↓ 2 callersMethodprocess_audio(self, pipe: WanVideoPipeline, input_audio, audio_sample_rate, num_frames, fps=16, audio_embeds=None, return_a
game_editing/diffsynth/pipelines/wan_video.py:820
↓ 2 callersMethodprocess_entity_masks(self, hidden_states, prompt_emb, entity_prompt_emb, entity_masks, text_ids, image_ids, repeat_dim)
game_editing/diffsynth/models/flux_dit.py:358
↓ 2 callersMethodprocess_pose_cond(self, pipe: WanVideoPipeline, s2v_pose_video, num_frames, height, width, tiled, tile_size, tile_stride, s2v_p
game_editing/diffsynth/pipelines/wan_video.py:845
↓ 2 callersFunctionrepeat_kv This is the equivalent of torch.repeat_interleave(x, dim=1, repeats=n_rep). The hidden states go from (batch, num_key_value_heads, seqlen, he
game_editing/diffsynth/models/nexus_gen_projector.py:93
↓ 2 callersMethodrun(self, model_fn, sliding_window_size, sliding_window_stride, computation_device, computation_dtype, model_kwar
game_editing/diffsynth/pipelines/wan_video.py:1096
↓ 2 callersMethodtile(self, model_input, tile_size, tile_stride, tile_device, tile_dtype)
game_editing/diffsynth/models/flux_vae.py:20
↓ 2 callersMethodtiled_forward(self, forward_fn, model_input, tile_size, tile_stride, tile_batch_size=1, tile_device="cpu", tile_dtype=torch
game_editing/diffsynth/models/flux_vae.py:83
↓ 2 callersFunctionto_mapping_operation(
map_func: Callable[[int, int, int, int, int], Tuple[slice, torch.Tensor]],
scale: int,
)
game_editing/diffsynth/models/ltx2_video_vae.py:2280
↓ 2 callersFunctiontorch_sdpa(q: torch.Tensor, k: torch.Tensor, v: torch.Tensor, q_pattern="b n s d", k_pattern="b n s d", v_pattern="b n s
game_editing/diffsynth/core/attention/attention.py:66
↓ 1 callersMethod__init__(
self,
vace_layers=(0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28),
vace_in_d
game_editing/diffsynth/models/wan_video_vace.py:28
↓ 1 callersMethod__init__(
self,
control_layers_places=(0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28),
game_editing/diffsynth/models/z_image_controlnet.py:42
↓ 1 callersMethod_build_unified_sequenceBuild unified sequence: x, cap, and optionally siglip. Basic mode order: [x, cap]; Omni mode order: [cap, x, siglip]
game_editing/diffsynth/models/z_image_dit.py:725
↓ 1 callersMethodadd_lora_to_model(self, model, target_modules, lora_rank, lora_alpha=None, upcast_dtype=None)
game_editing/diffsynth/diffusion/training_module.py:29