↓ 40 callersMethodpreprocess_image(self, image, torch_dtype=None, device=None, pattern="B C H W", min_value=-1, max_value=1)
game_editing/diffsynth/diffusion/base_pipeline.py:114
↓ 17 callersMethod__init__(
self,
in_channels: int,
out_channels: int,
factor_t,
factor_s=1,
game_editing/diffsynth/models/wan_video_vae.py:399
↓ 17 callersMethodpreprocess_video(self, video, torch_dtype=None, device=None, pattern="B C T H W", min_value=-1, max_value=1)
game_editing/diffsynth/diffusion/base_pipeline.py:123
↓ 15 callersFunctiongradient_checkpoint_forward(
model,
use_gradient_checkpointing,
use_gradient_checkpointing_offload,
*args,
**kwargs,
game_editing/diffsynth/core/gradient/gradient_checkpoint.py:10
↓ 15 callersMethodstep(self, scheduler, latents, progress_id, noise_pred, input_latents=None, inpaint_mask=None, **kwargs)
game_editing/diffsynth/diffusion/base_pipeline.py:211
↓ 12 callersFunctionmake_conv_nd( # noqa: PLR0913
dims: Union[int, Tuple[int, int]],
in_channels: int,
out_channels: int,
ker
game_editing/diffsynth/models/ltx2_video_vae.py:412
↓ 9 callersMethod__init__(
self,
base_dim: int = 96,
z_dim: int = 16,
dim_mult: Tuple[int] = [1, 2, 4,
game_editing/diffsynth/models/qwen_image_vae.py:643
↓ 9 callersMethodcfg_guided_model_fn(self, model_fn, cfg_scale, inputs_shared, inputs_posi, inputs_nega, **inputs_others)
game_editing/diffsynth/diffusion/base_pipeline.py:312
↓ 8 callersMethodgenerate_noise(self, shape, seed=None, rand_device="cpu", rand_torch_dtype=torch.float32, device=None, torch_dtype=None)
game_editing/diffsynth/diffusion/base_pipeline.py:173
↓ 7 callersMethod__init__(self, q_dim, num_heads, head_dim, kv_dim=None, bias_q=False, bias_kv=False, bias_out=False)
game_editing/diffsynth/models/flux_vae.py:155
↓ 7 callersMethodafter_transformer_block(self, block_idx, hidden_states, audio_emb_global, audio_emb, original_seq_len, use_unified_sequence_parallel=
game_editing/diffsynth/models/wan_video_dit_s2v.py:459
↓ 6 callersMethod__init__(
self,
dim: int,
in_dim: int,
ffn_dim: int,
out_dim: int,
tex
game_editing/diffsynth/models/wan_video_dit_s2v.py:361
↓ 5 callersMethod__init__(self, q_dim, num_heads, head_dim, kv_dim=None, bias_q=False, bias_kv=False, bias_out=False)
game_editing/diffsynth/models/flux_lora_encoder.py:17
↓ 5 callersMethod__init__(self, q_dim, num_heads, head_dim, kv_dim=None, bias_q=False, bias_kv=False, bias_out=False)
game_editing/diffsynth/models/z_image_dit.py:76
↓ 5 callersFunctionrearrange_qkv(q: torch.Tensor, k: torch.Tensor, v: torch.Tensor, q_pattern="b n s d", k_pattern="b n s d", v_pattern="b n s
game_editing/diffsynth/core/attention/attention.py:48
↓ 4 callersMethod__init__(self, lora_patterns, in_dim=1536+4096, compress_dim=128, rank=4, block_id=0, use_residual=True, residual_leng
game_editing/diffsynth/models/z_image_image2lora.py:6
↓ 4 callersFunctionattention_forward(q: torch.Tensor, k: torch.Tensor, v: torch.Tensor, q_pattern="b n s d", k_pattern="b n s d", v_pattern="b n s
game_editing/diffsynth/core/attention/attention.py:108