_size_in_frames (int): Number o
game_editing/diffsynth/models/ltx2_video_vae.py:1008
↓ 2 callersClassTemporalTimesteps
game_editing/diffsynth/models/general_modules.py:43
↓ 2 callersClassTileWorker
game_editing/diffsynth/models/flux_vae.py:5
↓ 2 callersClassTimestepEmbedding
game_editing/diffsynth/models/flux2_dit.py:66
↓ 2 callersClassTransformerConfig
game_editing/diffsynth/models/ltx2_dit.py:776
↓ 2 callersClassUNetMidBlock2D
A 2D UNet mid-block [`UNetMidBlock2D`] with multiple residual blocks and optional attention blocks. Args: in_channels (`int`): The n
game_editing/diffsynth/models/flux2_vae.py:1314
↓ 2 callersClassUpsample2D
A 2D upsampling layer with an optional convolution. Parameters: channels (`int`): number of channels in the inputs and output
game_editing/diffsynth/models/flux2_vae.py:315
↓ 2 callersClassVAEAttentionBlock
game_editing/diffsynth/models/flux_vae.py:190
↓ 2 callersClassVideoLatentShape
Shape of the tensor representing video in VAE latent space. The latent representation is a 5D tensor with dimensions ordered as (batch, c
game_editing/diffsynth/models/ltx2_common.py:38
↓ 2 callersClassVisionTransformer
game_editing/diffsynth/models/wan_video_image_encoder.py:386
↓ 2 callersClassWanVideoUnit_S2V
game_editing/diffsynth/pipelines/wan_video.py:811
↓ 2 callersClassWanVideoUnit_ShapeChecker
game_editing/diffsynth/pipelines/wan_video.py:338
↓ 2 callersClassXLMRoberta
XLMRobertaModel with no pooler and no LM head.
game_editing/diffsynth/models/wan_video_image_encoder.py:80
↓ 2 callersClassZImageControlTransformerBlock
game_editing/diffsynth/models/z_image_controlnet.py:8
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