↓ 3 callersMethod__init__(self, disable_guidance_embedder=False, num_joint_blocks=5, num_single_blocks=10, num_mode=0, mode_dict={}, ad
game_editing/diffsynth/models/flux_controlnet.py:62
↓ 3 callersFunctionenable_vram_management(model: torch.nn.Module, module_map: dict, vram_config: dict, vram_limit=None, disk_map=None, **kwargs)
game_editing/diffsynth/core/vram/layers.py:468
↓ 3 callersMethodprocess_stage(self, pipe: LTX2AudioVideoPipeline, height, width, num_frames, seed, rand_device, frame_rate=24.0)
game_editing/diffsynth/pipelines/ltx2_audio_video.py:423
↓ 2 callersMethod__init__(
self,
mot_layers=(0, 4, 8, 12, 16, 20, 24, 28, 32, 36),
patch_size=(1, 2, 2),
game_editing/diffsynth/models/wan_video_mot.py:95
↓ 2 callersMethod__init__(self, q_dim, num_heads, head_dim, kv_dim=None, bias_q=False, bias_kv=False, bias_out=False)
game_editing/diffsynth/models/sd_text_encoder.py:18
↓ 2 callersMethod__init__(self, q_dim, num_heads, head_dim, kv_dim=None, bias_q=False, bias_kv=False, bias_out=False)
game_editing/diffsynth/models/flux_text_encoder_clip.py:6
↓ 2 callersMethodapply_input_images_to_latents(self, latents, input_latents, input_indexes, input_strength, initial_latents=None, num_frames=121)
game_editing/diffsynth/pipelines/ltx2_audio_video.py:225
↓ 2 callersMethodforward imgs: [B, 3, H, W] of torch.float32. - mean: [0.48145466, 0.4578275, 0.40821073] - std: [0.26862954, 0.2613025
game_editing/diffsynth/models/wan_video_image_encoder.py:571
↓ 2 callersMethodget_i2v_mask(self, lat_t, lat_h, lat_w, mask_len=1, mask_pixel_values=None, device=get_device_type())
game_editing/diffsynth/pipelines/wan_video.py:968
↓ 2 callersMethodget_image_latent(self, pipe, input_image, height, width, tiled, tile_size_in_pixels, tile_overlap_in_pixels)
game_editing/diffsynth/pipelines/ltx2_audio_video.py:478
↓ 2 callersMethodget_target_embeddings(self, images, messages, processor, model, num_img_tokens=81)
game_editing/diffsynth/models/nexus_gen.py:116
↓ 2 callersMethodinject_motion(self, x, rope_embs, mask_input, motion_latents, drop_motion_frames=True, add_last_motion=2)
game_editing/diffsynth/models/wan_video_dit_s2v.py:448